If it's understood the ref has the power to resolve ambiguous situations then there shouldn't be any hard feelings. It's good this seems to be the case.
I think regardless of the game state, the lack of bugsplat proof means this situation can only be considered ambiguous. Moral hazard etc. At the same time, I think people would agree A_E made a reasonable call in a tough situation.
The only thing I had a problem with was how it was framed to viewers. If VonIvan had beaten the odds and managed to win the final game, it would have come across as a bittersweet victory. This is unfair to him as he was simply doing his best and had no role in the bugsplat issue. There needs to be a discussion ahead of time about how to frame these things (particularly talk of sportsmanship, honor...)
That aside though, this series was some of the best casting I have ever seen. You guys are doing an amazing job and I hope you will cast many more tournaments. |
I want to highlight some legitimate reasons for dropping.
1. Experience mismatch
There's a large pool of players who've spent thousands of hours playingqueueing on the 4v4 automatch. While skill levels vary, none deserve to be matched with players who are clearly just starting out. People may be patient the first hundred times this happens, but eventually most reach a point of only wanting to play a fun game with functional teams on both sides.
2. Unranked AT
Established AT works ok. Tough game is a good game, and high ELO usually puts established AT against a competent group of randoms. In contrast, unranked AT is hideous because it's a perpetual state of placement matches. Often you'll know some players for years but the roster rotates every week so they'll never actually play a game with an ELO rating.
3. Abuse
Computer games have a lot of needy people who like to call strangers all kinds of ridiculous (often racist) things. Arguing seems to feed their lust, so in most cases the only dignified response is to /leave.
4. Disconnects
USA/Europe users may find it hard to believe, but this is something that a lot of people have no control over. My 'dispute' rate has remained consistent despite 3 years of coh2 development, 2 continents and 7 ISPs. If you ever wonder why so many people drop "for no reason" - this is the reason.
In fact the majority of games continue to be affected by one of these things. If this ever reaches single-digit % then perhaps we can talk about penalties. |
I have an ancient 7970 which has never had any of the problems other people seem to get with this game. Not max settings but close to it (maybe turned down snow or something). Also my cpu is two generations older than yours so I think your 4790 is fine like you say. You might benefit from more ram possibly, since it buys you more time before the dreaded memory bugs consume everything.
With coh2 the GPU memory architecture is an important factor. GCN (2011 ATI) was ahead of its time but it works well for coh2. nVidia went to high bandwidth when they eventually released the 780, which benches as well or slightly better in coh2 (but uses as much power). Some 780 users on this forum have reported problems though, so perhaps drivers are an issue.
With current gen you should be safe in theory getting a 390 or a 970.
Although if you're upgrading infrequently maybe going high-end makes more sense, in which case wait for the new cards (it will mean price drops in a few months). |
To do that you need intel i5, more ram, and a better gfx card. So new computer.
My 2011 tech runs it fine near highest, so I don't find the demands unreasonable.
No AA though (really don't like AA) |
The engine crits are a bit much, considering it auto-targets.
Seems fine otherwise. It simply does what arty cover is supposed to do and is expensive. |
I still remember with dismay the noun era of news posts on .com, clicking through anonymized links to landing pages for various social platforms, sometimes not even being able to find the news itself I came to read.
Twitter got pushed hard when the venture capital moved in, all the newspapers started mentioning it, event organizers jumped on board, then the mass of people pulled in for promotions reinforced the appearance that something big was happening, and the cycle grew and continued. If you get enjoyment from it then go ahead, but life is short and there are a lot of waves to ride. To this day I have not once seen anyone use it in a day-to-day situation or even talk about it beyond analytical fascination (it's often in the news). Maybe this is different in other countries.
If there are awesome casters who can't be bothered following this particular wave, just contact them another way. Voting with feet. They'll get the message. |
There aren't even 250 active players. Rank >250 is basically bronze level in other games. Even Top 50 players can be really bad.
I might misunderstand your use of "active", but you can see precisely how many people are still playing ladder because inactive players are hidden from leaderboards. 1v1 has 2k-3k in each faction, while 4v4 is up towards 10k. I'm guessing most people don't play all game modes, or even all factions. |
Afaik the main thing to do in a low bandwidth situation is to lower the resolution. Also make sure you're not running AA above low setting.
I know, doesn't really answer the question of why it used to run better.... |
Imagine what these terrified, sad creatures would do if they could see opponents rank on the loading screen.
There still exists a crapload of people who believe prestige 3=skill.
This might not be a bad thing... Occasionally *cough* the match-maker fails, and I think everyone would prefer not to waste time playing these matches.
Conversely, it will save people from dropping when they see all 3-stars, if it reveals that the skill ranks are roughly equal. |
It could be a power issue. It looks within spec, but if the Corsair isn't doing its job under load then it's quite possible that you wouldn't notice with a 680 or with non-taxing games. Got another lying around? |