Login

russian armor

Infantry Blobs

  • This thread is locked
PAGES (11)down
15 Jul 2014, 05:08 AM
#181
avatar of Lucas Troy

Posts: 508

I think WF is too blobby, but even so, it's waay less blobby than CoH 1 - airborn, anyone? I wouldn't really look into CoH 1 because it didn't handle blobbing well at all, and like Katitof mentioned, putting CoH 1 MGs into the game without all the crap that annulled them will probably lead to weird results.

Also, would everyone at least agree that blobbing has become more viable since WF came out, even if you don't think it's a problem?


Look, me and others have given several tips all over the thread. You can consider some of them and try to improve your play, or stay on the forums and wait for everything you don't like to be nerfed. But only the first option will improve your chance to win.


Speaking for myself, I don't believe I've lost any games due to blobbing, but rather to other things ... I just think blobbing is more viable than it should be.
16 Jul 2014, 02:49 AM
#182
avatar of Dullahan

Posts: 1384




I'm thinking about doing a detailed VOD that breaks this game down to explain all the decisions I made and the decisions my opponent made.




Should be up in the next hour or so.
16 Jul 2014, 04:09 AM
#183
avatar of sluzbenik

Posts: 879

I'd watch that. Your video is private tho.
16 Jul 2014, 14:38 PM
#184
avatar of Dullahan

Posts: 1384

Should Be visible now.
16 Jul 2014, 23:07 PM
#185
avatar of OZtheWiZARD

Posts: 1439

Try to control blobs as Wermaht using MG42 next time and share your opinions.
16 Jul 2014, 23:16 PM
#186
avatar of Mr. Someguy

Posts: 4928

MG 42 has difficulty controlling 2 Conscripts 20 feet apart, how is it going to control half a dozen?
16 Jul 2014, 23:21 PM
#187
avatar of Napalm

Posts: 1595 | Subs: 2

More MG 42's. Du'h!
17 Jul 2014, 00:07 AM
#188
avatar of steel

Posts: 1963 | Subs: 1

Another solution would be to make all artilleries more powerful. A blob running into a few mortar shells would be sent packing before you know it.
17 Jul 2014, 00:48 AM
#190
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post16 Jul 2014, 23:21 PMNapalm
More MG 42's. Du'h!


The poor effectiveness of the mounted MG 42 as well as the handheld MG 42 makes me wonder if they even went forward with the MG3 and M60 in CoH2's universe, since the Maxim and M1919 are already superior :P
17 Jul 2014, 09:07 AM
#191
avatar of ofield

Posts: 420



The poor effectiveness of the mounted MG 42 as well as the handheld MG 42 makes me wonder if they even went forward with the MG3 and M60 in CoH2's universe, since the Maxim and M1919 are already superior :P


Since when is the M1919 superior to the LMG 42? They are almost identical. The lmg42 has slightly more long range dps while the m1919 has slightly more close range dps. The difference is that riflemen can carry 2 m1919.

Also the HMG42 does well in suppressing real blobs, imho better than a maxim.
19 Jul 2014, 15:14 PM
#192
avatar of GustavGans

Posts: 747

Relic definitely needs to adress the effectivness of blobbing.

It's is just waaaaaaaaaay too rewarding...
19 Jul 2014, 18:02 PM
#193
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post17 Jul 2014, 09:07 AMofield
Since when is the M1919 superior to the LMG 42? They are almost identical. The lmg42 has slightly more long range dps while the m1919 has slightly more close range dps. The difference is that riflemen can carry 2 m1919.

But the M1919 in-game can suppress, it is the only LMG that can passively suppress.
19 Jul 2014, 18:10 PM
#194
avatar of Erguvan

Posts: 273

jump backJump back to quoted post17 Jul 2014, 09:07 AMofield


The difference is that riflemen can carry 2 m1919.



and bar can be fired while on the move which encourages blobbing or spamming...

In total, with these both difference makes a HUGE difference between them.. Imagine that a gren squad having 2 of LMG and fires on the move! disgusting... Should be fixed USF riflemans
20 Jul 2014, 06:45 AM
#195
avatar of Vulture

Posts: 32





Should be up in the next hour or so.


Deleted my mistake.
20 Jul 2014, 07:12 AM
#196
avatar of warfiction

Posts: 46

blob is a lazy way to play, but very effective .. so why micro 4, 5 unit separately at the same time if not need it to?

that itself is a problem.. peaple will get bad at the game and dont evolve ...

the possibilities of this game are huge but the meta... will never evolve if peaple don need to.

23 Jul 2014, 05:19 AM
#197
avatar of wongtp

Posts: 647

blobbing is so powerful ad seemingly unstoppable not because it is easy, but because of the plethora of effective long range weaponry in the game.

lets look at the forces most likely to blob. USF, OKW and Ostheer. soviets rare blob because their infantry are the worst at range and rely mainly on closing in to deal damage.

as for USF, OKW and Ostheer. their main infantry are rifles, volks + falls/panzerfusiliers/obersoldaten and grenadiers. in all these infantry units, they are all capable of being upgraded with or comes with powerful lmgs that provide a huge boost in max range dps and its really easy to hit 80 long range dps and insta kill a model upon contact.

so here's the problem to why their very counters are being countered by blobbing tactics. once reaching a critical mass, whereby a blob as more then 80 long range dps, hmg are focused down and wiped within seconds even before suppression kicks in.

the solution is simple, all infantry long range weapons, must be nerfed. be it dp28, bars, browning, lmg42, lmg34, fg42 and g43s. they must be nerfed at long range and are only capable of insanely high dps in medium to short ranges.

currently, i would recommend a 20% cut in accuracy for long range for those weapons as a starting base.

this will make long range fights more drawn out and completely demolish the power of blobs as hmg are less prone to insta wipe through small arms and trying to close in with an entire blob will be destroyed by hmg and better positioned units, since moving into position means getting into effective range of another who is already stationary and ready to fire.
23 Jul 2014, 05:25 AM
#198
avatar of warfiction

Posts: 46



So if you've spent a lot more mp than your opponent, you should win regardless of tactics? It's one thing if they flank the MG but it's stupid when they just walk right into it and kill it anyway.

Blob spent MOAR, blob should win.


lucas go play starcraft my friend
23 Jul 2014, 08:12 AM
#199
avatar of _underscore
Donator 33

Posts: 322

Really enjoyed that video Dullahan - hope to see more.
Made me realize though that people are using quite different definitions of 'blob'.
23 Jul 2014, 08:38 AM
#200
avatar of ofield

Posts: 420

blob is a lazy way to play, but very effective .



I disagree, i think it's very uneffective if you have the means to control it.
PAGES (11)down
2 users are browsing this thread: 2 guests

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

869 users are online: 1 member and 868 guests
aerafield
0 post in the last 24h
7 posts in the last week
34 posts in the last month
Registered members: 49121
Welcome our newest member, Hanra274
Most online: 2043 users on 29 Oct 2023, 01:04 AM