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M26 Pershing/Calliope Debate

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1 Aug 2015, 13:27 PM
#61
avatar of Gluhoman

Posts: 380



And how do you know that?

Ok, imagine there is no King Tiger but Panther in OKW HQ, and you need to set all trucks to get it. Would you think it's fair that you must get all trucks to unlock Panther? Panther is not iWin unit (KT isnt as well, but it can be sometimes) and Pershing would not be either.

King Tiger is step higher than IS2 and Tiger, while they should be a bit higher than Pershing.


Because Pershing+P47+1919 might be OP?
We don't have any stats or cost. Relic can make Pershing like Kt or worse than panther. So, it is very complicated to guess. Also, there are a lot of ways to make Pershing doc. It can be with rangers or something else. Will be it balanced? Only time show it.
1 Aug 2015, 15:19 PM
#62
avatar of steel

Posts: 1963 | Subs: 1

jump backJump back to quoted post29 Jul 2015, 09:16 AMBurts
Pershing is coming. All sources point to it. Relic made a functioning pershing and calliope unit, which can be spawned using cheatcommands, they made skins for the pershing, and it also says when you buy a heavy USF skin
This true? I can't find a way to do it. Outdated files?
1 Aug 2015, 15:41 PM
#63
avatar of Alexzandvar

Posts: 4951 | Subs: 1



It's not best solution. KT is locked behind all techs cause it's A-move machine. High damage, high armor, great agasint armor and infantry.

Pershing woulnd not be like this. It would be slower Panther or something like Tiger with worse AI power.


Picking it and not using other docs? Really? No upgrades for Rifles, no P47 etc etc etc. If everyone would pick Pershing, it would very easy to counter since you know what enemy will do.


The KT is an a-move machine if your fighting a bad enemy. But if your fighting in a competitive game then the KT is best for just sitting on a point and never moving. It's horrible speed combined with it's poor turret rotation makes it very poor for supporting large attacks (because it simply can't keep up or escape).

Just spending the fuel on a more diverse force is a better idea. The KT is normally only a good idea in desperate situations were you have lost your trucks in a big push and can't afford to wait to make them and then build up an army.

It has the same armor as an IS2 while having half the speed and acceleration and only 1 more shot's worth of health. Sure you can argue that the gun is better but do you really need to spend 260 fuel on a gun when you can achieve more with a more mobile force of lighter vehicles?
1 Aug 2015, 16:46 PM
#64
avatar of Australian Magic

Posts: 4630 | Subs: 2



The KT is an a-move machine if your fighting a bad enemy. But if your fighting in a competitive game then the KT is best for just sitting on a point and never moving. It's horrible speed combined with it's poor turret rotation makes it very poor for supporting large attacks (because it simply can't keep up or escape).

Just spending the fuel on a more diverse force is a better idea. The KT is normally only a good idea in desperate situations were you have lost your trucks in a big push and can't afford to wait to make them and then build up an army.

It has the same armor as an IS2 while having half the speed and acceleration and only 1 more shot's worth of health. Sure you can argue that the gun is better but do you really need to spend 260 fuel on a gun when you can achieve more with a more
mobile force of lighter vehicles?


Its not like You can send it to enemy's base and win. Its mobile battle station, very hard to kill when supported. And Itp definetly worth price. Saved my ass many times when Jp4s and stuka could not handle.

And it does not need to fight against stun shot like IS which is op in current form.

Is2 for me is nowhere as scary as kt.
1 Aug 2015, 17:13 PM
#65
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Its not like You can send it to enemy's base and win. Its mobile battle station, very hard to kill when supported. And Itp definetly worth price. Saved my ass many times when Jp4s and stuka could not handle.

And it does not need to fight against stun shot like IS which is op in current form.

Is2 for me is nowhere as scary as kt.


Then thats a psychological problem then. The KT is big and intimidating but what it can actually accomplish is eh, not much unless it's a very specific circumstance. It's no mobile battle station anymore than the other heavy generalists are. A SU-76 can pen it just as well as a StuG III a IS2.

The KT isn't bad, it's just very situational and inefficient. I think it should get better vet and with reduced vet requirements and that would go a long way towards making it less efficient.
1 Aug 2015, 20:36 PM
#66
avatar of Looney
Patrion 14

Posts: 444

They're working to giving USF good late game, axis got a couple early game buffs, USF vs Axis is almost evened out in the early game. I think it's coming, USF kinda needs it as well, looking at how it performs right now.
1 Aug 2015, 20:49 PM
#67
avatar of Basilone

Posts: 1944 | Subs: 2

jump backJump back to quoted post28 Jul 2015, 23:03 PMSierra
Sorry to be a dick here, but it's not even a "debate" Relic has said straight up that the USF won't be getting the Pershing.

Pretty sure they said they won't be getting the Calliope either, but don't quote me on that.

They also said that the microtransaction items would also be purely cosmetic and not affect gameplay.
2 Aug 2015, 02:13 AM
#68
avatar of Omega_Warrior

Posts: 2561

Pershing will be locked too, you need to t1 or t2, t3 and special upgrade and then you can call pershing, I think it is fair. Why do you think that in Pershing doc will be no upgrades for rifles or p47?
there's no reson to think that. Pershing will most likely be a normal call in just like tigers or IS-2.

The only difference I can see happening is that they will be limited to 1 per game so they can't just get around the limit with decrew.
nee
2 Aug 2015, 16:12 PM
#69
avatar of nee

Posts: 1216

I personally don't think Pershing should be limited to 1. I can imagine it being a bit inferior when compared to Axis heavies, considering it was Sherman 2.0 and on steroids in CoH1, which makes the unit underpowered if it's limited to 1.
Plus, the whole vehicle crew issue thing would probably cause technical errors (re getting more Pershings when you shouldn't, or worse, NOT getting another Pershing because it thinks you still have it). IMO Relic put E8 in T4 rather than limitations for this very reason. It already has the higher costs and CP, I can only imagine Pershing is just a ore powerful version with appropriately higher costs and of course replaces the E8 option.
2 Aug 2015, 21:19 PM
#72
avatar of WhySooSerious

Posts: 1248

Relic could also be denying that Pershing and Caliope is coming because of NDA you never know.
3 Aug 2015, 01:30 AM
#73
avatar of The Big Red 1

Posts: 758

Relic could also be denying that Pershing and Caliope is coming because of NDA you never know.

if that is the case then why did relic bother creating heavy tank skins for USF in the first place? as a previous poster said it'd be a waste of time and money for them to do it if they are not going to do it at all.
3 Aug 2015, 01:32 AM
#74
avatar of BeefSurge

Posts: 1891

Pershing would be an Allied Panther, and Panther is not a heavy tank.
3 Aug 2015, 01:47 AM
#75
avatar of The Big Red 1

Posts: 758

Pershing would be an Allied Panther, and Panther is not a heavy tank.

true but its was classified as a heavy tank up until korea but nevertheless it will probably be like as you said; an allied panther
4 Aug 2015, 01:03 AM
#76
avatar of The Big Red 1

Posts: 758

nevertheless USF need to be reworked as well as adding new units because they are lacking in the variety department unlike the other 4 factions
4 Aug 2015, 02:05 AM
#77
avatar of Mr. Someguy

Posts: 4928

nevertheless USF need to be reworked as well as adding new units because they are lacking in the variety department unlike the other 4 factions


You really have an obsession with USF, huh?

USF doesn't really lack anything except Rocket Artillery, because Relic didn't add the Xylophone for some reason.

4 Aug 2015, 02:10 AM
#78
avatar of The Big Red 1

Posts: 758



You really have an obsession with USF, huh?

USF doesn't really lack anything except Rocket Artillery, because Relic didn't add the Xylophone for some reason.


im talking about T0 all they can do is just spam pogues and riflemen, no MGs not even a jeep
4 Aug 2015, 02:50 AM
#79
avatar of BeefSurge

Posts: 1891



You really have an obsession with USF, huh?

USF doesn't really lack anything except Rocket Artillery, because Relic didn't add the Xylophone for some reason.



I agree he's kinda annoying but saying the USF isn't lacking in variety is absurd. No HE mines, only one nondoc AT mine, no mortar, no halftrack, no nondoc bargain TD, no sniper, and like you stated no MLRS.
4 Aug 2015, 02:51 AM
#80
avatar of Mr. Someguy

Posts: 4928

im talking about T0 all they can do is just spam pogues and riflemen, no MGs not even a jeep


That's not unusual for T0, the main difference is that their T1 / T2 come later rather than immediately.
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adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Yesterday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
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aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
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SupremeStefan: They should make dlc separataly for axis and alies
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Rosbone: Big Tonk boners incoming :hansGASM:
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donofsandiego: Probably not
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08 Feb 2025, 17:09 PM
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07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
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