Nah, don't twist this back on the community.
Someone only read the title of the thread and then decided to comment
Posts: 1379
Nah, don't twist this back on the community.
Posts: 3032 | Subs: 3
because from what I remember CoH2 had new stuff released a month after it's release
Currently we're being fed table-spoon sized updates for modding when so much more could be done if we at least had the same capabilities as CoH2 if not the original game.
Posts: 2184 | Subs: 2
This is actually true, however that "new stuff" was the first wave of OP DLC commanders, then very soon after that we got the original assault grenadiers/StugE and soviet urban defense doc with mega busted FHQs and booby traps. Which was even more OP.
Only to be followed by the top 5 most OP pay2win DLCs in gaming history (Tiger Ace, Soviet industry, For Mother Russia and B4 Howitzers). This turned so many people away from the game back then
I keep seeing this constantly but you gotta realize that Relic has to make profit in the end. Imagine if CoH3 modding tools were as powerful as the CoH1 tools, and now someone is recreating a fully fleshed out version of the CoH1 Eastern Front Mod while Relic is secretly working on an Eastern Front Armies multiplayer DLC, and now that mod has 500,000 subs when the DLC launches.
Would be a complete disaster. Mods are "horrible" if they directly compete with Relic's content, and it's the reason why powerful modding tools are very rare in the first year of pretty much any game.
Agree though it would be beyond awesome if the modding tools would become very powerful down the line, I have my doubts about that though given what the trend was with CoH2's modding tools since 2013...
Posts: 2145 | Subs: 2
Posts: 3145 | Subs: 2
This is actually true, however that "new stuff" was the first wave of OP DLC commanders, then very soon after that we got the original assault grenadiers/StugE and soviet urban defense doc with mega busted FHQs and booby traps. Which was even more OP.
Only to be followed by the top 5 most OP pay2win DLCs in gaming history (Tiger Ace, Soviet industry, For Mother Russia and B4 Howitzers). This turned so many people away from the game back then
I keep seeing this constantly but you gotta realize that Relic has to make profit in the end. Imagine if CoH3 modding tools were as powerful as the CoH1 tools, and now someone is recreating a fully fleshed out version of the CoH1 Eastern Front Mod while Relic is secretly working on an Eastern Front Armies multiplayer DLC, and now that mod has 500,000 subs when the DLC launches.
Would be a complete disaster. Mods are "horrible" if they directly compete with Relic's content, and it's the reason why powerful modding tools are very rare in the first year of pretty much any game.
Agree though it would be beyond awesome if the modding tools would become very powerful down the line, I have my doubts about that though given what the trend was with CoH2's modding tools since 2013...
Posts: 2238 | Subs: 15
Instead, Relic made a lot of poor decisions,
Posts: 3114 | Subs: 2
Posts: 293
Divided on the topic though. I think having 4 factions currently keeps the game alive...
Posts: 1379
Quality post right there.
Divided on the topic though. I think having 4 factions currently keeps the game alive, because even with only 2-3 maps, you can have at least some variety in gameplay....the balancing isn't an awful lot off..."overfitting"..CoH3 balances each faction against two others from the start...
This surely came at the cost of other parts not being finished. I don't think that CoH3 would have been a solid game if it released with two factions and shifted resources elsewhere. There was too much wrong with the game at release, having four factions can't be the cause of these issues.
The post-release drought is a symptom of incompetent Relic leadership...
I think the situation overall has improved.
...Relic bit off more than they could chew, at least with poor leadership and planning. Four factions at release is part of that, but not the main reason why the launch failed so horribly and why the post-launch phase was very underwhelming.
Posts: 3114 | Subs: 2
Thank you for the post. Good points all around. Maybe it was doomed from the start just from the Relic staff and leadership, maybe it was biting off more than they could chew, or maybe it was both ofc. Who knows. To be completely fair, it's probably not worth much to speculate about, seeing as there's nothing we can do to change the release (unless someone on here's invented a time machine I don't know about ), it was more of a hopeless rant on my part haha.
Posts: 1116 | Subs: 1
Posts: 1295 | Subs: 1
If that is the excuse, it is hokum.
There are only 3 issues that I stretch myself to imagine
1) Copyright in the map. If this were an issue, I would have thought it highly likely Relic have a template assigning copyright from COH2, which they can easily adapt and ask the mapmaker to sign. This may include being allowed to change the map. Since all mapmakers I came across wanted their maps published and preferably in automatch, this is unlikely to be an issue,
2) Capacity to contract. If Relic are worried the mapmaker may lack capacity bcs they are too young, all Relic have to request is sight of a birth certificate.
3) NDA. If for some bizarre reason Relic want the mapmaker to sign an NDA, this sadly should not be difficult, since community members seem to happily sign their lives away on these things.
More likely, it is that the Relic mapmaking side feels under pressure and does not want to spend hours on examining community maps if they have their own tasks to attend to.
All known former staff members who are part of Relic now, are shown on our staff tree under the Developers section
Posts: 13496 | Subs: 1
... Balance was screwed and suddenly hard to tune because the first factions were meant to fight each other and none of the new factions. CoH3 balances each faction against two others from the start. This should hopefully reduce overfitting and allow easier introduction of new units and factions.
...
Posts: 78
Posts: 2238 | Subs: 15
The community will never truly find out what the “community council” had input on. But I would love to know. 1. The list of people that were on it. 2. The amount of influence and their suggestions. Especially since people that have no idea about gameplay or unit match ups were on it
Posts: 1708 | Subs: 2
Posts: 78
Posts: 1379
On top of people like AE being involved who is a glorified anchorman that couldnt win a game against someone who RE spams him in COH2 ( he lacks understanding of gameplay).
Posts: 78
To be completely fair to A_E, he is a popular content creator, so if nothing else he would be a good ask on what a lot of people like to see most in a game/what brings in the most attention. I would imagine that they were asking him about what players liked watching the most about previous games. Or maybe how he would improve the replay/caster system.
Posts: 17914 | Subs: 8
Most people don’t play 1’s or care about tournaments. In regards to multiplayer. Replays and observer mode sure.
19 |