Flamer Changes
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Sept 3rd Update Additions
Flame Weapons
All Infantry Flamethrower damage reduced 8
All Flamethrowers that originally had accuracy of 11 now has accuracy of 1.
All Infantry Flamethrowers have had their weapon scatter increased because they now rely more on accuracy than scatter.
Stuka Incendiary bomb damage increased from 10 to 40
From patch notes
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Didn't the remove the ability from handheld flame weapons?
I believe so, yes. I haven't tested out Rifle company yet but I'm not sure how good Flamer spam will be now since you'll be heavily punished for trying to move-attack with them + the nerfed damage. In theory it should be more of a niche "Upgrade 1 or 2 Rifles to help clear garrisons" type deal instead of Oprahing Flamethrowers for every squad like in the current meta; which frankly is probably a good thing.
On the other hand... KV-8, Wasp, Flame Half-Track all have the chance to be a LOT more useful. Last night I was shocked as how Wasps were melting my infantry (which is probably why they are nerfing its damage lol)
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KV-8 seems useful again though,not only against buildings.
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Dont touch my rifles or penals
Noone wants to touch your rifle or peanuts.
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This was a really bad change now that flamers soak the ground in flames like incends do. Flame rifles are now retarded strong.
It's actually not the dot. Its the Flamethrower and the new AOE profile. The dots only do 2 dmg per tick so its very small.
Weapon teams in cover tend to clumped up and now that Flame weapons no longer have accuracy fall off on AOE, they will consistantly do damage to everyone in that radius. So the more the unit is clumped up, the more damage they will take.
They are very good vs garrisoned squads, units in cover because infantry clump up in those areas.
Possibly too good at times. Lets try the damage reduction from the mod update first and see if more changes are needed.
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It's actually not the dot. Its the Flamethrower and the new AOE profile. The dots only do 2 dmg per tick so its very small.
Weapon teams in cover tend to clumped up and now that Flame weapons no longer have accuracy fall off on AOE, they will consistantly do damage to everyone in that radius. So the more the unit is clumped up, the more damage they will take.
They are very good vs garrisoned squads, units in cover because infantry clump up in those areas.
Possibly too good at times. Lets try the damage reduction from the mod update first and see if more changes are needed.
OUR GOD HAS SPOKEN!!!
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It's actually not the dot. Its the Flamethrower and the new AOE profile. The dots only do 2 dmg per tick so its very small.
Weapon teams in cover tend to clumped up and now that Flame weapons no longer have accuracy fall off on AOE, they will consistantly do damage to everyone in that radius. So the more the unit is clumped up, the more damage they will take.
They are very good vs garrisoned squads, units in cover because infantry clump up in those areas.
Possibly too good at times. Lets try the damage reduction from the mod update first and see if more changes are needed.
It sounds reasonable with 1 squad vs 1 squad but if there are say 3-4 flame units they can cover a large area so clumped up or not its like compounding damage. Guess we'll see how the damage reduction goes.
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