- Reduce Volks base dmg back to 10 or 11.
- Remove kubal caps 15% faster.
- Adjust long range accuracy of pnzrshrek or swap with panzerfaust oooorrrrr give the the same stats as the bazooka.
- Reduce health of luchs to > 400 or match t70 health.
- Add side tech to unlock engineers/medics/flakHQ upgrades, reduce overall fuel price of tanks to compensate for new MP and fuel sinks.
- Add side tech for flame nades or possibly shrek
- AEC could use a slight turret rotation adjustment.
- Reduce USF nade tech to 15 fuel. M1919 should be allowed for a max 1 per squad.
- Reduce USF med truck MP by 50mp - 200 rather than 250
- Reduce Brit Arty flares scatter, increase AOE slightly to make them a more area denial tool. Increase price by 15-25 muni
- Up Jackson HP to add more survivability, should take more than 2 panther rounds to kill.
- OKW flak half track should receive a slight buff, increase LOS.
- Goliath should have 0 LOS just like other demos
- Slight increase in accuracy or damage to the pental MG for Panther
Let me know what you guys think.
Overall a pretty decent. Couple of thoughts:
The double whammy of paid truck upgrades AND weapon unlocks might be a bit excessive for OKW even with vehicle prices brought back in line. It really depends on how much each truck upgrade would be and how well OKW can do without relying upon those upgrades while rushing armor. My gut feeling is that in it's current state OKW probably doesn't actually need to rely on any truck upgrades (med/repair/flak) prior to producing it's first medium tank in 1v1 though.
Additional Jackson survivability might be a bit of a problem given how effective the M10 became once it received that extra 160 hp. The Jackson already survives two panther shots, just not three. If you meant the M8 Scott though I agree, that vehicle needs at least 400hp as it is currently far to fragile for when it arrives and what it does.
Another area that really needs looking at is soviet T1. Soviets are currently balanced in 1v1 games but as has been mentioned T1 is currently dead outside of producing M3s to hunt Kubels. For the sake of variety T1 needs some improvements to Penals (better mid/long range damage profile) and Snipers (one 82 health model) to make it a strategically viable option again.