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SU-76 buff?

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SU-76
Option Distribution Votes
32%
49%
19%
Total votes: 68
Vote VOTE! Vote ABSTAIN
18 Jul 2021, 03:24 AM
#1
avatar of Katukov

Posts: 786 | Subs: 1

One can have many complaints about the devs being completely...silly, when it comes to balance, but..

The unit is useless.
There is NO redeeming factor to the SU-76, it is completely useless. There is no other Soviet non-doc unit in the game that is so trash, not even the maxim.

Literally never saw anyone but myself make the SU-76 (and another friend of mine, but i used them the most, by far). Legitimately, what purpose is it for? it comes too late to deal with light armor, it cant fight actual armor. It probably cant even 2 shot light vehicles due to lesser damage, but i didn't check. The barrage seems nice, but infantry steps aside and team weapons move or retreat. except that the long cooldown and 35 muni cost literally butcher all your muni reserve and leave you with long periods of no AI, since you have stupidly made this thing instead of a T-70, so you gotta spam the ability to justify NOT having a T-70
It does less damage than the ZIS-3, but is the SAME cannon. The vet 1 ability exists, but i literally never, ever used it, i have no use for it in any situation

What purpose does this tank currently have in the game? it is inferior to the static AT gun at t2 and inferior to the SU-85. It should have a reduced (or even free) barrage cost, have it's gun have the ZIS-3 damage, or compensate with more penetration, etc. You could even go ahead and give it the M-42 anti-infantry shells with sherman type of ammo switch. Replacing the barrage though, obviously.

either it has to get a viable infantry deterrent (But not killer, the T-70 is for that), acting like an SPG on top of current AT capabilities, or it should become a cheap, but spammable TD with devastating capabilities on mass (stug carbon copy). The devs had shown attempts to get out-of-meta units a helping hand, might as well try.


EDIT OF THE POST: I have witnessed some usage of the SU-76M in streams and in team games, despite the forum opinion, I find that the point of my post is unchanged - the tank is underwhelming, it comes too late to counter 222s, gets destroyed by p4s and stugs, grenadiers can engine damage it at full health and a shrek squad almost kills it. The only benefit it has is the t4 delay, giving axis more time to get actual tanks out
18 Jul 2021, 06:51 AM
#2
avatar of NaOCl

Posts: 378

Its not useless, would be op if it was the same pen as zis-3, maybe give it ability to increase pen temporarily against armoured targets, tied to vet or muni cost or both?
18 Jul 2021, 06:55 AM
#3
avatar of mr.matrix300

Posts: 518

How do people think that Su 76 is useless? I use it almost every game in 3 v 3
18 Jul 2021, 06:56 AM
#4
avatar of Mr Carmine

Posts: 1289

Imo its bad because it:

Comes out to late for what its supposed to counter.
Has low armour.
Has target size 20 (wich is the same as the stug and puma has 18)
Has low damage/dps.
Doesnt have that much better mobility for its fragility.
No turret to offset its fragility or low pen/damage

Its only 2 saving graces are:
It has 60 range.
It can barrage.
18 Jul 2021, 17:38 PM
#5
avatar of Ashmole

Posts: 61

I only build it if I'm behind on fuel in order to keep panzer ivs away. It does OK against the Ost panzer iv, but it's not worth the fuel otherwise. IMO it should be either made cheaper, given some sort of special AT ability like armor piercing rounds, or the barrage should be made free again.
18 Jul 2021, 18:11 PM
#6
avatar of Grumpy

Posts: 1958

How do people think that Su 76 is useless? I use it almost every game in 3 v 3


I see it in 1's, 2's and 3's but usually not in 4's. I get them when I'm badly behind in fuel and would have to wait too long to get an Su85.

They were OP several years ago. I'd see packs of 4-5 of them. The people that would do that also barraged the shit out of everything. It wasn't fun to play against. I think the barrage was either free or really cheap.

In it's current state, it should get a buff to 160 damage at some level of vet. I think even the Puma gets 160 at vet, and it's a lot more versatile.
18 Jul 2021, 18:22 PM
#7
avatar of Alphrum

Posts: 808

it would be nice to see both su76 and stug III get some love, both these tanks drop off on in the late game too easily
18 Jul 2021, 18:38 PM
#8
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post18 Jul 2021, 18:22 PMAlphrum
it would be nice to see both su76 and stug III get some love, both these tanks drop off on in the late game too easily


It'd be nice if the Stug got to 60 range at Vet 3. That would open up more commander picks instead of always thinking you have to get an Elephant or be pushed around by Jacksons.
18 Jul 2021, 19:20 PM
#9
avatar of Katukov

Posts: 786 | Subs: 1

jump backJump back to quoted post18 Jul 2021, 18:11 PMGrumpy


I see it in 1's, 2's and 3's but usually not in 4's. I get them when I'm badly behind in fuel and would have to wait too long to get an Su85.

They were OP several years ago. I'd see packs of 4-5 of them. The people that would do that also barraged the shit out of everything. It wasn't fun to play against. I think the barrage was either free or really cheap.

In it's current state, it should get a buff to 160 damage at some level of vet. I think even the Puma gets 160 at vet, and it's a lot more versatile.

yes, this is true, but rarely anybody makes them now. Its much more profitable to rush t4 or go t-70 than to get it. I would honestly tell the devs to either go hardline competitive and buff it with damage at vet, or go with hardcore drugs and give the SU-76 a kv2-lite siege mode, where the tank becomes immobile, but fires HE shells in it's firing cone. That's basically completely fitting for the theme of the SU-76 as well
18 Jul 2021, 19:56 PM
#10
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post18 Jul 2021, 19:20 PMKatukov

yes, this is true, but rarely anybody makes them now. Its much more profitable to rush t4 or go t-70 than to get it. I would honestly tell the devs to either go hardline competitive and buff it with damage at vet, or go with hardcore drugs and give the SU-76 a kv2-lite siege mode, where the tank becomes immobile, but fires HE shells in it's firing cone. That's basically completely fitting for the theme of the SU-76 as well


I like that idea. It's how the unit was used during WWII. I wouldn't want it to autofire though, because 2-3 of them combined with ZIS's or even lowly PTRS penals would be really hard to play against.
19 Jul 2021, 02:33 AM
#11
avatar of y3ivan

Posts: 157

SU76 is not too bad for an AT. It can counter any axis armor, until the super heavy arrives. Even that SU76 vet3 can do moderately well against king tiger.

SU76 pros:
fast reload 3-4 sec
60 range
good mobility


the problem with this version of SU76 is role as a dedicated AT for 280MP and 75 fuel (8 pop) when i can get a Zis gun that served the same role and better investment in the long game.

the only suggested buff, would be returning its role as an assualt gun. then come another issue. it may perform better than T34/76.

19 Jul 2021, 04:47 AM
#12
avatar of thedarkarmadillo

Posts: 5279

I'd just give it an upgrade when t4 is built that bumps its gun up to zis levels AT A COST PER UNIT and maybe slap another 80hp onto it. Call it the su76 (yea the model in game is already the M variant but I won't tell if you don't)

I also always thought it would be fun to tune it so that it has no/low rear armour so that infantry that get behind it can decrew it.
19 Jul 2021, 13:24 PM
#13
avatar of BetterDead ThanRed

Posts: 219

Su-76 is fine, its just caught between T-70 and T4.

But it would be nice if it had a mortar mode, needing to deploy, where it autofires, but at a lower level than your standard mortar team.
19 Jul 2021, 14:20 PM
#14
avatar of Leo251

Posts: 311

Cmon, the unit is just fine. The barrage ability is OP and has the same pen as the STUG, but with 10 more range.

19 Jul 2021, 15:08 PM
#15
avatar of jagd wölfe

Posts: 1660

The unit per se is "fine"
The t-70 is an anti everything tank short of medium tanks, 444 and puma that obliterates infantry squads and it's insanely more popular, Zis is the best at gun in game and the t-34 can be easily accessed after tier 4, and on top of that Guards can soft cou ter light vehicles pushes, so the su-76m has no place among all the much better and safer options.
It should actually be nerfed to 50 range and lower penetration and have a 10 fuel cost reduction so it can be used as emergency AT vehicle
19 Jul 2021, 16:40 PM
#16
avatar of rumartinez89

Posts: 602

How about ammo toggle like Sherman?
HE rounds can have reduced range like 40 and remove barrage.
19 Jul 2021, 17:02 PM
#17
avatar of Mr Carmine

Posts: 1289

How about ammo toggle like Sherman?
HE rounds can have reduced range like 40 and remove barrage.


Its already really fragile. Having to expose its self to at more then now is overdoing it.

It needs a timing buff more then anything else. It misses the timing of lights imo.

The flaktrack 222 flametrack have good window vs soviets because the su76 competes with the t70. And the zis cant be everywhere. Both t70 and su76 come a tiny bit before the first mediums.

Su76 is more a light vehicle destroyer then a medium td. Its damage is low and it can only pen the <vet 1 ost p4 or anything below effeciently. so why would you ever build it when its moment to shine has already past?

19 Jul 2021, 17:09 PM
#18
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post19 Jul 2021, 14:20 PMLeo251
Cmon, the unit is just fine. The barrage ability is OP and has the same pen as the STUG, but with 10 more range.



The stug has a bit more pen. Does more damage per shot. Is more durable and can stun. And share in ptact with doctrines.

It can also pen every stock allied vehicle 100% except comets and chruchills. The su76 can only 100 % pen up to the vet 1 ost p4. While it also does less damage per shot.

And please why is the barrage op? Just because it can do damage or force a tw to move from 60 range are bad ones.
19 Jul 2021, 17:34 PM
#19
avatar of Katukov

Posts: 786 | Subs: 1

jump backJump back to quoted post19 Jul 2021, 14:20 PMLeo251
Cmon, the unit is just fine. The barrage ability is OP and has the same pen as the STUG, but with 10 more range.


it has both inferior damage AND penetration compared to a stug. Barrage ability op? says who? Maybe if you let your infantry blobs to play volleyball with the grenades.


The unit per se is "fine"
The t-70 is an anti everything tank short of medium tanks, 444 and puma that obliterates infantry squads and it's insanely more popular, Zis is the best at gun in game and the t-34 can be easily accessed after tier 4, and on top of that Guards can soft cou ter light vehicles pushes, so the su-76m has no place among all the much better and safer options.
It should actually be nerfed to 50 range and lower penetration and have a 10 fuel cost reduction so it can be used as emergency AT vehicle


The SU-76 lacks firepower to be a tank destroyer, and is useless against infantry (the barrage is overrated, its long cooldown makes it harmless every minute or so). Its outclassed by both the static AT gun and the SU-85, the latter of which is fine. It even struggles to kill light vehicles at times, due to it being a casemate with mediocre tracking.

the suggestion to nerf it is completely stupid, unless it gets pin point perfect on-the-move accuracy, it would be even more useless than it is now. They should simply keep the current stats and buff it's anti infantry (SPG ability), or make it a good pocket TD (stug)
19 Jul 2021, 17:39 PM
#20
avatar of KtheZ

Posts: 14

Shouldn't this poll be more than "its bad or its fine" and include other opinions like "it's good"?

Not that I think the unit is good at all but I think the legitimacy of your OP and poll lowers because of this. Nobody can disagree with you
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
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01 Apr 2025, 20:34 PM
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01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
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01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
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16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
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03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
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