Company of Heroes 2 is too zoomed in.
Posts: 2742
It's often a challenge to maneuver any sort of flank without extensive movement of the screen, and this is even on the highest resolution. I feel like this has translated to a strange array of balances, where unit sight and weapon ranges seem oddly short, and flanks are pulled off because players simply didn't see the maneuver rather than being out maneuvered in some fashion.
With everything feeling so strangely boxed in I have found it quite difficult to keep a steady and watchful eye on not only diversion forces, but even the forces being actively maneuvered in a contested zone.
How alone and sadface am I in this sentiment?
Posts: 1664
Posts: 17914 | Subs: 8
Posts: 306
It has been mentioned many times before but they don't care. #workingasintended.
ugh... Such brute honesty.
Anyways, they said that if they increased the sight, they would have to up the minimum specs (which they dont want to do). Low minimum specs allow people with toasters to run the game, hence more money.
On a side note, the optimization is pretty damn bad. Probably cuz of WFA...
Posts: 324 | Subs: 2
It really made CoH2 a much more enjoyable experience.
And then, mod support stopped. For reasons only relic may know.
Posts: 1355
I also would like it, since in COH2 the range does matter more then vCOH. Just a little bit more zoom out!
Posts: 183
Posts: 641 | Subs: 1
If i would zoom out more i would have laggs... :-/
Thats the reason why zoom out is blocked.
Posts: 322
Not sure if this will help OP, but I see a lot of people complaining they can't even see what their tanks are shooting at, which is a screen usage issue rather than zoom.
Posts: 401
I have done a side by side comparison, even overlaying two images on top of each other on maps ported from CoH1 to 2.
What's actually changed is that a lot of things in the game have longer ranges, such as all the tanks and AT guns. This means stuff tends to happen across multiple screen lengths of range more often.
I think it's a problem, but the solution is more complex than to just zoom out.
Posts: 2561
In other words it would make the game more demanding and add even more lag to do.
Posts: 365
the unit vet info really isnt that important. i like to check that stuff out when i see replays sometimes, but during the game i dont really ever stop to check out how close a unit is to vetting up or how many kills he has. I'd rather have that section of the screen opened up for a larger gameplay view.
The commander buttons could just be slid to the bottom of the screen.
then add a new hotkey, maybe something like ctrl+g which toggles between minimal hud and full hud.
Posts: 1
As to the comments that it would up the minimum specs, I doubt it. Take a look at R.U.S.E. for a beautifully done zoom feature. You don't just keep making the individual units smaller & smaller and track more and more of them as you zoom out, at some point you go from "Tactical View" to "Strategic View" (again, done seemlessely in R.U.S.E.)
I don't understand why the community doesn't push more for this. I mean, it's not like it would take anything away from people who want to play the game "zoomed in" all the time, and it would really help to give that nice overview of the situation, seeing the entire battlefield at once.
Posts: 177
Permanently BannedBeing able to zoom out further is something I wish they had done from the start on original CoH. It really bugs me, and is a big distraction while playing. It's like trying to read a map, but only allowed to look through a little hole, having to scan it all over map to see what't going on.
As to the comments that it would up the minimum specs, I doubt it. Take a look at R.U.S.E. for a beautifully done zoom feature. You don't just keep making the individual units smaller & smaller and track more and more of them as you zoom out, at some point you go from "Tactical View" to "Strategic View" (again, done seemlessely in R.U.S.E.)
I don't understand why the community doesn't push more for this. I mean, it's not like it would take anything away from people who want to play the game "zoomed in" all the time, and it would really help to give that nice overview of the situation, seeing the entire battlefield at once.
This has continously been pushed for since the earliest stages of the game. The official answer is that they wont do it because the necessary performance would go up. That would give an unfair advantage to those with decent computers as they'd be able to see more of the battlefield, compared to those with crappy comps. The community wants it, Relic doesent. Simple as that.
At least you can play with zoom out mods now.
Posts: 713 | Subs: 2
Being able to zoom out further is something I wish they had done from the start on original CoH. It really bugs me, and is a big distraction while playing. It's like trying to read a map, but only allowed to look through a little hole, having to scan it all over map to see what't going on.
As to the comments that it would up the minimum specs, I doubt it. Take a look at R.U.S.E. for a beautifully done zoom feature. You don't just keep making the individual units smaller & smaller and track more and more of them as you zoom out, at some point you go from "Tactical View" to "Strategic View" (again, done seemlessely in R.U.S.E.)
I don't understand why the community doesn't push more for this. I mean, it's not like it would take anything away from people who want to play the game "zoomed in" all the time, and it would really help to give that nice overview of the situation, seeing the entire battlefield at once.
You can see the entire battlefield at once in CoH2. Tac Map is your friend.
Posts: 327
i just wish they had an alternate/minalimistic hud design for experienced players. a lot of the hud could really be trimmed down, the entire center section for instance is just general unit information and doesnt really contain gameplay information or buttons.
This. The interface design is really bad, with that HUD occupying much more space than it needs to.
Posts: 365
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