![:facepalm: :facepalm:](/images/Smileys/facepalm.gif)
The stuff can't be shot at once fully built and even a grenade just barely damages it. It says on the description the only way to get through it is to crush it with a heavy vehicle...
Which means if you go for an Allies strategy that doesn't rush a vehicle in 7 minutes then the OKW can wire you off until you build and divert a vehicle over to the wire to get rid of it.
I find that early game and even late game doing this can totally gimp infantry play because they can just cover points or routes on their flanks with the stuff and I HAVE to divert a vehicle over to get through it.
Otherwise I get funneled right into OKW Shrek blobs, Obers, and Flak HT/HQ. This strat is really effective and really annoying.
Any thoughts on maybe tying this super barbed wire to the wire cutter upgrade for Sturms? Requiring them to get that upgrade before they can build this BS wire.
Or increasing the build time of this super wire so they can't as easily spam the stuff all over the map?
Their placement time for it seems really fast.
Yes I know wire is supposed to halt infantry but the other wire can be countered with grenades or wire cutters, but not the OKW super wire, you need a tank to roll over it to get rid of it or expensive munition abilities.
Thoughts, opinions?