Profile of Cabreza
Post History of Cabreza
Thread: 3x Air Supremacy 24 Aug 2021, 02:04 AM
Using 3x Air Supremacy to erase OKW bases. I also get a great cromwell crush on an OKW blob at one point. In: Replays |
Thread: Salt Mine13 Aug 2021, 01:56 AM
Not a good game but excellent salt starts around the 14 minute mark. In: Replays |
Thread: Sandstorms (AKA Sandtech)24 Jul 2021, 05:04 AM
It would add an interesting element to larger maps with open areas. I could imagine instead of a timer the lighting would turn reddish to signal an incoming sandstorm. It would also be an excellent opportunity to dust off prequel memes In: COH3 Central |
Thread: Maxim VS Ostheer grenadiers2 Jun 2016, 18:59 PM
This might win the most biased poll of the month award. In: Lobby |
Thread: Week 3 Update to the Balance Mod19 May 2016, 00:22 AM
I can understand why relic wanted to normalize the size of the Cromwell to bring it in line of the other medium tanks but what if they just reduced the size of medium tanks across the board instead? In: COH2 Gameplay |
Thread: Week 3 Update to the Balance Mod18 May 2016, 19:51 PM
Oh god, I am going to lose so many squads to bundle nades now. Holy yell yea. That nade is going to be a squad wiping machine now. In: COH2 Gameplay |
Thread: A single change that could fix a lot of problems18 May 2016, 00:11 AM
And yes, I do realize that vehicles designed to be frontal medium killers able to reverse instead of getting caught, such as Panthers, StuGs and Su76, would be greatly affected by this change. Again, I am not arguing for this change to be implemented as is, additional tweaks would need to be made to make it work, and it's not gonna happen anyway. You mentioned this in your original post but I don't think it is getting enough attention. To put it into perspective reducing reverse speed to 66% would be akin to giving every tank a permanent blitzkreig buff when attacking a reversing tank. Changing reverse speed would mean every vehicle designed to reverse instead of slug it out to have to be redesigned. A Jackson that can't reverse away from a P4 is going to flat out loose since it has less health and does less DPS. Even getting the first shot in from 60 range isn't going to save it. The only way to make these vehicles viable again would be to amp up their range, their dps, and/or their health to some pretty crazy levels to ensure they're killing their targets frontally before they can be rushed down. In: COH2 Gameplay |
Thread: Partysons interfering with the design and pacing of the game16 May 2016, 19:29 PM
I will say the design of call in units that pop out of buildings is silly. Its a cool concept but both the ppsh 'partysans' / ATs as well was the 'fuljamwangers' are both dumb. They require no upgrades, no time on the field, and allow you to wipe units on retreat (or reversing tanks) without much skill or pre planning. It's a pretty frustrating mechanic to play against at times but it's important to keep in mind that no commander with infiltration units has any form of late game armor call-in. In fact the only late game abilities these commanders have come in the form of an arty strike (scavenge), a howitzer (reserve), and mark target (partysan), so picking a commander like partysans or scavenge means you HAVE to take the advantage early because you will be at a disadvantage later. In that regard I'm OK with the infiltration infantry being a bit devastating when they first show up because if you can outlast them you will have a strong advantage late game. In: Lobby |
Thread: Molotovs suck12 May 2016, 20:19 PM
Keep in mind that if the warspoils patch goes through molotov bulletins won't stack. The issue isn't really how effective molotovs can be but the fact that the upgrade simply isn't worth the cost. I'd like to see molotovs and AT grenades combo'd into a single explosives upgrade or see the molotov upgrade changed into a standard infantry grenade upgrade to make the cost more worthwhile. If Relic took the latter route they could then make molotovs the vet1 ability for cons to ensure they can still get anti-garrison as they vet up. In: COH2 Balance |
Thread: How to ladder up?12 May 2016, 20:00 PM
I need hacks, I am stuck at %50. Then congratulations on reaching your appropriate rank! If it isn't as high as you were expecting you should probably re-evaluate your opinion of your abilities to more realistically reflect reality. In: Lobby |
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Latest replays uploaded by Cabreza
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VS~TAB~ Cabreza King G V ~TAB~ Khemrian Warsphinx tsubaki.yuki980omarbet4nzos Word so big Daming's dog 5105336203x Air Supremacyby: Cabreza map: Unknown1-470
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VS~TAB~ King G V ~TAB~ Xazax ~TAB~ Cabreza ~TAB~ Rasco400Nickxb Gengeta Pattons3rdNipple loupblanc85Soviet CAS Too Stronkby: Cabreza map: Lazenrath Ambush3-1,815
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VSRobocopHighlander sturmtiger44 ~TAB~ GBPirate~TAB~ maskedmonkey2 ~TAB~ Cabreza ~TAB~ Choccy StarfishTAB vs Lemberg Fall 1944by: Cabreza map: Unknown2-1,248
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VS~TAB~ Choccy Starfish Reliq ~TAB~ the_red_bear ~TAB~ CabrezaKeigo CNcat CPU - Hard(Xitler II ) lPzAbtl ?9uBJKTAB vs Rostovby: Cabreza map: Faceoff at Rostov1-1,269
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VSGi J0E ~TAB~ Xazax ~TAB~ GBPirate ~TAB~ Choccy Starfish~TAB~ EffenNewbie ~TAB~ Cabreza ~TAB~ Napalm RiffzBearritoTAB vs TAB Close Match on Steppesby: Cabreza map: Steppes5-1,454
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Livestreams
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