Login

russian armor

Loitering JU-87 anti-tank stuka too strong?

8 Jun 2015, 20:40 PM
#21
avatar of GhostTX

Posts: 315



Comparing it to P47 results in quite obvious over performance of Stuka AT loiter.

P47 is completely unable to wreck armor in single pass even if both planes hit, which is extremely rare occuranece.

P47 doesn't target infantry and team weapons, killing them just as effectively, stuka does.

The stuka have also excellent tracking, it'll get to half HP moving IS-2 in a single pass, show me the same being done by P47.

Stuka does what P47 does, except better, cheaper and it does more of it.

One thing that P47 have for them is the sight range, but that is it.


It can one shot 2 full health tanks in one pass. I've never seen a P47 kill a full health axis tank in one pass.
8 Jun 2015, 20:56 PM
#22
avatar of WhySooSerious

Posts: 1248

cant be any worse than the P47 :P
8 Jun 2015, 20:58 PM
#23
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658



It can one shot 2 full health tanks in one pass. I've never seen a P47 kill a full health axis tank in one pass.


It only attacks a relatively small area once it starts firing. It's impossible to lose two full health tanks to one pass unless they somehow are standing right next to eachother.
8 Jun 2015, 21:47 PM
#24
avatar of AchtAchter

Posts: 1604 | Subs: 3



It can one shot 2 full health tanks in one pass. I've never seen a P47 kill a full health axis tank in one pass.


Replay please when stating such ridiculous stuff.
8 Jun 2015, 23:05 PM
#25
avatar of Katitof

Posts: 17914 | Subs: 8



Replay please when stating such ridiculous stuff.

There was a gif going around somewhere where SCAS popped 2 jacksons.
Not sure if it was single or loiter though.
8 Jun 2015, 23:09 PM
#26
avatar of Aerohank

Posts: 2693 | Subs: 1

Its only one plane, when first gets taken out it stops. So 200 ammo wasted when AA hits the field. P47 on the other hand gives free recon for 5mins + has like 6 planes :D Both are fine in current state imo tho.


first of, P47 and stuka loiter both last the same amount of time, and there are 2 P47s, not 6.

Allied AA options are not up to par with axis AA options in terms of volume of fire, survivability and effectiveness. An Ostwind will keep you safe from P47s because P47s cant harm it effectively while moving and the Ostwind has superb AA that gets even better with vet; it can even knock out IL-2 bomb strikes if the plane flies over it. Besides the Ostwind, axis have things like the flak base defences, flak HQ, flak HT, and turret top gunners on most of their tanks. Compare those options to the soviets, who only have the AA HT that dies the moment it gets tagged by the Stuka strafe (360hp only takes 3 hits to kill from stuka), isn't that effective at shooting down planes and gets no AA bonus from vet. Top gunners are only available in 4 doctrines on heavy tanks.

8 Jun 2015, 23:13 PM
#27
avatar of AchtAchter

Posts: 1604 | Subs: 3


There was a gif going around somewhere where SCAS popped 2 jacksons.
Not sure if it was single or loiter though.


If you club your tanks together a strafe can do that, a loiter however targets always a single target and afaik the length of the attack is shorter.
8 Jun 2015, 23:29 PM
#28
avatar of PanzerGeneralForever

Posts: 1072

Dont you need to spot for your SCAS plane? I've had it where it was popped under a horde of enemy tanks and infantry and it never fired at them once i lost LOS which was about 5 seconds after I popped it. I didnt get taken out either.
9 Jun 2015, 01:14 AM
#29
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


Replay please when stating such ridiculous stuff.


9 Jun 2015, 03:42 AM
#30
avatar of ThoseDeafMutes

Posts: 1026

The CAS airstrikes are the real BS. Pavlov's house with intense fighting on the right hand side, just utter crap given how fast it comes on and how difficult it is for tanks (esp. SU85) to manuever if they're caught in the trench works. It's fine in 1v1 but when you scale up the player count it becomes insane, just murdering tanks because people can't be paying attention to everything going on at once. When you're fighting on the side of the map the plane comes in so damn quick. The micro tax is very real.

9 Jun 2015, 05:42 AM
#31
avatar of vietnamabc

Posts: 1063

Stuka strikes just shut down all US tank in the area,especially Jackson and Stuart. And don't even mention poor ambulance.
9 Jun 2015, 06:02 AM
#32
avatar of Iron Emperor

Posts: 1653

I thought it was about the CAS with 3 strafes for 200 ammo right? I've seen these planes wrecking whole armies. Infantry and tanks in the same strafe. Or cost increase to 240/250 or some nerf to the damage, but don't make it shitty like before the buff.
9 Jun 2015, 06:44 AM
#33
avatar of AchtAchter

Posts: 1604 | Subs: 3







There was a gif going around somewhere where SCAS popped 2 jacksons.
Not sure if it was single or loiter though.


If you club your tanks together a strafe can do that, a loiter however targets always a single target and afaik the length of the attack is shorter.


>Thread is about loiter
>post a cas video

I took once even 3 Kattyushas out with a single at strafe, that just won't work with a loiter.
9 Jun 2015, 08:46 AM
#34
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Moved to COH2 Gameplay
9 Jun 2015, 10:48 AM
#35
avatar of Porygon

Posts: 2779





That was an idiot not to move when seeing the red flare.
So as any other offmap arty, losing to CAS is only yourself, you can blame.
9 Jun 2015, 10:51 AM
#36
avatar of Iron Emperor

Posts: 1653



That was an idiot not to move when seeing the red flare.
So as any other offmap arty, losing to CAS is only yourself, you can blame.


Have to agree with you for about 80%. There is also the posibility that you're not paying attention, because of an engagement.
9 Jun 2015, 10:52 AM
#37
avatar of Aerohank

Posts: 2693 | Subs: 1



That was an idiot not to move when seeing the red flare.
So as any other offmap arty, losing to CAS is only yourself, you can blame.


The difference is that no other off map arty delivers that amount of firepower in such a short time. Within 3 seconds of the flares dropping, the first tank was already dead. That means that if you were not already watching the tanks and started moving the moment the first flare just entered your screen, you lose the tank. You'd have to have a pretty warped sense of balance to think that is OK.
9 Jun 2015, 10:57 AM
#38
avatar of Porygon

Posts: 2779



The difference is that no other off map arty delivers that amount of firepower in such a short time. Within 3 seconds of the flares dropping, the first tank was already dead. That means that if you were not already watching the tanks and started moving the moment the first flare just entered your screen, you lose the tank. You'd have to have a pretty warped sense of balance to think that is OK.


Yes, and that's all you need to react, doesn't it?

Offmap are all like this back in COH1, and almost all the time before CAS Stuka can strafe, there is a recon pass. That thing is a perfect warning.

CAS can be identified by the ridiculous amount of LMG at the mid game, so be prepare anytime, period.
9 Jun 2015, 11:09 AM
#39
avatar of Aerohank

Posts: 2693 | Subs: 1


Yes, and that's all you need to react, doesn't it?


With the command delay and the slow acceleration of medium tanks, you need more. Units like SU85s are guaranteed kills on the edge of the map.


Offmap are all like this back in COH1, and almost all the time before CAS Stuka can strafe, there is a recon pass. That thing is a perfect warning.


That argument would only make sense if ALL COH2 off maps were like COH1 off maps. But they are not, so why should the CAS strafe be like COH1 offmaps when all others are not? Should arty like Time on Target also only take 3 seconds to land after smoke? After all, that's how COH1 offmaps worked. Again, you have a warped sense of balance.


CAS can be identified by the ridiculous amount of LMG at the mid game, so be prepare anytime, period.


Bullshit argument. Just because you can identify a doctrine and know the abilities does not make them balanced. Case in point that you would understand: Guard motor.
9 Jun 2015, 11:30 AM
#40
avatar of Porygon

Posts: 2779



With the command delay and the slow acceleration of medium tanks, you need more. Units like SU85s are guaranteed kills on the edge of the map.



That argument would only make sense if ALL COH2 off maps were like COH1 off maps. But they are not, so why should the CAS strafe be like COH1 offmaps when all others are not? Should arty like Time on Target also only take 3 seconds to land after smoke? After all, that's how COH1 offmaps worked. Again, you have a warped sense of balance.



Bullshit argument. Just because you can identify a doctrine and know the abilities does not make them balanced. Case in point that you would understand: Guard motor.


LOL, I hate to say that you seems quite having tears of rage from, CAS, to be truth, your own mistake.
You know there are CAS coming and you park your SU85 at the edge of map? Seriously?
Even the slowest ISU152 can dodge the narrow thin AT strafe target hitbox.

US offmap 105 was almost that devastating, so as its P47 bombing run, and Brit FOO arty was like one sec.

Just the Ostheer LefH 105 barrage and railway artillery are shit, doesn't mean the others should be shit. USF armor company super heavy arty are more ridiculous because:

- have red flare, but no sound -> I named it ninja arty
- heat seeking tracking target, the shell fall exactly on the head on its target

CAS is in fact a good step ahead than the one click big area denial skillplane.

- it doesn't track, you have to predict when the hitbox land
- devastating when it hit, does nothing if miss

By this logic, complaining CAS is like complaining nades wiping your squad, it is predictable, dodge-able, and fail only the cause of your mistake. It is legitimately a L2P issue.

I may not blame you losing stuff to CAS in 4v4, because the field is such a chaos, filled with distraction. But who cares balance in 4v4, it is just a spamfest, blobfest, artyfest, guys play it for trolling or relaxing, not competitively.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

187 users are online: 187 guests
0 post in the last 24h
2 posts in the last week
51 posts in the last month
Registered members: 53630
Welcome our newest member, Mikot57137
Most online: 2043 users on 29 Oct 2023, 01:04 AM