schreck upgrade also 120 munition pls. But I want for that price two of them.
seriously some people are really overreacting, like girlys in a outlet mall.
OKW Panther is too good for its current place. It should be in Schwer but require an unlock within the building to build.
Oh yeah when the panther hits the field, every allied tank will instant detonate
I really don't think insulting people is the best way to go about making an argument, especially when you imply that your opponents are immature.
In any case, the OKW panther, which is an upgrade from the regular panther, now arrives early than the Wehr panther,for the same price per unit, and shortly after medium tanks arrive. How do you propose a single Sherman take on such a powerful opponent, which has been gated or very limited before? In team games panther spam will come back with a venegance and no Allied faction has the tools to deal with it seriously.
Yes mines can work but only to some player skill cell becuase ofter that he will simply know there is mine , he will sweep them and he wont drive trought obvious mineplaces.
Yes mines can usually work but i dont think its fine to count on them because sometimes it work sometimes not.
Also by the time i get luchs enemy will have mines too and he will also tech for At guns and At nades and maybe even posibly guard to button your luchs (he will get map with clowcars if he does not screw it up) so you you will get shock value that is good but also soonly can come su 76 or t70 and then it will be equal fights.
Im not saying its bad to punish him for his tier 1 opening and it should be that way i just want to tell you that its not good when you need to rely only on one build to counter another. Thats why i want to give them fuel back and increase price of luchs mechanized medic and flak hq by a bit of fuel so you can have diverse build orders at least (eg will i hold clowcars with shreck and medics and i try p4 rush or will i rely on early mines and rush p2 luchs , becuase right now you have only one option.)
Agains maxims its possiblein some maps but surely not on all of them (semosky , kholodny - he get church and munny house and then you are in bad shape , arnhem , kharkov , faymoville )
Also every good player will move his maxims , and they are really potent even on open if you can cover them well.
So i think there are possible strat to fight it off but it would be much better if we diverse game and you can choose between luchs or medics into p4.
Yes i agree with you I just want to tell it will be too stale if we dont change teching somehow.
I am also concerned about tech and boring stale strats, but the speed at which Luchs arrive completely negates clown car play. You would have to be very ballsy to try to beat OKW with clowncars, because if you fail you will automatically lose the game at minute 8.
For maxim spam, I think the OKW still field some mighty powerful units. I have no fear that they will be able to control maxims. In fact now that they have a commander that gives flames you can pick that up if you want. Or you can invest in ISG's when you build the structure and completely shut down maxim spammers. If he chooses to bunker down in buildings you just need to wait until flame nades to make a push and maneuver elsewhere until such time. In most games you will have this no later than minute 5, and regardless if he bunkers down he cannot cap points giving you the initiative again. Maxim spam will be annoying until you get the tools after that its just mop up duty.