With the command delay and the slow acceleration of medium tanks, you need more. Units like SU85s are guaranteed kills on the edge of the map.
That argument would only make sense if ALL COH2 off maps were like COH1 off maps. But they are not, so why should the CAS strafe be like COH1 offmaps when all others are not? Should arty like Time on Target also only take 3 seconds to land after smoke? After all, that's how COH1 offmaps worked. Again, you have a warped sense of balance.
Bullshit argument. Just because you can identify a doctrine and know the abilities does not make them balanced. Case in point that you would understand: Guard motor.
LOL, I hate to say that you seems quite having tears of rage from, CAS, to be truth, your own mistake.
You know there are CAS coming and you park your SU85 at the edge of map? Seriously?
Even the slowest ISU152 can dodge the narrow thin AT strafe target hitbox.
US offmap 105 was almost that devastating, so as its P47 bombing run, and Brit FOO arty was like one sec.
Just the Ostheer LefH 105 barrage and railway artillery are shit, doesn't mean the others should be shit. USF armor company super heavy arty are more ridiculous because:
- have red flare, but no sound -> I named it ninja arty
- heat seeking tracking target, the shell fall exactly on the head on its target
CAS is in fact a good step ahead than the one click big area denial skillplane.
- it doesn't track, you have to predict when the hitbox land
- devastating when it hit, does nothing if miss
By this logic, complaining CAS is like complaining nades wiping your squad, it is predictable, dodge-able, and fail only the cause of your mistake. It is legitimately a L2P issue.
I may not blame you losing stuff to CAS in 4v4, because the field is such a chaos, filled with distraction. But who cares balance in 4v4, it is just a spamfest, blobfest, artyfest, guys play it for trolling or relaxing, not competitively.