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AVRE - STURMTIGER

1 Apr 2016, 09:31 AM
#21
avatar of Australian Magic

Posts: 4630 | Subs: 2

Case is simple.

Show me few replays with AVRE killing blobs, tanks and winning games - you hardly find any.
Now show me replays with ST winning games - there are plenty of them.
1 Apr 2016, 09:45 AM
#22
avatar of zarok47

Posts: 587

Case is simple.

Show me few replays with AVRE killing blobs, tanks and winning games - you hardly find any.
Now show me replays with ST winning games - there are plenty of them.


If there are plenty, you will not have any trouble posting a few no?
1 Apr 2016, 09:59 AM
#23
avatar of Australian Magic

Posts: 4630 | Subs: 2



If there are plenty, you will not have any trouble posting a few no?


BANG



BANG



BANG







Your turn.

1 Apr 2016, 12:53 PM
#24
avatar of tenid

Posts: 232

I don't see how this is even a debate - the Sturmtiger clearly has much more impact than an AVRE. Longer range, can fire into the fog of war through obstacles, faster projectile, much higher penetration and enough damage to 1-shot medium tanks. Hell, the AVRE was nerfed down from 640 damage because people complained about it one shotting tanks!

All this for a token amount of fuel more and less manpower. Really, for cost the Sturmtiger is massively overperforming relative to the AVRE. It should have had its cost increased when all the other OKW heavy call ins were adjusted but it was somehow overlooked.
1 Apr 2016, 14:10 PM
#25
avatar of KovuTalli

Posts: 332

If people are having issues killing stuff with AVRE or Sturm you are doing it wrong, you can't just run it in by it self and expect to kill stuff after the wind up, people will retreat or run out of where its aiming, you either need to scout ahead for it, or bait for it and use LOS Blockers, remember AVRE can arc over things and the Sturmtiger (can for the most part) shoot through LOS Blockers (still bugs out on some)
1 Apr 2016, 14:34 PM
#26
avatar of RiCE

Posts: 284

I think both tanks are fine... I like AVRE a bit more, because its passive reload ability let me use it more frequently.

With the ST i must retreat from the frontlines to a safe area THEN start to reload manually, so its not just the 50sec lockdown i must wait, but actually all the travel to a safe area and back to the fight. Sometimes i wait twice the time than i wait with an AVRE, despite their reload time is actually the same.

Basically after i fire with an AVRE, i pull it back a little, and by the time i reach a safe area i can head back to the fight. I dont really care with the rest of their stats because i use none of these tanks to counter vehicles, but i always counter infantry blobs and both tanks are perfectly fine in it.
1 Apr 2016, 14:45 PM
#27
avatar of Australian Magic

Posts: 4630 | Subs: 2

Don't act like reversing ST behind lines is a disadvantage becasue AVRE can shoot faster. It can only in theory but very often you will have AVRE ready to fire even for few minutes becasue there won't be good target, or enemy saw you and you needed to pull back etc.

Just like artillery don't shoot right after cooldown is off becasue you need proper target, therefore very often you are ready to fire, but you don't do it.

As for the AVRE it suffers from large trees. Very often, when you are trying to use vision blockers, you sneak behind the trees and fire, shell will smash on the highest tree. That's absurd when you think that AVRE need to sneak becasue you can't shoot from fog of war.

And there are many trees on many 2v2 maps which can stop AVRE and you will suffer heavily from this since your enemy already knows you have AVRE without any casualities becasue you just smashed you shell on a tree.

For example, quite recently on Minsk, OKW kept 3 ISGs next to south fuel and next to the trees on the lest side (closer to base).
I moved my AVRE around the whole left side of the map, sneak next to ISG (just trees between us) and fired. All 3 ISGs were so clumped that all would have died but no, shell exploded at the very top of the largest tree.

I will post a screen in a minute so you can figute out what I mean.

This time shell smashed the trees right after firing, but every often, shell will fly in the air and explode when hit tips f the trees (red circles).

1 Apr 2016, 15:23 PM
#28
avatar of zarok47

Posts: 587


Your turn.



Good, will check them out when/if i get interested.

Also, cut the "bang" and "your turn" stuff, i merely asked you to follow up on a claim you made, i never claimed anything to the contrary.
1 Apr 2016, 15:36 PM
#29
avatar of Australian Magic

Posts: 4630 | Subs: 2



Good, will check them out when/if i get interested.

Also, cut the "bang" and "your turn" stuff, i merely asked you to follow up on a claim you made, i never claimed anything to the contrary.


As a good player, you should know how ST is superior, how big impact it has and how many replays with ST there are, therefore words "If there are plenty, you will not have any trouble posting a few no?" sound like you do claim contrary or like a some fanboy said them. At least this is how I read them.
1 Apr 2016, 15:53 PM
#30
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned

#lelic #consistancy #nerfhammer #stalinwept
1 Apr 2016, 16:35 PM
#31
avatar of zarok47

Posts: 587



As a good player, you should know how ST is superior, how big impact it has and how many replays with ST there are, therefore words "If there are plenty, you will not have any trouble posting a few no?" sound like you do claim contrary or like a some fanboy said them. At least this is how I read them.


From this very thread:

jump backJump back to quoted post31 Mar 2016, 17:23 PMzarok47
45 Range out of LoS oneshots are insane and should not be in coh2.

Sturmtiger is probably OP even, but considering it's craptastic commander and price, it's "balanced" in that way.

I don't like it tho.


If you had read this thread, you would see i am very well aware of how powerfull the ST is and that i am not a fan of it.

All i did, was ask you to follow up on your claim you could easily produce numerous replays of the ST being used, and you did.
I fail to see how your reponse alongside those replays were fitting.

Anyways this is a storm in a glass of water, let's just leave this be.
1 Apr 2016, 16:46 PM
#32
avatar of Myself

Posts: 677



The most important difference between the AVRE and the Sturmtiger is that the Sturmtiger can fire through obstacles ...

AVRE will fire over most obstacles so end result is about the same.

Having to move the sturm away before reloading makes it also to have a slower R.o.f practically...
1 Apr 2016, 18:12 PM
#33
avatar of MarkedRaptor

Posts: 320

I'll take a slower rate of fire on the ST if it means I can fire through fog and actually wipe shit. How is that even debatable?
2 Apr 2016, 02:06 AM
#34
avatar of Flying Dustbin

Posts: 270 | Subs: 1

2 Apr 2016, 02:42 AM
#35
avatar of Appleseed

Posts: 622



if i remember correctly, even they can reload on move, they still become abandoned after getting shot while reloading. also while reloading it suffer -40% movement speed, it is quite dangerous for it, it is a risk you don't dare to take with a vet 5 Stumtiger. (maybe i am wrong i don't dare to use it when its near front lines.)

AVRE on other hand there is no worry during reload, I had a game during a failed push, my infantry retreated, my vet 2 panther got hit by AVRE once got to 1/3 HP while retreating (map is full of buidings so retreat quite slow) , the AVRE chase my panther to near my base, while taking fire from my panther and fire the 2nd shot to finish my panther off. and back to safety using buildings to cut my pak view and fire off another two shots during the retreat, to force off my infantry chase.

so my point of view is they are both ok, i am still using AVRE some times, right now most UKF don't use it, not really because it suck, it is because improve emplacement is too OP atm.
2 Apr 2016, 12:22 PM
#36
avatar of vietnamabc

Posts: 1063

If ST get to vet 5, chances are you are already winning with it due to the massive mp bleed it has caused, people say OKW has no sniper when ST is used exactly like a sniper. The problem only problem with ST is that the rest of the ability of that commander is meh, no call-in, no MG34 means your early game sux hard.
2 Apr 2016, 12:29 PM
#37
avatar of Australian Magic

Posts: 4630 | Subs: 2

If ST get to vet 5, chances are you are already winning with it due to the massive mp bleed it has caused, people say OKW has no sniper when ST is used exactly like a sniper. The problem only problem with ST is that the rest of the ability of that commander is meh, no call-in, no MG34 means your early game sux hard.


You must be kidding. It's one of the best commanders for 2v2 and higher.
2 Apr 2016, 13:53 PM
#38
avatar of vietnamabc

Posts: 1063



You must be kidding. It's one of the best commanders for 2v2 and higher.

Sorry I mainly plays 1v1 so yeah ST is ridiculous for cramped 2v2 map and higher, like Crossing 2v2 with this bad boy means Allied team need to be very careful, for 1v1 though going ST is very risky.
2 Apr 2016, 18:34 PM
#39
avatar of Rocket

Posts: 733

Case is simple.

Show me few replays with AVRE killing blobs, tanks and winning games - you hardly find any.
Now show me replays with ST winning games - there are plenty of them.


Thank you

imo the fact that the avre cannot even shoot out of los makes the whole idea of what that unit is suppose to be worthless when you can see it coming.

sturm tiger has waaaaay tooo many perks and advantages
2 Apr 2016, 18:36 PM
#40
avatar of Rocket

Posts: 733

jump backJump back to quoted post1 Apr 2016, 16:46 PMMyself

AVRE will fire over most obstacles so end result is about the same.

Having to move the sturm away before reloading makes it also to have a slower R.o.f practically...


dosent matter avre can not wipe your infantry unless you have them standing on top of each other. sturm is guaranteed wipe. wipe two squads of vet 3 riflmen late game then it just goes down hill from there. it even stops you from being able to combat other tanks because you constantly have to be worried about the random nuclear bomb comming out of no where wiping your tank and turning the game upside down.
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Last Tuesday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM

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