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Balance Preview Mod 'BALANCE GOALS'

28 Apr 2016, 21:01 PM
#21
avatar of Doomlord52

Posts: 960




You expect a 260mp unit to completely negate 280mp + 280mp + 280mp + upgrades + vet3 units?


The MG's role is to suppress/pin infantry in front of it. That means, yes, if you run 3x vet 3 squads right into it, all together (i.e. not even attempting to spread them out), they should all get pinned pretty quickly.

Split your army, use smoke, flank, etc. A-move should not be viable. And yes, this should apply to all MGs/teams.
28 Apr 2016, 21:23 PM
#22
avatar of Cabreza

Posts: 656

I'm all for making the 251 flame track easier to get out and easier to use but isn't it still doing double the damage of every other flame vehicle due to having two flame spouts? That might need to be looked at because even with slightly reduced anti-garrison damage it's still going to be pretty monstrous.
28 Apr 2016, 22:33 PM
#23
avatar of dOPEnEWhAIRCUT

Posts: 239

jump backJump back to quoted post28 Apr 2016, 19:58 PMnigo


They have time to add more changes to the mod. :)



More:

Test Community-Driven (Experimental) Feedback

There are numerous changes below that fit into the category of “Experimental”. These changes are fueled by long-time community feedback and requests that more or less would involve dramatic changes to gameplay if implemented. These changes are the least likely to be implemented but rather this mod is meant to be used as a test bed in order to determine if they are viable for the game and if so how well they perform.




Thank fuckin Cheesus, Lord of Crusts. Faith in devs somewhat restored.
aaa
28 Apr 2016, 22:57 PM
#24
avatar of aaa

Posts: 1487

After 1 game. Penals seems just a bs. Respective versions of them lose to lmg grens at long range and to pgrens at all range. While being more expensive than both of them.
Ppsh version have too low hp for melee unit like shocks and svt version have too low dps for long range unit.
Not much issue still best just ignore them.
28 Apr 2016, 23:17 PM
#25
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post28 Apr 2016, 22:57 PMaaa
After 1 game. Penals seems just a bs. Respective versions of them lose to lmg grens at long range and to pgrens at all range. While being more expensive than both of them.
Ppsh version have too low hp for melee unit like shocks and svt version have too low dps for long range unit.
Not much issue still best just ignore them.


I have a better idea!

Just ignore you and your whining and bitching.

If you fail with new penals, perhaps you should try easier RTS games?
Like candy crush or cut the rope?
28 Apr 2016, 23:33 PM
#26
avatar of JohnSmith

Posts: 1273

28 Apr 2016, 23:44 PM
#27
avatar of GenObi

Posts: 556

This right here gentlemen, this right here is the patch we been waiting for a long time.

This exactly the direction you need to go relic, great work
28 Apr 2016, 23:47 PM
#28
avatar of Stug life

Posts: 4474

jump backJump back to quoted post28 Apr 2016, 22:57 PMaaa
After 1 game. Penals seems just a bs. Respective versions of them lose to lmg grens at long range and to pgrens at all range. While being more expensive than both of them.
Ppsh version have too low hp for melee unit like shocks and svt version have too low dps for long range unit.
Not much issue still best just ignore them.

And aaa is still not perma banned why?
320 < 300 seems someone needs to redo math class :snfPeter::snfPeter:
28 Apr 2016, 23:48 PM
#29
avatar of niutudis

Posts: 276

jump backJump back to quoted post28 Apr 2016, 23:44 PMGenObi


This exactly the direction you need to go relic, great work

Copypasta the work of modders, great work :bananadance:
29 Apr 2016, 00:05 AM
#30
avatar of dOPEnEWhAIRCUT

Posts: 239

jump backJump back to quoted post28 Apr 2016, 23:17 PMKatitof


I have a better idea!

Just ignore you and your whining and bitching.

If you fail with new penals, perhaps you should try easier RTS games?
Like candy crush or cut the rope?


29 Apr 2016, 00:10 AM
#31
avatar of GenObi

Posts: 556


Copypasta the work of modders, great work :bananadance:


Hey hey hey......they put some work in.....like the icons...
29 Apr 2016, 00:16 AM
#32
avatar of zerocoh

Posts: 930


Copypasta the work of modders, great work :bananadance:


Not exactly, there is a lot of things missing, like the shocks sprint, manual reload, passthrough points and others...


I would just play miragefla's mod instead
29 Apr 2016, 00:22 AM
#33
avatar of Cabreza

Posts: 656

jump backJump back to quoted post29 Apr 2016, 00:16 AMzerocoh


Not exactly, there is a lot of things missing, like the shocks sprint, manual reload, passthrough points and others...


I would just play miragefla's mod instead


How about we NOT shit on Relic for making positive changes to their game. Just because not everything made it into this balance mod doesn't mean it won't be added eventually.
29 Apr 2016, 00:36 AM
#34
avatar of Hitman5

Posts: 467

Penals are overbuffed. They can almost 1v1 Sturmpio close range. I think OKW still needs a schrek, probably panzerfusilier or Obers.
29 Apr 2016, 00:50 AM
#35
avatar of Kamzil118

Posts: 455

jump backJump back to quoted post29 Apr 2016, 00:36 AMHitman5
Penals are overbuffed. They can almost 1v1 Sturmpio close range. I think OKW still needs a schrek, probably panzerfusilier or Obers.
Penals haven't had a good patch happen to them for a long time. They needed a good buff to make a Soviet player to consider building the Special Rifle Command in the first place and Relic mentioned that the Penals needed a great anti-infantry role and this is a good news for an underused unit.

As for your mention about Sturmpioneers being beaten by the Penals, well... they are facing off against a unit which greatly specializes in anti-infantry.
29 Apr 2016, 01:10 AM
#36
avatar of Hitman5

Posts: 467

Penals haven't had a good patch happen to them for a long time. They needed a good buff to make a Soviet player to consider building the Special Rifle Command in the first place and Relic mentioned that the Penals needed a great anti-infantry role and this is a good news for an underused unit.

As for your mention about Sturmpioneers being beaten by the Penals, well... they are facing off against a unit which greatly specializes in anti-infantry.


Read carefully. I said overbuffed.
29 Apr 2016, 01:14 AM
#37
avatar of Kamzil118

Posts: 455

jump backJump back to quoted post29 Apr 2016, 01:10 AMHitman5


Read carefully. I said overbuffed.
*FACEPALM*
29 Apr 2016, 01:31 AM
#38
avatar of Hitman5

Posts: 467

Nice reply. Overbuffing a unit is not a solution for anything.
29 Apr 2016, 01:41 AM
#39
avatar of GenObi

Posts: 556

jump backJump back to quoted post29 Apr 2016, 00:36 AMHitman5
Penals are overbuffed. They can almost 1v1 Sturmpio close range. I think OKW still needs a schrek, probably panzerfusilier or Obers.


Yeah no, we dont want to return to super okw anymore...still remember those dark days....
29 Apr 2016, 01:49 AM
#40
avatar of poop

Posts: 174

Penals are 300 mp dedicated anti infantry units...

Strum pioneers are 300 mp close range combat engineers...

Yea, I think the former -should- win.
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