T0 is HQ and T4 doesn't exist!
But really, that's what OKW's designed for, they're supposed to be limited. They're limited in fuel, munitions, and tech. You can't restructure OKW's tech without taking away their freedom, if someone wants a forward base they can go for T1, if they want a Puma they can go T2.
Whether or not USF need restructured is a different topic.
My bad, i meant T3, you know what I meant.
And no, who said anything about restructuring their tech?
When I say they are badly designed, look at the way they play, almost every game is a fucking infantry spam fest. Same with USF, horrible faction design.
In fact, most of the OKW commanders promotes fucking infantry spam and blobbing (fusiliers doc espically). It's almost as if the faction is designed for infantry spamming every game.
As an example here are the strategies avaiable to them:
Infantry spam --> more infantry --> tanks to win.
Infantry spam --> blob infantry with shit AT --> tanks to win.
Kubel --> infantry spam --> tanks to win.
Most of the other options / weapons provided in T1-T2 are so bad, they arn't even used most of the time.
On another example, OKW is the only faction that is the most likely to float manpower out of all the other factions (due to shit fuel and muni income to balance out the mp). So in essense you usually have leftover manpower in comparison to your shit fuel income. WHAT IS THE MOST RELIABLE WAY TO SPEND IT?
Spam infantry. Human wave = more capping after winning engagements. GG.
For a mainly manpower based faction, their manpower choices are complete shit. As I said, they are badly designed.
Plain and simple.