How excacly you are suggesting to adjust cost? Make it cost 20 fuel? At very least for M20 20 fuel you get
1) Ability to repair it anywhere on the field
2) Ability to lay immobolizing mines (which no-one use for some reason)
3) You have don-doc smoke on it
4) Crew has free zooks
5) Its much less vulnerable to small arms fire
6) Also ability to cap points, by de-crewing it
What you dont get with it:
Ability to fight light armor
What 222 has:
1) Better sight range with vet
2) Ability to fight light armor, on paper, but usually its good only for "finishing" enemy light armor.
3) Ability to shoot down planes (but this is different problem, which should be fixed)
^ thats it.
So again how this HP buff making 222 cost more then 15 fuel?
340 vs 215 mp is pretty big. 20 vs 15 is also pretty big.
the m20 is only less vulnerable to small firearms with 70 munition upgrade.
It doesn't squadwipe as some people claim it to do. It has just as hard of a time killing a retreating sniper as a 222.
It gets 1 bazooka... not more than one. The crew exiting the vehicle will not save it from a 222. I'd rather have it die and give it to rear echelon or riflemen (the bazooka). It costs too much to reinforce and use as mobile AT (i think 30?)
I feel as multiple 222s become more viable, it will completely replace the ostwind for AA. 2 222s will just shoot down all airplanes with only 30 fuel ;P
We will see how they perform after the patch.