Great OP, fully agree.
Soviet are much better thematically now than earlier, what I would like to see is: nerf to su76 pen, to make it more fire support than AT and make su85 viable, maybe buff pen for SU85 a small bit too. Make both T34/76 and T34/85 a tad cheaper in manpower, they should be a vital part be the soviet force IMO. Penals could use some improvement, but dont want to see flamerspam.
Though I think Otheer is in a good spot thematically too. Maybe MG42 is a bit easy too counter and maybe 222 could use a small armour buff, otherwise fine IMO.
For USF I would like to see more use of for example 50cal, it aint bad, but rifles are a bit too good at vet3 at the moment, would it be enough to nerf the recieved accuracy of riflemen at vet? Tier2 could use some buffs, what about increased range for 50cal? Would be interesting to see it used as a support weapon from the back. I also think the buff to sherman pen was unneccesary, the AI is great, and does not make sense for it to be better at AT than a long barreled Panther 4. USF has great tank destroyers for AT, in line with the US doctrine at the time. The 57mm AT-gun could use a small buff to make it viable instead of this buff to sherman pen.
UKF: tommies are IMO too cheap to reinforce at the moment, but this change was to limit the heavy manpowerbleed they had. Would 30 mp make any difference? I dont know, but it would somehow make me feel better than being cheaper to reinforce than grens. Absolutely can not stand the cheap reinforcementcost of vetted heavy engineers, 15mp wtf, need another vetbonus instead. Bith IS and sappers have 0.8 recieved accuracy standard, this is in line with other factions elite infantry and a bit too good. Either cheap to reinforce or elitelevel recieved vet, now they have the cake and eats it too, something I see all over the UKF faction.
6 pounder is a bit too strong, is the 150% accuracy really present? If so please remove, otherwise a small cost increase could be in place. Vickers is in a good place, they need something early game for defense, could use nerf to damage and buff to supression to make it more of a defensive weapon. Not sure what to do about emplacements but would like to see them being viable.
Somehing I never see is the base artillery used for UKF, this need to be buffed somehow, the same stands for Sexton which needs a buff for sure. UKF should have good artillery, instead of cheap infantry.
OKW: actually dont know what to do here, what about buffing volks AI damage, especially long range, while increasing their cost, if they werent so cheap to reinforce, blobbing up and charging with panzershreck, taking losses but reinforcing, finse and repeat, would not be viable. Sturmpioneers could use some grenade, imo they should definitely have the flamegrenande from the get go, while leaving the volks with normal nade, makes so much more sense thematically. Kubel is a problem, because it aint viable after the few first minutes. MG34 instead would solve quite some problems, but I understand if Relic wants to keep the kubel. In that case we need some changes ro the behavior, make it setup like a MG, so it does not lose supression by rotating/moving suddenly.
FINALLY: nerf all flamer units damage to units in green and yellow cover, no need to counter units behind cover. Better to buff bonus to units in garrison, this is where flamers should shine. Not as a universal weapon to charge static mg-positions. This is imo the biggest problem in the game at the moment, long range units are totally negated by charging flamer blobs, and have to retreat.
PS: Riflemen smoke is too good against mg42 totally negating it, would an increased ammocost to use, be a good nerf? |
IRL soviet tanks T-34 were better armoured, but still they were lost in huge numbers and Soviet won the war through pure determinition and manpower.
German were the best trained army of the time, but this is difficult to implement in a game.
German tanks also had good chance of detroying enemy tanks at a further range than allies tanks were efficient, also difficult to represent in the game.
German had a doctrine were lower officers had much to work with and initiatives were encouraged (not talking about hitler handcuffing his generals). Soviet forces were much more top-down, in early years of the war making it sluggish and inflexible.
Fact is that germans man per man very more efficient than the soviet forces.
Leadership etc is impossible to implement in the game, I mean the player is the commander, cant really gimp your ability to control soviet troops can we, Therefore the only way to show this and make the game more realistic is to make german forces stronger one to one.....
German tanks also has a reputation for being great and there is no denying that Tiger sounds impressive and the k/d ratios were at some point incredible, this reputation translates to other tanks to, I mean who want to play 5 t34 vs one panzer IV ?? If everything should be realistic |