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War spoils leaks

2 Mar 2016, 18:02 PM
#61
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

okay im letting this fish free for now enjoy guys continute to discuss if nesscary please don't spam this thread with blatant leaks discussion is fine though. :) i am looking into how we handle this in the future im tired of having to enforce things so inconsistently. :)
2 Mar 2016, 18:10 PM
#62
avatar of Jadame!

Posts: 1122

Meh, game in broken state, optimistaion is terrible and splats/de-syncs plague teamgames. Whats relic fixing? Warspoils.

Gardening warspoils.
2 Mar 2016, 18:17 PM
#63
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

We've always tried to respect Relic's NDAs, even if we haven't really believed in them and how they are used. Doing so has often caused us and our moderators tons of grief. :(
2 Mar 2016, 18:18 PM
#64
avatar of Gdot

Posts: 1166 | Subs: 1

Meh, game in broken state, optimistaion is terrible and splats/de-syncs plague teamgames. Whats relic fixing? Warspoils.

Gardening warspoils.


AMEN.
2 Mar 2016, 18:18 PM
#65
avatar of Aerohank

Posts: 2693 | Subs: 1

Meh, game in broken state, optimistaion is terrible and splats/de-syncs plague teamgames. Whats relic fixing? Warspoils.

Gardening warspoils.


Rest assured that only minimal effort is beeing put into fixing the warspoils system.
2 Mar 2016, 18:19 PM
#66
avatar of Gdot

Posts: 1166 | Subs: 1



Rest assured that only minimal effort is beeing put in.


FTFY
2 Mar 2016, 18:53 PM
#67
avatar of Jaedrik

Posts: 446 | Subs: 2

We have a zero tolerance policy for blatant NDA breaches. Stuff found in patch files and already out in the open is acceptable.


Again, one cannot breach what one did not bind himself to.

I get what the policy is, but the wording MUST be clarified: Any information that would be under NDA for someone in the Warspoils Alpha is strictly prohibited, won't be tolerated, etc.

That way, people wont make the understandable mistake of interpreting the (flawed) wording correctly.
2 Mar 2016, 18:54 PM
#68
avatar of Imagelessbean

Posts: 1585 | Subs: 1


could you elaborate what you mean by that? thnx


Since the official forums are closed I cannot link you to it, but when they asked for warspoils fixes one of the most discussed components was the disgust of large amounts of time (aka farming required) to get drops of importance. This has also lead to a number of problems with an apparent P2W model, where players simply pay to access better stuff because waiting is unacceptable. Assuming that they heard this feedback the interest in fixing farming must be at the top of the list.
2 Mar 2016, 19:10 PM
#69
avatar of Jaedrik

Posts: 446 | Subs: 2

Eliminating farming is good for the consumer only insofar as it may make the bulletins and commanders we demand more readily accessible through playtime and effort.
2 Mar 2016, 19:14 PM
#70
avatar of niutudis

Posts: 276

Eliminating farming is good for the consumer only insofar as it may make the bulletins and commanders we demand more readily accessible through playtime and effort.

..or you have to buy ingame-currency like it is in other f2p games, to avoid the frustrating farming process.
2 Mar 2016, 19:22 PM
#71
avatar of Intelligence209

Posts: 1124

If stacking is no longer, then I don't see why they just don't get rid of it than. Considering I will never see what 2% harder to hit or 5% faster building time does in gameplay... they are only worth it if you stack them imo...
nee
2 Mar 2016, 19:26 PM
#72
avatar of nee

Posts: 1216

jump backJump back to quoted post1 Mar 2016, 17:30 PMnigo
So people are saying out there:


RIP farming
Progression system
Coins
no more bulletin stack
Salvage bulletin/ commanders/skins duplicate


my sources: the internet :P


PS: I dont sign any NDA or participate in any warpoils alpha.

But you get cheques from Relic's marketing deparment?
2 Mar 2016, 19:27 PM
#73
avatar of PencilBatRation

Posts: 794

^True, tehy shoud either introduce a completely new customization system or get rid of it altogether.


And btw, you guys have l337 search skills. I've searched the whole internet and couldn't find a damn thing.
2 Mar 2016, 19:31 PM
#74
avatar of flatline115

Posts: 98

"RIP farming
Progression system
Coins
no more bulletin stack
Salvage bulletin/ commanders/skins duplicate
"
Yes.
2 Mar 2016, 19:33 PM
#75
avatar of Napalm

Posts: 1595 | Subs: 2

Meh, game in broken state, optimistaion is terrible and splats/de-syncs plague teamgames. Whats relic fixing? Warspoils.

Gardening warspoils.


Y'all know that there is more than three employees at Relic, right?
2 Mar 2016, 19:40 PM
#76
avatar of niutudis

Posts: 276

jump backJump back to quoted post2 Mar 2016, 19:33 PMNapalm


Y'all know that there is more than three employees at Relic, right?

knowing is not believing...
2 Mar 2016, 21:11 PM
#77
avatar of broodwarjc

Posts: 824

jump backJump back to quoted post2 Mar 2016, 19:33 PMNapalm


Y'all know that there is more than three employees at Relic, right?


But how many of them are unpaid interns?:p
2 Mar 2016, 22:52 PM
#78
avatar of edibleshrapnel

Posts: 552



But how many of them are unpaid interns?:p


Pretty sure Dusty was until UBC called with the bill :snfPeter:
2 Mar 2016, 23:11 PM
#79
avatar of Butcher

Posts: 1217

no more bulletin stack
Really? If that´s true, that sucks. It was fun collecting triple bulletins. And it was fun stacking them and making them somewhat effective. At some point it kept me playing. Hope this is not true.
2 Mar 2016, 23:15 PM
#80
avatar of broodwarjc

Posts: 824

Really? If that´s true that sucks. It was fun collecting triple bulletins. And it was fun stacking them and making them somewhat effective. Hope this is not true.


The cost decrease ones can be a little unfair when stacked.
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