OKW Panzershreck
This will allow vehicles to kite the pansershrecks which will effectively kill any panzershreck blob because 1 vehicle kitting back will be able to counter this now. You may not agree but I believe that having shrecks on volks give the race flavor and allows OKW to be aggressive
- Reduce Panzershreck range by 5
IMO this change isn't really solving the problem of volk blobbing and is just promoting the silly-looking tactic of kiting with tanks. Tanks were built for pushing, putting pressure on the enemy and allowing an assault to break the grind of trench warfare.
As long as the Panzershreck remains such an effective AT weapon, all this change will encourage is the horde of volks charging shermans etc. as they back away frantically trying to get the RNG necessary to deal enough dmg to force them to retreat. Not only is this frustrating gameplay (on both sides), but it looks completely ****ing stupid and is completely anathema to the WWII setting.
Having AT on volks gives them flavour and allows for aggressive play, I agree. But the shreck is just too effective to be given to starting infantry so easily. It's fine on the PanzerGrens as it requires a 120 muni investment and a specialisation to an AT unit. But for volks it's a problem, and I think fausts and/or AT rifles would fit them much better.
Finally, if this change only applies to OKW panzershrecks, you will now have the problem of the Ost panzershreck being much better and players who pick up a panzershreck may not know what the range is (particularly in larger games with both Ost and OKW), leading to even more frustration.