Also, quit bullshitting. Your playercard shows what, 10 Axis games total? I don't reckon you have that much experience with the receiving end of the B-4.
what's your playercard?
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Also, quit bullshitting. Your playercard shows what, 10 Axis games total? I don't reckon you have that much experience with the receiving end of the B-4.
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Might I recommend finding a AT if you want to play this game competitively? Don't doubt the synergy between 1 OH and 1 OKW player in the 2's game mode. Off map artillery is only one hardcoutner to the B4. Spanning elite infantry behind enemy lines to de-crew it is just as popular as off map artillery.
The specific hard counter meta will always exist in this game. There is no way around it. It is the way the factions are designed.
Don't let my player card fool you. I might not be good at Axis (Or this game in general) but I play them and enjoy them. Ostruppen is my favorite Doctrine in the entire game, period.
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The specific hard counter meta will always exist in this game. There is no way around it. It is the way the factions are designed.
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2 things:
1. Do give a source for this, idd really love to see that.
2, what happens when you play double OkW on say minsk pocket, (or any other map where one can place b4 in base and hit the important parts of the map)You should just surrender when facing B4?
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1. As far as I know there exists little to none reliable sources, secondary or primary to the game, some statistical data was collected nothing more. Stop with the pseudoscience.
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Somenbjorn, Napalm was talking specifically about decrewing the B4 with house-spawned call-ins. First off, this is doctrinal, secondly, this of course is depending on the map, and thirdly, success is not at all guaranteed. 90% of the time, B-4 will be in base to start with, and if that should not be the case, than any decent player will take measures to protect it. OKW Falls have good Dps and a nade, Jäger and Sturmtruppen (sans upgrade) have a nade but are unimpressive in the DPS department, all of them are expensive and fragile and will in all likelihood not survive retreating through the opposing army. Worth it? Maybe to kill a vet 3 or approaching vet 3 B4 crew. As for losing half your army to actually physically destroy the gun: In a 2v2, at the stage the B-4 hits the field, you absolutely, positively cannot afford to potentially lose all your vet units in order to destroy a 600 mp gun - especially when playing OH. It forces you to make a move, true - catch 22 at its finest.
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- It is war. Units die.
- The B4 operates on gold ammo. At 600 MP, +time to Vet 1, +Gold ammo, +The limitless counters I consider this unit balanced.
- A players laziness to change and adapt to the battlefield conditions does not mean a unit is OP.
- See a Recon plane? Move your expensive units.
This is imposing your own handicap on the game, you have 6 commanders available one should have stuka strike. Why handicap yourself? Well because you want to play your way and do not wish to adapt to what the enemy is doing.
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You get 3 commander slots
I feel sorry for those Ostheer players who have to waste one of them on such terrible doctrines as the list below in case they need to counter a B4
Close Air Support
Jaeger Armour
Joint Operations
Luftwaffe
Spearhead
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@zarok47 I mean asking for a source on a game is stretching it, if you are discussing some science, like in historical discussions, sure ask for a source, but for a game? I seriously doubt any devs will talk about the game in such an open manner that a viable source will be available.
Sure we can discuss if a specific if a hard counter meta has or do exist in the game but asking for sources sounds ridiculus.
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The whole idea of precision shot in some units is just horrible, IMO.
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The whole idea of precision shot in some units is just horrible, IMO.
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