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Infantry Blobs

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15 Jul 2014, 05:08 AM
#181
avatar of Lucas Troy

Posts: 508

I think WF is too blobby, but even so, it's waay less blobby than CoH 1 - airborn, anyone? I wouldn't really look into CoH 1 because it didn't handle blobbing well at all, and like Katitof mentioned, putting CoH 1 MGs into the game without all the crap that annulled them will probably lead to weird results.

Also, would everyone at least agree that blobbing has become more viable since WF came out, even if you don't think it's a problem?


Look, me and others have given several tips all over the thread. You can consider some of them and try to improve your play, or stay on the forums and wait for everything you don't like to be nerfed. But only the first option will improve your chance to win.


Speaking for myself, I don't believe I've lost any games due to blobbing, but rather to other things ... I just think blobbing is more viable than it should be.
16 Jul 2014, 02:49 AM
#182
avatar of Dullahan

Posts: 1384




I'm thinking about doing a detailed VOD that breaks this game down to explain all the decisions I made and the decisions my opponent made.




Should be up in the next hour or so.
16 Jul 2014, 04:09 AM
#183
avatar of sluzbenik

Posts: 879

I'd watch that. Your video is private tho.
16 Jul 2014, 14:38 PM
#184
avatar of Dullahan

Posts: 1384

Should Be visible now.
16 Jul 2014, 23:07 PM
#185
avatar of OZtheWiZARD

Posts: 1439

Try to control blobs as Wermaht using MG42 next time and share your opinions.
16 Jul 2014, 23:16 PM
#186
avatar of Mr. Someguy

Posts: 4928

MG 42 has difficulty controlling 2 Conscripts 20 feet apart, how is it going to control half a dozen?
16 Jul 2014, 23:21 PM
#187
avatar of Napalm

Posts: 1595 | Subs: 2

More MG 42's. Du'h!
17 Jul 2014, 00:07 AM
#188
avatar of steel

Posts: 1963 | Subs: 1

Another solution would be to make all artilleries more powerful. A blob running into a few mortar shells would be sent packing before you know it.
17 Jul 2014, 00:48 AM
#190
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post16 Jul 2014, 23:21 PMNapalm
More MG 42's. Du'h!


The poor effectiveness of the mounted MG 42 as well as the handheld MG 42 makes me wonder if they even went forward with the MG3 and M60 in CoH2's universe, since the Maxim and M1919 are already superior :P
17 Jul 2014, 09:07 AM
#191
avatar of ofield

Posts: 420



The poor effectiveness of the mounted MG 42 as well as the handheld MG 42 makes me wonder if they even went forward with the MG3 and M60 in CoH2's universe, since the Maxim and M1919 are already superior :P


Since when is the M1919 superior to the LMG 42? They are almost identical. The lmg42 has slightly more long range dps while the m1919 has slightly more close range dps. The difference is that riflemen can carry 2 m1919.

Also the HMG42 does well in suppressing real blobs, imho better than a maxim.
19 Jul 2014, 15:14 PM
#192
avatar of GustavGans

Posts: 747

Relic definitely needs to adress the effectivness of blobbing.

It's is just waaaaaaaaaay too rewarding...
19 Jul 2014, 18:02 PM
#193
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post17 Jul 2014, 09:07 AMofield
Since when is the M1919 superior to the LMG 42? They are almost identical. The lmg42 has slightly more long range dps while the m1919 has slightly more close range dps. The difference is that riflemen can carry 2 m1919.

But the M1919 in-game can suppress, it is the only LMG that can passively suppress.
19 Jul 2014, 18:10 PM
#194
avatar of Erguvan

Posts: 273

jump backJump back to quoted post17 Jul 2014, 09:07 AMofield


The difference is that riflemen can carry 2 m1919.



and bar can be fired while on the move which encourages blobbing or spamming...

In total, with these both difference makes a HUGE difference between them.. Imagine that a gren squad having 2 of LMG and fires on the move! disgusting... Should be fixed USF riflemans
20 Jul 2014, 06:45 AM
#195
avatar of Vulture

Posts: 32





Should be up in the next hour or so.


Deleted my mistake.
20 Jul 2014, 07:12 AM
#196
avatar of warfiction

Posts: 46

blob is a lazy way to play, but very effective .. so why micro 4, 5 unit separately at the same time if not need it to?

that itself is a problem.. peaple will get bad at the game and dont evolve ...

the possibilities of this game are huge but the meta... will never evolve if peaple don need to.

23 Jul 2014, 05:19 AM
#197
avatar of wongtp

Posts: 647

blobbing is so powerful ad seemingly unstoppable not because it is easy, but because of the plethora of effective long range weaponry in the game.

lets look at the forces most likely to blob. USF, OKW and Ostheer. soviets rare blob because their infantry are the worst at range and rely mainly on closing in to deal damage.

as for USF, OKW and Ostheer. their main infantry are rifles, volks + falls/panzerfusiliers/obersoldaten and grenadiers. in all these infantry units, they are all capable of being upgraded with or comes with powerful lmgs that provide a huge boost in max range dps and its really easy to hit 80 long range dps and insta kill a model upon contact.

so here's the problem to why their very counters are being countered by blobbing tactics. once reaching a critical mass, whereby a blob as more then 80 long range dps, hmg are focused down and wiped within seconds even before suppression kicks in.

the solution is simple, all infantry long range weapons, must be nerfed. be it dp28, bars, browning, lmg42, lmg34, fg42 and g43s. they must be nerfed at long range and are only capable of insanely high dps in medium to short ranges.

currently, i would recommend a 20% cut in accuracy for long range for those weapons as a starting base.

this will make long range fights more drawn out and completely demolish the power of blobs as hmg are less prone to insta wipe through small arms and trying to close in with an entire blob will be destroyed by hmg and better positioned units, since moving into position means getting into effective range of another who is already stationary and ready to fire.
23 Jul 2014, 05:25 AM
#198
avatar of warfiction

Posts: 46



So if you've spent a lot more mp than your opponent, you should win regardless of tactics? It's one thing if they flank the MG but it's stupid when they just walk right into it and kill it anyway.

Blob spent MOAR, blob should win.


lucas go play starcraft my friend
23 Jul 2014, 08:12 AM
#199
avatar of _underscore
Donator 33

Posts: 322

Really enjoyed that video Dullahan - hope to see more.
Made me realize though that people are using quite different definitions of 'blob'.
23 Jul 2014, 08:38 AM
#200
avatar of ofield

Posts: 420

blob is a lazy way to play, but very effective .



I disagree, i think it's very uneffective if you have the means to control it.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM

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