Penals AT satchel on cooldown.
Posts: 311
One thing that it is very anoying in this game is the unit upgrades while fighting, but the penal upgrade is on other level of annoyment.
The situation: while you are persuing unupgraded penals with your vehicles, they get the upgrade, and boom, they snare your tank with their semi-nuclear satchel bomb coming out of nowhere.
Maybe this can be addressed on the next patch?
Posts: 786 | Subs: 1
100% your fault at being trash at the game, you should figure out that penals that dont insta retreat will get PTRS package and you SHOULDN'T park right next to them.
Posts: 599
Posts: 3032 | Subs: 3
Penals AT package upgrade should start with AT satchel on cooldown.
One thing that it is very anoying in this game is the unit upgrades while fighting, but the penal upgrade is on other level of annoyment.
The situation: while you are persuing unupgraded penals with your vehicles, they get the upgrade, and boom, they snare your tank with their semi-nuclear satchel bomb coming out of nowhere.
Maybe this can be addressed on the next patch?
you can argue the exact same thing about conscripts, riflemen and volks.
"They got access to their snare just as I pushed them with my vehicle"
This is just a non-issue
Posts: 1379
Posts: 3166 | Subs: 6
Posts: 956
Posts: 786 | Subs: 1
As an off-topic, I'll add that it's worth bluffing your opponent sometimes that you have AT snares ready. Eg: Protecting a LV from a PTRS clown car or you have zero muni due to upgrades. Even the action of sending your mainline towards them can spook even the most experienced of players.
additionally, brave and daring players can decide to go into snare range at the first minutes of the game with their m3a1 or UC, before any AT is available, risking their LV but winning the engagement if the enemy doesn't follow up on that snare
Posts: 17914 | Subs: 8
Posts: 956
additionally, brave and daring players can decide to go into snare range at the first minutes of the game with their m3a1 or UC, before any AT is available, risking their LV but winning the engagement if the enemy doesn't follow up on that snare
M3A1 dive only works against OKW as grens have snare at 0:00 and even then not against competent players unless they're sleeping at the wheel. SP will melt your face off and paired volks will swiss cheese it from behind cover. Nvm that you'll get burned so so many times because they did rush that snare unlock. Or you're Artem and running 2 x clown cars for the n000th game and your opponents tailor-make solutions just for you.
Imho UC just gets avoided or shot at from behind heavy cover/buildings until Rak arrives.
Posts: 3423 | Subs: 1
Makes as much sense as having pshrecks upgrade give them unloaded.
Beat me to it, was gonna say exactly this
I'm not even that good and I've dodged pgrens that were trying to get sneaky with upgrade timing
Posts: 3588 | Subs: 3
Posts: 3166 | Subs: 6
additionally, brave and daring players can decide to go into snare range at the first minutes of the game with their m3a1 or UC, before any AT is available
That's actually the worst thing to do with the UC, as its stock MG has an inverted DPS profile. It deals the most damage at long range.
Posts: 615
If you want to talk about AT in particular, well that's every other snare unit in the game.
But every unit doesn't need to be the same and balanced based on each other, true. But not sure why Penal in particular should have a cooldown, it is not OP
Posts: 13496 | Subs: 1
Sounds like he just get rekt by a surprise Penal upgrade satchel. This is held true for most upgrades in the game; they are all rather surprising.
If you want to talk about AT in particular, well that's every other snare unit in the game.
But every unit doesn't need to be the same and balanced based on each other, true. But not sure why Penal in particular should have a cooldown, it is not OP
AT satchel, unlike most other snares, can cause engine damage most full HP vehicles, so there is a difference.
Posts: 1289
AT satchel, unlike most other snares, can cause engine damage most full HP vehicles, so there is a difference.
Ot also has the shortest range out of all of them. And it can kill your own squads.
Posts: 13496 | Subs: 1
Ot also has the shortest range out of all of them. And it can kill your own squads.
and there you have it even more differences
Posts: 3114 | Subs: 2
and there you have it even more differences
That's not the point. The AT satchel is not overpowered. If a Penal runs close, just back away to be safe, or take the risk.
Posts: 13496 | Subs: 1
That's not the point. The AT satchel is not overpowered. If a Penal runs close, just back away to be safe, or take the risk.
I did not claim that AT satchel is overpowered but I pointed out that there are difference with other snares.
Posts: 3114 | Subs: 2
I did not claim that AT satchel is overpowered but I pointed out that there are difference with other snares.
Then I suggest you phrase it more clearly since you replied by giving a reason to someone stating that no changes are needed since the satchel is no OP.
If you simply want to point out differences between different snares: This is no the topic of this discussion.
Livestreams
80 | |||||
44 | |||||
41 | |||||
28 | |||||
26 | |||||
13 | |||||
579 | |||||
53 | |||||
18 | |||||
17 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.653231.739+13
- 2.838223.790+1
- 3.35057.860+15
- 4.590233.717+6
- 5.278108.720+29
- 6.306114.729+2
- 7.645.928+5
- 8.922406.694+1
- 9.1118621.643-1
- 10.265138.658+2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
2 posts in the last week
28 posts in the last month
Welcome our newest member, Haruta446
Most online: 2043 users on 29 Oct 2023, 01:04 AM