It's based on the firing units location? I was under the impression it was based off the impact location, since that would make way more sense. Source?
Sure, source: https://www.coh2.org/topic/36347/cruzz-s-the-more-you-know
Green cover reduces damage from all attacks that aren't flamebased, including grenades and mortars which people tend to consider counters to cover. Whether the -50% damage is applied to a weapon depends on where it was FIRED from rather than on where the attack lands.
Apologies to Cruzz if I'm misinterpreting this, but having directional cover from point of origin applied to mortars and grenades does tally with my experience that grenades can insta-wipe squads in cover if thrown from behind their cover, and my experience of mortar fire on units you've forced to reposition so that the mortar is flanking them.
i said double the aoe and if need buff the mortar fire rateYou said
make all explosive weapon , nade,and indirect fire deal less than 80 damage (40-50) while doubling the aoe.I consider that an insane explosives nerf. For a start it would make Sturmtigers and AVREs completely useless, as others have pointed out.
I think reworking of the barrage ability would be a better way to counter the RNG.