Maxim spam
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Also if you do have a kubel car, suppressing the mg reduces its effectiveness quite a bit
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Yep and we have faction that doesnt have the traditional anti maxim spam counters to demonstrate (like riflenades and the lmg upgrades). how OP the maxim is. This unit really needs a major nerf in the sense it needs a a very hefty packup time of 3 3.5 seconds so that you can actually properly flank it.
Sure, give it also 160 degree cone as well, orincrease MG42 pack up time to 7s.
Up for that?
You don't flank with one squad, thats not called flank.
Flank is when you occupy a unit with one squad and then flank it with another.
But I wouldn't expect you to understand that, after all you've only played faction that a-moved for good couple of months.
You obviously haven't considered the possibility that specifically YOU are bad against it if it wasn't touched for how many months again?
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And Relic are generally slow at balancing things, when they do, do suddenly balance changes they usually over nerf the "OP" Unit and over buff the "UP" Unit flipping the balance on its head - Relic are known for this, from first CoH and almost all the way throughout DoW series.
If you look at the pros and cons of MG42/Maxim, MG42 has a bigger Arc, Maxim is superior in every other way, faster set up time, faster reload time, faster reaction/aim times, better long range damage, better suppression, and hell you can even turn it to suppress a squad that tries to flank if you spot it early enough.
You literally need 3 squads all coming from a different direction to effective flank a maxim, If there are 2 in side the maxims Arc even spread out, with a few clicks you can suppress both pretty easy - yes ok you can do this with MG42 as well but it takes a lot longer due to reload/aim/suppression time, and on a lot of maps this is not possible due to the amount of choke points/lack of LoS blockers.
Maxim spam is annoying to play against especially on certain maps, I don't think the Maxim necessarly needs nerfing either, just Buff/fix MG42 and maybe make the Zis barrage cost more muni, to stop that 1-2 combo that is pretty easy to pull off.
And before anyone calls me a German fanboy, did I scream nerf Soviet? No. And I do play a bit of US and Soviet, more so US as I find Soviet too easy/not very skillful requirement, I enjoy Okw because it requires a lot more micro (if you don't just blob).
Best way to deal with maxims as Okw I find is 2-3 Sturmpios and a Kubel, get Kubel in at side/behind and then spread your Sturms as you push forward, use any LoS blockers if there are available and try to stick to cover as best as you can to lessen suppression effect - is someone is garrisoning up hard you pretty much have to get 7.5cm gun and destroy Garrisons - don't build your first truck until you know what you are dealing with. If it's maxims/zis, go Battlegroup and get a 7.5cm, if it's M3/sniper, go Mechanized and grab a Puma.
Tl;dr: If you scout maxims/Zis, get battlegroup + 7.5cm support gun, if you scout m3/sniper get mechanized and a puma. Always have 3-4 squads before first truck build or you will get pushed off resource points too easily.
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Katitof please stop Soviet fanboying.
I'm not, I'm merely pointing out how completely unreasonable and just plain retarded jaigens suggestions are.
But what can you expect from a lolcake baddie.
You'd noticed that yourself if you actually have read whole post, the quoted part included.
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I'm not, I'm merely pointing out how completely unreasonable and just plain retarded jaigens suggestions are.
But what can you expect from a lolcake baddie.
No your acting like a twat and you still haven answered the guys question how do you defeat maxim spam without lmg's and riflenade. the answer is simply you dont if he uses a combination of guards an maxims
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I'm not, I'm merely pointing out how completely unreasonable and just plain retarded jaigens suggestions are.
But what can you expect from a lolcake baddie.
You'd noticed that yourself if you actually have read whole post, the quoted part included.
Hm I guess, I wouldn't say the Maxim is OP but it could do with either a longer reload time or a slightly longer setup/pack up time, one so flanks are a little more effective, and 2 so you can't just instantly dodge out of rifle nades (if you spot the animation early enough it is possible).
It is true that Okw suffers due to lack of Smoke and long range explosives to deal with maxims early but you do have other options, if you get close with a sturmpio squad and the maxim doesn't retreat it dies, fast. And you can also just go where the maxims aren't give up that part of the map and go help Allies else where.
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Sure, give it also 160 degree cone as well, orincrease MG42 pack up time to 7s.
Up for that?
You don't flank with one squad, thats not called flank.
Flank is when you occupy a unit with one squad and then flank it with another.
But I wouldn't expect you to understand that, after all you've only played faction that a-moved for good couple of months.
You obviously haven't considered the possibility that specifically YOU are bad against it if it wasn't touched for how many months again?
uhh flanking is attacking from the side or back. it doesnt require 2 squads. way to look like a dick.
im surprised you dont know that after 4000+ forum posts
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uhh flanking is attacking from the side or back. it doesnt require 2 squads. way to look like a dick.
im surprised you dont know that after 4000+ forum posts
A flank is the side. Great observation.
Using flanking as a competent individual involves more than one squad. If all you do is arrive to the side with everything, all your opponent has to do is bloody turn around and you're back to a front to front fight.
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But you'd be surprised how many times I'm getting "woot, you actually play the game" comments during automatch.
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A flank is the side. Great observation.
Using flanking as a competent individual involves more than one squad. If all you do is arrive to the side with everything, all your opponent has to do is bloody turn around and you're back to a front to front fight.
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Yes but maxim spam is able to deny important parts of the map long enough to stomp the OKW's feeble teching/building tree.
I've played games against OKW where they only controlled 2-3 points and they were fine because VP's take 50 minutes to tick down and they just have to hold out until I bleed myself dry economically and they can push back.
Map control isn't very important in CoH2 as long as you can hold a munis/fuel point, which on a lot of maps they're pretty damn close to each other so it's no big deal. (Langres for example is awful for this.)
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