SU-76 buff?
Posts: 658
First Veterancy :
Vet 1
Unlocks the "Tank Hunter Camouflage" ability
Vet 2
-25% recharge time of the "Light Artillery Barrage" ability.
+16.7% damage.
+30% accuracy.
+20% ac/de-celeration.
Vet 3
+25% reload speed.
+17.5% rotation speed.
+11.1% range of the "Light Artillery Barrage" ability
The SU-76 Veterancy doesn't offer it anything useful that allows it to scale into the end game. It is all over the place with a bunch of different random things that it doesn't really need. Before any buff or nerf the Vet is really in need of a rework/overhaul. The Unit needs additional penetration/sight through vet rather than accuracy (vehicle target sizes are rather large and it rarely misses even without Vet so its wasted here)
Also the improvements to the units acceleration/rotation via vet should be made baseline as it is a very cumbersome unit to work with.
Second the Unit really should have switchable Ammo - HE Ammo with similar strength to the USF M8 Scott auto fire (with 35-40 range not 60) would allow it to support better. With a bigger price tag (say 10 more fuel) it could be an additional choice over the T-34.
Posts: 311
it has both inferior damage AND penetration compared to a stug. Barrage ability op? says who? Maybe if you let your infantry blobs to play volleyball with the grenades.
But has 10 more range than the Stug, more accuracy, speed and acceleration And is cheaper. And you get a free OP barrage ability for the same price.
The barrage is NOT an anti blob ability. You shouldn't use it for that. Its an anti team weapons, and it is OP in that.
Posts: 786 | Subs: 1
But has 10 more range than the Stug, more accuracy, speed and acceleration And is cheaper. And you get a free OP barrage ability for the same price.
The barrage is NOT an anti blob ability. You shouldn't use it for that. Its an anti team weapons, and it is OP in that.
10 range less but noticeably better damage. More accurate? sure, but the stug fires faster, and it certainly hits most of it's shots
free op barrage? good against team weapons? yeah but you can move your team weapons as soon as you notice the barrage, unless it's firing at minimal range, but that shouldn't happen to any wehrmacht player, + the scatter fucking sucks at max range lol, you can easily dodge it then
Posts: 593
Its not useless, would be op if it was the same pen as zis-3, maybe give it ability to increase pen temporarily against armoured targets, tied to vet or muni cost or both?so the zis in your opinion should be better even tho u get it on a cheaper tier. and it costs 70 less fuel? i think other wise. also the su76 is not only really expensive u have to pay constantly for barrages draining more ontop of the higher pop cap
Posts: 1954
But has 10 more range than the Stug, more accuracy, speed and acceleration And is cheaper. And you get a free OP barrage ability for the same price.
The barrage is NOT an anti blob ability. You shouldn't use it for that. Its an anti team weapons, and it is OP in that.
The barrage is neither free nor OP. It's 35 munitions for a 5-6 shell barrage. If you notice the first shell, you can move your MG by the time the second one hits. It is 35 munitions just to force a MG to reposition, which you can do for free with a mortar.
Posts: 1890 | Subs: 1
The SU-76 Veterancy doesn't offer it anything useful that allows it to scale into the end game. It is all over the place with a bunch of different random things that it doesn't really need. Before any buff or nerf the Vet is really in need of a rework/overhaul. The Unit needs additional penetration/sight through vet rather than accuracy (vehicle target sizes are rather large and it rarely misses even without Vet so its wasted here)
This nails it. They buffed it's mobility in the last round of buffs so it's less clunky but it's whole identity of low damage + fast fire rate means you have to use SU-76s en masse and just hope enough shots penetrate to kill anything with semi decent armor. Problem is that sticking around in T3 and spamming T3 units rarely makes sense. I think a slight Penetration buff at Vet2/3 would be enough to let it scale into late game and reward you for keeping it alive and incentivize you to build 1 for mid game utility. You can always scale down it's reload if needed.
Posts: 61
But has 10 more range than the Stug, more accuracy, speed and acceleration And is cheaper. And you get a free OP barrage ability for the same price.
The barrage is NOT an anti blob ability. You shouldn't use it for that. Its an anti team weapons, and it is OP in that.
They nerfed this ability by making it miss the first few shots to give the team weapons time to move. It also cost 35 munitions. What else do you want them to do?
I like the idea of a "siege" ability but I'd rather the SU76 made cheaper. 75 fuel is too much for what it does considering it's essentially a weaker, mobile ZIS.
Posts: 13496 | Subs: 1
So the SU-76, I have used this unit extensively since COH 2 launched. My opinion on it is that it is not a bad unit for its timing but it doesn't scale well or offer anything of value late game that isn't better spent on other things. It has no real role nor does it offer any meaningful support.
First Veterancy :
Vet 1
Unlocks the "Tank Hunter Camouflage" ability
Vet 2
-25% recharge time of the "Light Artillery Barrage" ability.
+16.7% damage.
+30% accuracy.
+20% ac/de-celeration.
Vet 3
+25% reload speed.
+17.5% rotation speed.
+11.1% range of the "Light Artillery Barrage" ability
The SU-76 Veterancy doesn't offer it anything useful that allows it to scale into the end game. It is all over the place with a bunch of different random things that it doesn't really need. Before any buff or nerf the Vet is really in need of a rework/overhaul. The Unit needs additional penetration/sight through vet rather than accuracy (vehicle target sizes are rather large and it rarely misses even without Vet so its wasted here)
Also the improvements to the units acceleration/rotation via vet should be made baseline as it is a very cumbersome unit to work with.
Second the Unit really should have switchable Ammo - HE Ammo with similar strength to the USF M8 Scott auto fire (with 35-40 range not 60) would allow it to support better. With a bigger price tag (say 10 more fuel) it could be an additional choice over the T-34.
The unit does get more penetration via "first strike bonus".
The vet bonuses are quite good for both auto fire and barrage and mobility.
Posts: 5279
The unit per se is "fine"
The t-70 is an anti everything tank short of medium tanks, 444 and puma that obliterates infantry squads and it's insanely more popular, Zis is the best at gun in game and the t-34 can be easily accessed after tier 4, and on top of that Guards can soft cou ter light vehicles pushes, so the su-76m has no place among all the much better and safer options.
It should actually be nerfed to 50 range and lower penetration and have a 10 fuel cost reduction so it can be used as emergency AT vehicle
Nothing says emergency AT like a 400hp 50 range 120 damage casemate that might bounce the enemy tank...
A Puma without the smoke, mobility, turret or stun ability would DEFINITELY be WAY more attractive than it is now....
Posts: 394
If you are using SU-76 it means you are being outplayed and couldn't afford T4 SU-85 beast TD, because the enemy has prevented you from obtaining the necessary resources to supply your Army. In that case, well played to them as Soviet is the strongest faction in the game rn.
Posts: 348
I feel like you need t70 in 1v1, but everything else su76 does great
Posts: 786 | Subs: 1
The unit does get more penetration via "first strike bonus".
The vet bonuses are quite good for both auto fire and barrage and mobility.
what a joke, the only good thing about the SU, the mobility, is directly countered by the fact you gotta stand still in 1 spot, for one penetrating hit, that doesn't pass 120 damage, due to the vet ability
Posts: 599
Shit I did more damage to the enemy p4 then the stug E, wierdest shit I ever saw. Stug E was bouncing hits and 80 damage means a unit that requires an expensive building is outperformed by a unit that doesn't need it.
Posts: 732
Posts: 213
Similar situation with the stug (and ostwind). Panther and atgun are easily available and not too far away (compared to okw with puma, which arrives way before t4 units and has a unreliable atgun). While 222 and P4 offer solid shock value.
I can see su76 working in a heavy penal build. But even then you can just go for t4, which is safer and more reliable. I rather remove the barrage, increase the fuel cost slightly and buff this unit into a decent midgame at vehicle with 160 dmg.
Posts: 1954
So the SU-76, I have used this unit extensively since COH 2 launched. My opinion on it is that it is not a bad unit for its timing but it doesn't scale well or offer anything of value late game that isn't better spent on other things. It has no real role nor does it offer any meaningful support.
First Veterancy :
Vet 1
Unlocks the "Tank Hunter Camouflage" ability
Vet 2
-25% recharge time of the "Light Artillery Barrage" ability.
+16.7% damage.
+30% accuracy.
+20% ac/de-celeration.
Vet 3
+25% reload speed.
+17.5% rotation speed.
+11.1% range of the "Light Artillery Barrage" ability
The SU-76 Veterancy doesn't offer it anything useful that allows it to scale into the end game. It is all over the place with a bunch of different random things that it doesn't really need. Before any buff or nerf the Vet is really in need of a rework/overhaul. The Unit needs additional penetration/sight through vet rather than accuracy (vehicle target sizes are rather large and it rarely misses even without Vet so its wasted here)
Also the improvements to the units acceleration/rotation via vet should be made baseline as it is a very cumbersome unit to work with.
Second the Unit really should have switchable Ammo - HE Ammo with similar strength to the USF M8 Scott auto fire (with 35-40 range not 60) would allow it to support better. With a bigger price tag (say 10 more fuel) it could be an additional choice over the T-34.
Thanks for posting the veterancy. One of the things that sticks out is the +16.7% damage. I didn't realize it got any buff. Due to the way that most tanks have some multiple of 160, the 16.7% improvement doesn't really provide a benefit. Increasing it to 33% like the Puma has would help it a bit. A penetration bonus would also be helpful.
Posts: 13496 | Subs: 1
Thanks for posting the veterancy. One of the things that sticks out is the +16.7% damage. I didn't realize it got any buff. Due to the way that most tanks have some multiple of 160, the 16.7% improvement doesn't really provide a benefit. Increasing it to 33% like the Puma has would help it a bit. A penetration bonus would also be helpful.
That is simply incorrect.
Apart from doing more damage in AT the bonus applies to barrage also increasing the kill radius.
Posts: 1289
That is simply incorrect.
Apart from doing more damage in AT the bonus applies to barrage also increasing the kill radius.
He is mostly correct. The kill radius only aplies the the barrage unless i am wrong. Wich is a activated ability not its main gun.
The su76 is underwelming esp at vet 0 as a td for countering medium armour and up. The barrage is nice but is a secondary role and less powerfull then the zis barrage.
So yes it is a benifit but not by much imo.
Posts: 3114 | Subs: 2
He is mostly correct. The kill radius only aplies the the barrage unless i am wrong. Wich is a activated ability not its main gun.
The su76 is underwelming esp at vet 0 as a td for countering medium armour and up. The barrage is nice but is a secondary role and less powerfull then the zis barrage.
So yes it is a benifit but not by much imo.
The OHK radius is increased by increasing the damage. It technically also applies for the normal gun, but for AT specialists this is negligible. The SU76 barrage at vet2 gets an OHK radius of 0,96 compared to 0 at vet0.
For the stats and cost, the SU76 is actually decent. In my opinion it is the same issue as discussed in other threads before: For its T3 timing, it does not fit the faction. Soviets need an AI specialist to counter their infantry weakness in the mid game. In the late game, they just have better options than the SU76.
The only point where I can see it used is therefore a last ditch effort to not be overrun if you lag behind in the game or potentially an Ostheer player spamming T3 units. But the last one you will only encounter after already having invested into T4, so you'll usually stick to T4 units as well.
Posts: 1289
The OHK radius is increased by increasing the damage. It technically also applies for the normal gun, but for AT specialists this is negligible. The SU76 barrage at vet2 gets an OHK radius of 0,96 compared to 0 at vet0.
For the stats and cost, the SU76 is actually decent. In my opinion it is the same issue as discussed in other threads before: For its T3 timing, it does not fit the faction. Soviets need an AI specialist to counter their infantry weakness in the mid game. In the late game, they just have better options than the SU76.
The only point where I can see it used is therefore a last ditch effort to not be overrun if you lag behind in the game or potentially an Ostheer player spamming T3 units. But the last one you will only encounter after already having invested into T4, so you'll usually stick to T4 units as well.
Yeah if the su76 arrived earlier you when there are actual lights still on the field it would be an absolutly fine unit. Cus soviets dont only have a inf weakness mid game, they also are not very strong vs light vehicles early on. Both make the mid game harder for soviets imo. Both ost and okw have fast and strong lights with smoke in most cases.
If t3 is split and su76 and m5 arrive earlier it would give soviets a choice instead of always go t70. Not that this will happen but i can hope it will someday.
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