I know this is reviving a necro-thread, but it needs to be brought up now that other features have been worked on and the "roadmap" is further along.
I think that non-linear tech choices are the obvious next step for balance design for COH2. What are everyone's thoughts a year on and has your perspective changed?
Likelihood of lelic doing something right is a very low percentage.
Just look at the ESL promo LOOOOOL