Limit snipers to one at a time
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But we won't.
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Why would you limit anything in RTS game?I agree and I am for unlimited heavy tanks. If you can get multiple out, you deserve a 2nd heavy tank for your efforts or you're playing 4v4 in a stalemate game and frankly heavy tanks are funner to play against than fucking arty spam. No multiple heavies--artyspam. Multiple heavies--balance between arty spam, AT gun wall, and heavy spam.Popcap should be the only limit in the game.
Besides, the allies get shafted the most by limits because Panthers are partial heavies.
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Relic demonstrated that they cannot seem to tell the engine to limit units to one unless they made it a call-in.
Well, they really wanted to do this, they could just make the Snipers a call-in that appear after their relevant building is made like KTs.
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Multiple snipers is a valid strat, it gives you significant weaknesses.
Heavy tanks are good against everything, snipers are only good versus infantry. They aren't even close to the same league.
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If anything just the OST sniper could use a look at, specifically its vet and 82 health need adjustments but by no means should it be limited to 1.
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limit bofors and mortar pit to 0
+1 we need less hands free wipe machines with zero user input needed.
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Nah.
Multiple snipers is a valid strat, it gives you significant weaknesses.
Heavy tanks are good against everything, snipers are only good versus infantry. They aren't even close to the same league.
Brit sniper critical shot. They make KTs look like absolute retards its hilarious.
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Idk Luvnest seemed pretty comfortable with the double snipers today.
If anything just the OST sniper could use a look at, specifically its vet and 82 health need adjustments but by no means should it be limited to 1.
Its health is the same as the Brit sniper. Brit sniper even gets -33% received accuracy at vet 2 making it the most durable sniper. I agree with you on the vet tho. -50% reload and cooldown seems excessive.
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Brit sniper critical shot. They make KTs look like absolute retards its hilarious.
doesnt the 'sploding FMJ round also have some limited AT as well?
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Seriously though, it's not that important. Putting all your MP into snipers early on just isn't a great idea, since you're basically limiting yourself to glass-cannon units.
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limit bofors and mortar pit to 0
underrated post.
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doesnt the 'sploding FMJ round also have some limited AT as well?
Well, it can finish scout cars when they are on sliver of health.
Never tried using it on anything bigger then M3 though.
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Next thread: limit maxim to one
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