Firstly, it is entirely untrue that the only valid targets for the B-4 are blobs and heavies. I'm sorry to say it and I hope not to insult you, but someone arguing that wiping one or two squads off the map for 90 munitions doesn't pay off can't have a lot of experience playing on the receiving end of the B-4. Plus, the closer you push towards the B-4, the less the enemy even has to rely on spending munitions on Precision Shot to hit your troops. Even if you're out of munitions to take out the smaller targets with a Precision Shot reliably, there is rarely a game where there aren't still a lot of potential immobile targets around to fire at with a normal shot: Base buildings and retreated units on smaller maps, heavy vehicles or reinforcement points on larger ones.
Secondly, the suggestion to take out the B-4 by risking a push close to or even into the enemy base is ridiculous. Even if your flanking force would succeed in taking out the B-4, which is not at all a given, it will most likely not make it out alive as they will have the entire enemy army in their back once they reached their goal. A single anti-tank grenade would be the death sentence for any vehicle in such a location, and infantry alone is not even capable of pushing through the base defenses.
Additionaly, the cost of rebuilding the B-4 is just 600 MP, and the losses one would sustain during such a push will most likely be much higher in so many cases that no reasonable player would deem that as an acceptable counter.
This maneuver cannot be pulled off efficiently and reliably and I doubt that whoever suggested that would deem it reasonable if they were in the receiving position themselves.
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- It is war. Units die.
- The B4 operates on gold ammo. At 600 MP, +time to Vet 1, +Gold ammo, +The limitless counters I consider this unit balanced.
- A players laziness to change and adapt to the battlefield conditions does not mean a unit is OP.
- See a Recon plane? Move your expensive units.
Is that list even ment to be taken seriously?
Even the people defending the B-4 resort to the recommendation of a potential suicide commando to the enemy base as a means to counter this unit, and yet you write of "limitless counters" to this unit? So what do these limitless counters consist off then? Never playing OKW since you need some off-maps to take out the B-4 and never playing all the smaller maps where it can fire from base to base? Seriously?
Then you go on about moving expensive units to render the B-4 ineffective again, even though we've been through this and it should seem quite obvious by this point that one cannot always move every unit that is a potential target. Veteran infantry cannot move (and leave cover) in combat without rendering them ineffective at fighting. One cannot always move to the furthest edge of the map to do some quick repairs on a vehicle (especially as OKW, which has a very limited number of vehicles on the field most of the time). One cannot even influence the movement of recently retreated units clumped up at the base at all. And one certainly cannot move the base itself, which are in range on smaller maps. All these should be pretty much established facts to anyone playing the game competitively.
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This is imposing your own handicap on the game, you have 6 commanders available one should have stuka strike. Why handicap yourself? Well because you want to play your way and do not wish to adapt to what the enemy is doing.
Selecting one out of two Axis factions - OKW, which doesn't have off-maps to deal with the B-4 - is hardly "imposing your own handicap". (Sidenote: Even if you're lucky enough to end up with one of the extra OKW commanders or buy one, the only off-map available among those that can be fired at the enemy base sector is the light artillery barrage, which due to it's poor damage and accuracy will rarely do more than decrew the B-4. There simply is no OKW off-map to deal with the B-4.) If you would still affirm that, that would be the equivalent of saying it's okay for one unit to make an entire faction a risky pick in my book.
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(Another sidenote: Aside from the fact that many army setups - those without the right off-maps - will at times find it nigh impossible to deal with this unit, one of the core problems I previously mentioned is that even if one does deal with it, it won't leave a big dent in the enemy army: All the Axis units with firepower comparable to that of the B-4 - that would be mainly the Stuka zu Fuss and the Sturmtiger - are present close to the front line and demand the most fuel starved factions to spend fuel. The B-4 can be replaced just for the cost of manpower.)