The additional Vet is OKWs redeeming factor for not being able to build caches.
No, the scavenge ability exists for that very reason.
Posts: 17914 | Subs: 8
The additional Vet is OKWs redeeming factor for not being able to build caches.
Posts: 500
Some people here forget that Vet4+5 Volks are supposed to be very strong. The additional Vet is OKWs redeeming factor for not being able to build caches.
Posts: 211
Posts: 742 | Subs: 1
Posts: 2307 | Subs: 4
They are durable as rifles(not when vetted though, unless we talk ooc heal vs rec acc as both affect staying power).
They are packed with utility like cons(flame nades, possible doctrinal cancer nades, hard at, build sanbags).
They punch like grens(actually, they surpass grens unless grens go LMG).
They only lack cover acc bonus, other then that, they already have something from every other infantry squad, so they are pretty much like all the other infantry in one unit already.
And they definitely won't get weapon that wasn't used for years already.
Posts: 17914 | Subs: 8
The weight of OKW AT needs to be shifted onto their other units instead of the volks.
Posts: 2307 | Subs: 4
ToW have specific time setting, they are not all 44-45 years.
You won't find AT rifles vs IS-2 there.
Posts: 587
No, the scavenge ability exists for that very reason.
Posts: 500
Posts: 34
Permanently BannedPosts: 1944 | Subs: 2
Posts: 332
Posts: 1096
Posts: 500
Part of the problem is their toughness. Incendiary grenades AND shreks is maybe too much, but my biggest issue with Volks is at high vet levels you can focus fire them with multiple vet 3 Rangers or Rifles and they just tank the bullet hail way too good. I usually find myself getting double mortar carriages late game against volks, infantry just don't cut it. You're almost forced to rely on things that go boom.
Posts: 5279
ToW have specific time setting, they are not all 44-45 years.
You won't find AT rifles vs IS-2 there.
Posts: 1153 | Subs: 1
Posts: 368
They should never of received incendiary nades to begin with when they can have shreks.
Posts: 66
OKW Shrek blobs massacre armor and inf once they reach vet 4-5, heck they're probably the most potent unit for OKW atm with vet working again, long as you keep them alive. Just ask Senior Cruzz and he'll confirm.
Posts: 3103 | Subs: 1
I disagree. The most potent unit for the cost is the KT without a doubt, you don't even need your trucks still alive to bring it in and it has zero build time.
Posts: 40
23 | |||||
185 | |||||
42 | |||||
17 | |||||
11 | |||||
5 | |||||
4 |