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russian armor

OKW Reinforced Steel Barricade

11 Nov 2014, 18:03 PM
#21
avatar of BartonPL

Posts: 2807 | Subs: 6

you can use zooks and attack ground to destroy these, but still gg Relic
11 Nov 2014, 18:10 PM
#22
avatar of Katitof

Posts: 17914 | Subs: 8

It was introduced because OKW has no infantry that can inflict engine damage except for Panzerfüsiliers.
So Relic implemented it in order to weaken the effect early vehicles have on okw.

I would've found it much better, if they'd give shrecks to stormpios and give volks any ai upgrade + engine damage.

As an Us player you can use also the bazooka of a utility car to destroy the barb wire.

Honestly I find tank traps more abusive on ettelbrück than the okw barbwire :D


OKW have T0 hard AT... no other faction have that before T2.
11 Nov 2014, 18:16 PM
#23
avatar of gman1211

Posts: 133

jump backJump back to quoted post11 Nov 2014, 16:33 PMemil_fh
I think they should be cuttable, but then leaving behind the tank traps when the wirepart is cut. Maybe take longer to cut than normal wire as well.


This is a good idea.
11 Nov 2014, 18:25 PM
#24
avatar of frostbite

Posts: 593

I just hate how utility truck cant get past this bs... its a utility truck
11 Nov 2014, 18:39 PM
#25
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

tank traps are definitely just as bad but at least shrecks are a worthwhile upgrade so you don't have to go out of your way to destroy them. Ostheer has to wait for a pak, sadly.

Really it's an issue with the map more than anything else.
11 Nov 2014, 18:52 PM
#26
avatar of Partisanship

Posts: 260

I feel that the wire takes a bit longer than the normal wire, which makes it difficult to establish a good block off a spot unless they were left along for a decent amount of time. Especially on vital frontline chokepoints, which is why I'd say it's partially the players fault for allowing the opponent to set up a elaborte blockoff.

However I do agree that free super wire sounds a little unfair, even if the Sturmpioneer is expensive and the setup time is a bit longer than the normal wires.
11 Nov 2014, 18:59 PM
#27
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

I just hate how utility truck cant get past this bs... its a utility truck

If you have the time you can destroy the wire with the bazooka that teh crew has
11 Nov 2014, 20:34 PM
#28
avatar of RMMLz

Posts: 1802 | Subs: 1

Well it takes longer to build, and once you get Zookas (which I get a couple of them almost every game) the barricade is useless, just attack ground and BAAAAM, destroyed. You can even use your M20 crew to do that.
11 Nov 2014, 23:40 PM
#29
avatar of ferwiner
Donator 11

Posts: 2885

How about making it possible to cut but it would leave a yellow/green cover wall after cutting? Its made of stone after all, isn't it? Only the wire itself should be possible to cut. That way it will still block light vehicles and support weapons while regular infantry would be able to pass.
12 Nov 2014, 03:38 AM
#30
avatar of _underscore
Donator 33

Posts: 322

It could have a tiny munitions cost. Doesn't seem to generally be a problem, but it's silly that it's always the right thing to do on Ettelbruck since there's no downside whatsoever.
nee
12 Nov 2014, 04:31 AM
#31
avatar of nee

Posts: 1216

I think wire cutters should just take much longer to cut. At least then that sort of justifies how fast Sturms can build the damn things.
12 Nov 2014, 07:00 AM
#32
avatar of Highfiveeeee

Posts: 1740

Early: You need your Pioneers to fight because Volks can't take on any unit without the help of Pioneers.

Mid: Your Pioneers need to cap points and repair units.

Late: Tanks crush the wire anyway.


I also like to wire some passages e.g. the gate by the mun point on Minsk but imo it's useless to wire a whole sector because it takes pudding long, takes your best close quarter fighters away for ages and reduces your capping power heavily. I think it will take up to 7-10 minutes to wire 3 points completely. And then there are the first tanks that can crush them.
12 Nov 2014, 07:11 AM
#33
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

for 30 mun i should be able to cut it.
12 Nov 2014, 08:12 AM
#34
avatar of Sierra

Posts: 432

jump backJump back to quoted post11 Nov 2014, 14:54 PMJohnnyB
That's not even in the same book as "ok". It couldn't be ok. Why a wire is better than other wire? Nurf the okw wire!! :)

No seriously, this should not be.


Because it's not just friggen wire, it's a reinforced steel barricade with razor wire on it to discourage and completely shutdown traffic in an area.
12 Nov 2014, 08:26 AM
#35
avatar of spam.r33k

Posts: 503

its funny how even sturmpios cant get rid of their own wire even with upgraded tools. many a squad of mine found himself trapped by his own doing until a püppchen arrived to save them
12 Nov 2014, 09:31 AM
#36
avatar of HazardousKing

Posts: 32

I don't understand why the wire can't be cut but the small tank traps stay with wire cutters.
12 Nov 2014, 09:36 AM
#37
avatar of Ztormi

Posts: 249

Yeah this is really annoying. I blame the maps though, usually the most sucky ones make this an issue. Ettelbruck, Trois Ponts and Hurtgen come to mind.
12 Nov 2014, 16:47 PM
#38
avatar of WingZero

Posts: 1484

NERF the WIREEEEEEEE! lol
12 Nov 2014, 17:24 PM
#39
avatar of braciszek

Posts: 2053

its funny how even sturmpios cant get rid of their own wire even with upgraded tools. many a squad of mine found himself trapped by his own doing until a püppchen arrived to save them


Yeah, even Sturmpios cant even get past their own wire. Kind of sad.
12 Nov 2014, 17:35 PM
#40
avatar of HardworkingBulldozer

Posts: 117

Ahaha the community is getting hilarious.

Next thread : Nerf ostheer wooden HQ, too OP


Sturmpios are core unit, if someone is making them busy on such tasks he will lose most early engagements against rambos.
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