FEBRUARY 25TH UPDATE - RELEASE NOTES
Posts: 3103 | Subs: 1
...or the issues with its MG tracking that miragefla's noticed and fixed in his mod.
Posts: 175
Pathing change, abandoned vehicle engine crit and explosive damage fix vs buildings = awesome.
Artillery cover got the well deserved nerf, hopefully forcing UKF players to go other commanders now occassionally.
I'm looking forward to the AEC change, buff to coaxial mg is hopefully potent enough to compensate for the (coming) shitty AI on main gun.
Calliope nerf seems appropiate, was afraid they would keep the cost increase stated in the stream (it's high already). It definitely needed the nerf to the offensive capabilities. Decrew ability removed, great. Holy shit, I abused that..
PW nerf looks more modest, hopefully it will still be potent but give weapon crews a chance to survive (or at least not destroy the weapon completely). Garrison damage profile not changed unfortunately.
222 change is promising, dual 222 might be a thing. Looking forward to some changes in early gameplay.
Lots of bugfixes, which is great. Hopefully they'll focus on the ones that are affecting gameplay more than aestethics.
Posts: 670
...or the issues with its MG tracking that miragefla's noticed and fixed in his mod.
I'm really curious how many people are working on the game atm, 4-5 I guess (2 of which are community managers). DoW3, here it comes, the king is dead long live the king.
I don't even know is this sarcasm anymore
Posts: 315
That's a REALLY disappointing patch. Still no changes to OKW, i'll still blob my volks to victory..
Yup...lower Cali damage ability " to help reduce potential squad deaths." So now continued vet volk blobs are MORE likely.
Axis sniper abuse will be every game and totaly uncounterable. 222 was already overperforming.
This. USF M20 for anti-sniper is now even less effective at that role.
Posts: 1389 | Subs: 1
+1
Instead of this axis patch just give them auto win button (in t1 next to sniper icon) to allow any noob to get a win over anyone . not to just to most of them.
Enough is enough, it is not funny
Posts: 17914 | Subs: 8
And AEC is going to be incomparably worse puma again
Posts: 88
Yup...lower Cali damage ability " to help reduce potential squad deaths." So now continued vet volk blobs are MORE likely.
This. USF M20 for anti-sniper is now even less effective at that role.
Yeah the overperforming 222 has really been a problem lately /facepalm
Posts: 680
Posts: 1664
Posts: 315
Yeah the overperforming 222 has really been a problem lately /facepalm
Not so much overperforming, but now it's been buffed to perform better against light vehicles (ex M20). So, for USF, the ONLY non-doc anti-sniper vehicle has MORE units to be wary of. Do tell, what counter-sniping tactic are you going to use now since 222 chase down the M20 and kill it faster/easier?
Posts: 2561
Really bad patch. No proper balance changes, no attempts to change meta, and the worst of all the pathfinding reverse thingy is still there. The whole community is against it, so why keep it?Did you even read the patchnotes?
-Preferred Reverse distance for Vehicles changed from 50 to 40
-Forced Facing before moving when executing the following commands added: attack move, facing command, right clicking on an enemy unit, and when moving a group of vehicles.
Posts: 2561
Posts: 559 | Subs: 17
No mention of the UC fuel cost change? Hopefully ninja'ed...
25Pdr change listed in there, also airburst shells buff. Not much for 3 major capability losses.
UC Fuel change is in there, notes are missing the change.
Posts: 1487
Cheap Unit that comes a lot earlier and previosly t70 could kill infinite number of those. Now its buffed 3 times in a row.
Posts: 148
Good start, long way to go .
Pathing change, abandoned vehicle engine crit and explosive damage fix vs buildings = awesome.
Artillery cover got the well deserved nerf, hopefully forcing UKF players to go other commanders now occassionally.
I'm looking forward to the AEC change, buff to coaxial mg is hopefully potent enough to compensate for the (coming) shitty AI on main gun.
Calliope nerf seems appropiate, was afraid they would keep the cost increase stated in the stream (it's high already). It definitely needed the nerf to the offensive capabilities. Decrew ability removed, great. Holy shit, I abused that..
PW nerf looks more modest, hopefully it will still be potent but give weapon crews a chance to survive (or at least not destroy the weapon completely). Garrison damage profile not changed unfortunately.
222 change is promising, dual 222 might be a thing. Looking forward to some changes in early gameplay.
Lots of bugfixes, which is great. Hopefully they'll focus on the ones that are affecting gameplay more than aestethics.
Other British commanders aren't used cause they were nerfed into oblivion. This happened to the British Artillery commander, he was good in the alpha, but now hes not worth using.
Nerfing the used British commanders isn't going to make the others more viable.
Posts: 680
Cheers Cuddle.
Posts: 1144 | Subs: 7
Posts: 88
Not so much overperforming, but now it's been buffed to perform better against light vehicles (ex M20). So, for USF, the ONLY non-doc anti-sniper vehicle has MORE units to be wary of. Do tell, what counter-sniping tactic are you going to use now since 222 chase down the M20 and kill it faster/easier?
M20 still puts mines and has a bazooka crew, so I dont really see the issue other then if you leave your M20 unsupported the 222 now has a chance to get away (still MINES). I will go with what I went before, try and flank the sniper with my terminators... errr rifles I mean. The 222 is not gonna kill the M20 FASTER it just has more health. It still is useless against anything USF after the M20 is dead.
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