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Farewell & Hello - Breaking Brad

21 Apr 2016, 11:08 AM
#1
avatar of Breaking Brad

Posts: 20 | Subs: 11

Hello COH2.org I had to make a new account because my existing one got canned for some reason....

This also might be a little late I guess I forgot to announce that I was going to announce something..

If you don't know who I am the former Balance Designer at Relic. As I will not go into the details about my departure know that I still hold tremendous respect for my former colleagues that still work there.

For those who don't know, I've worked at Relic for the last 7 years of my life starting when I was 19 and fresh out of Secondary education. Previously recruited at the WCG qualifiers for WC3 back in the day by a former Balance Manager I worked my through the design discipline throughout the years. I've learned a lot through my years workings on vCOH, DOW2, COH2 and (actually) i'm quite happy to have met many great people in the community throughout that. I will always remember playing many games under different ID's against the likes of Sepha, IplayForKeeps, Raz0r, and other STGfanboys in vCOH, Playing on the mainstage of WCG China for COHO, Many casts with Harlquine and Shalasay as well as DOW2 games with Caeltos and last but not least el rekt training with Dusty, Luvnest and Lemon. Also if you didnt know I was iNNovation, IIIIIIIII, FeelsBadMan, and Brian on COH2. (Honorable mentions to RTN fanboys as well) As much as I was a dev I was a gamer at heart who loved playing all the games that I worked on and I will continue to play them.

Those asking what am I doing now? Well I finally have a break for the first time in 7 years as I never really took an extended vacation during my time at Relic. I'm gonna just chill play some games travel etc.

Now that that's off my chest the main reason why I wanted to make this post is that if there are going to be any future balance patches here is my wishlist that's been on my mind especially since the last patch hit.

MY LAST PATCH WHISHLIST.

LMG/Bars
To reduce lmg blobing and to make these weapons have some trade off as you will now be locked into only this one weapon and cannot pick up any more.

  • slot size increased to 2



OKW Panzershreck

This will allow vehicles to kite the pansershrecks which will effectively kill any panzershreck blob because 1 vehicle kitting back will be able to counter this now. You may not agree but I believe that having shrecks on volks give the race flavor and allows OKW to be aggressive

  • Reduce Panzershreck range by 5


OKW Trucks

Adding side upgrades to help balance out economy spending for OKW

  • Medics gated behind forward reinforce upgrade (same cost)
  • Engineers gated behind an upgrade (50 munitions)



OKW Flak Emplacement
I know this is pretty low priority but if you ever get a chance to put this in please do

  • Compare the stats with the bofors and meet halfway
  • make non snipeable


OKW Flak halftrack
Add AOE suppression so the flak halftrack can actually handle infantry swarming

  • Add AOE suppression


T34
Increase penetration so it can actually kill tanks when it swarms in and buff its coxial so it can threaten infantry.

  • Increase close range penetration
  • Buff Coaxial gun


Maxim

I think the maxim was overnerfed to neveruse again town where some of the biggest issues where even if you flanked it would be able to readjust way too quickly and also once it was put in a building it lost its previous weakness of having a limited firing arc and since buildings are so key in this game it just adds insult to injury.

  • Increase setup time by 1 second (ONLY this one nerf)
  • Retain reduce ARC inside buildings


Partisan
Adding a cooldown on start prevents instant vehicle death cheese.

  • AT Nade starts on a cooldown


Counter Battery
This now will add most decision making to having the ability on instead of fire and forget. This will now stack as well so if you have both 25lb active you will now not only have production disable but you can have up to 30% reduce munition income which will hinder a lot of ability usage.

  • Now reduces total munition income 15% and will stack.


Bofors
Biggest problem with the bofors is that this ability counters mortars and AT guns things that are suppose to counter it.

  • Suppression barrage removed, and replaced with passive suppression on the gun.


Tommy Building
Think the biggest issue was that you could use 3 tommies to instant build a bofors and then the opponent would literally have no way to stop you cause you would instant build it. Regular build time though is pretty reasonable. I think the 30 seconds was an overnerf.

  • Can only construct one structure at a time (power building removed) (live nerf reverted)


Improved Fortification:
Revert the change as i don't think there was an issue with that specific upgrade. Counter Barrage is really the main issue + the bofors counter ability

Howitzer
This is something I've wanted to at least try out to reduce the investment but promote more forward placing and could produce some interesting gameplay.

  • Range reduced by 40%
  • Cost reduced by 40%



Penals:
I honestly think they just need a slight damage increase to make them viable combat units

  • Increase damage of rifles by 2


Ostruppen
The instant reinforce is literally so stupid

  • Increase reinforce time by like 20%


Rapid Conscription and Relief Infantry
Low Key OP ability thing literally last forever

  • Reduce duration of this ability to like 45 seconds



Anyways now that I am just a community keyboard warrior I hope Relic will take a look at this and consider some of these changes for the future.

I'll occasional pop in threads and try to help out with modder questions.

I know not everybody may have agree with some of my balance choices but know that I actually really cared a lot about this game and still do or I wouldn't be posting this.

My time as a developer has ended but I will continue as a member of this community. Find me on Lemon stream late at night when we play 2v2s.

Again I wish all the best to the rest of guys as well rest of the people at relic.

EDIT: if someone wants to fix my formatting for me thanks lol I have no idea why its all shifted.

Goodbye to Dev Brad Hello To Community Brad.
Braden Chan // Breaking Brad :brad:

21 Apr 2016, 11:20 AM
#2
21 Apr 2016, 11:21 AM
#3
avatar of Bananenheld

Posts: 1593 | Subs: 1

21 Apr 2016, 11:26 AM
#4
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Really nice of you to post all of this. Respect!
21 Apr 2016, 11:31 AM
#6
avatar of boc120

Posts: 245

Seems suspicious
21 Apr 2016, 11:38 AM
#7
avatar of shake4parkinson

Posts: 116

Permanently Banned
What is the difference between this wish list and all the others made by everyday coh2 players?
21 Apr 2016, 11:39 AM
#8
avatar of Lümmel
Patrion 14

Posts: 542 | Subs: 1

Please remember to keep the discussion, wherever this is headed, civil.
21 Apr 2016, 11:42 AM
#9
avatar of Jadek

Posts: 80

Be nice people, he just wants say farewell. This is a part of his life, so is perfectly legitimate to me.

If you are the true Brad, thx to posting this, Farewell, all the best.
21 Apr 2016, 11:42 AM
#10
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

21 Apr 2016, 11:42 AM
#11
avatar of LemonJuice

Posts: 1144 | Subs: 7

jump backJump back to quoted post21 Apr 2016, 11:42 AMJadek
Be nice people, he just want say farewell. This is a part of his life, so is perfectly legitimate to me.

If you are the true Brad, thx to posting this, Farewell, all the best.


hes not leaving tho
21 Apr 2016, 11:42 AM
#12
avatar of Katitof

Posts: 17914 | Subs: 8

this is the real brad btw


I can tell.

There is way too much reason there.

Love the changes, especially to the howitzers.

I wish you had a chance to work on them.

I personally would still go for accuracy on long range for penals, but we all know what 2 dmg did to volks.
21 Apr 2016, 11:44 AM
#13
avatar of Jadame!

Posts: 1122

Terrible changes tbh.

Like ones you did with guards when ruined their button without any compensation whatsoever.
21 Apr 2016, 11:51 AM
#14
avatar of LemonJuice

Posts: 1144 | Subs: 7

jump backJump back to quoted post21 Apr 2016, 11:44 AMJadame!
Terrible changes tbh.

Like ones you did with guards when ruined their button without any compensation whatsoever.


i think that was peter lmao
21 Apr 2016, 11:54 AM
#15
avatar of Breaking Brad

Posts: 20 | Subs: 11

jump backJump back to quoted post21 Apr 2016, 11:44 AMJadame!
Terrible changes tbh.

Like ones you did with guards when ruined their button without any compensation whatsoever.


That was peter and the guards

and i guess they are terrible for you since they weren't intended for 4v4
21 Apr 2016, 11:55 AM
#16
avatar of l4hti

Posts: 476

No pic no proof
21 Apr 2016, 12:01 PM
#18
avatar of Mr.Smith

Posts: 2636 | Subs: 17

I wish this entire wishlist makes it into the game some point soon.

Sure, the wishlist doesn't solve 100% of the balance issues in the game (no patch can ever claim to do; meta always shifts). However this would solve 90+% of the most pressing balance issues that are common the entire spectrum of all gamemodes, 1v1 through 4v4.

I wish that your recommendations would have been heeded earlier, as some of these issues have been left to fester there, for a few months now.

Thanks for all the effort (up to now & the future). Best of luck!
21 Apr 2016, 12:02 PM
#19
avatar of Jadame!

Posts: 1122

and i guess they are terrible for you since they weren't intended for 4v4


Worked for me just fine since release till nerf patch. Useless even in 1v1 after patch to this very day.

Your 1v1 focus served game better than any of its godlike optimization tho, but guess its company policy.
21 Apr 2016, 12:05 PM
#20
avatar of LemonJuice

Posts: 1144 | Subs: 7

jump backJump back to quoted post21 Apr 2016, 12:02 PMJadame!


Worked for me just fine since release till nerf patch. Useless even in 1v1 after patch to this very day.

Your 1v1 focus served game better than any optimization tho, but guess its company policy.


if i remember correctly the reason why they changed button though was so that you couldnt do the mark + il2 combo and just instagib any tank that doesnt have panzer tactician. i mean guards are a capable combat unit right now, they recieved several buffs with the PTRS AI buff and the fact they dont dance around anymore.
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