Login

russian armor

RK 43

PAGES (7)down
4 May 2021, 16:03 PM
#21
avatar of MarkedRaptor

Posts: 320

The 57mm is great when it comes out, but falls off later because the other AT guns (ignore reket) get very good veterancy that make them fire faster and hit harder. As Leith says, it's great as axis against usf because their armor is paper. I was thinking this the other day when I used a Pershing that the Pershing actually isn't that bad, but Axis AT weaponry is so good that it deters it better then say, a 57mm against a panther.

About the Reket, I don't like it simply because it promotes bad play with the ability to fallback. So it just further encourages OKW players to blob and when things go south hit fallback on everything. I think it'd be far better to just get a standard AT gun anyway since the Reket misses so much.
4 May 2021, 16:12 PM
#22
avatar of leithianz

Posts: 472

I was thinking this the other day when I used a Pershing that the Pershing actually isn't that bad, but Axis AT weaponry is so good that it deters it better then say, a 57mm against a panther. .


Pershing do have good AI dmg, but its armor(270) is actually less than vet2 panther.
Too sad... it needs to have at least 300 (same as tiger) IMO...
4 May 2021, 16:19 PM
#23
avatar of Descolata

Posts: 486

The Reketen is both a bad AT gun and a good Schreck squad, not a proper AT gun. As such, it has all the same problems of Schreck squads when used in that fashion. A-move into allied armor, retreat away after snapping the shot. It comes with all the bleed issues of Schreck squads too, high RA and sometimes just eats a tank shell. Its not uncommon to see 2-3 blobed Raketens.

Kinda makes sense, as the Reketen literally launches Schreck rockets.
4 May 2021, 16:25 PM
#24
avatar of MarkedRaptor

Posts: 320



Pershing do have good AI dmg, but its armor(270) is actually less than vet2 panther.
Too sad... it needs to have at least 300 (same as tiger) IMO...


all panther veterancy is useful, Pershing veterancy is a sign that they don't know what they want it to do. Like hell I'd ever drive it into a Pak line with fausts to "grenade throw". Oh wow it accelerates 30% faster? That'll help out breaching the line with the armor it doesn't have.

Vet 3 is great it ups its dps. Other then that yea it's basically a Tiger tank with it's lethality.
4 May 2021, 18:59 PM
#25
avatar of pvtgooner

Posts: 359


Stupid question, why do people think pak 40 is best ATG?? I mean isn't USF m1 57mm better???


No, thats what axis fan boys say to keep everyones eyes off the Pak40.

The pak40 is a beautiful, long, sexy strong boi that can stun and penetrate basically everything on the field. The 57mm needs munitions to make it useable and i HATE the design of making units have to pay munitions everytime the unit needs to actually do its job. The muni dump 2x 57mm makes over the course of a game is insane.
4 May 2021, 19:02 PM
#26
avatar of jagd wölfe

Posts: 1660



No, thats what axis fan boys say to keep everyones eyes off the Pak40.

The pak40 is a beautiful, long, sexy strong boi that can stun and penetrate basically everything on the field. The 57mm needs munitions to make it useable and i HATE the design of making units have to pay munitions everytime the unit needs to actually do its job. The muni dump 2x 57mm makes over the course of a game is insane.

The Pak40 has the same penetration of the Pounder and about the same as the Zis
You don't need to spend munitions with anything but heavy tanks to use hvap. In a meta where medium tanks are far more frequent, spending 30 munition for when an heavy tank happens to show up by late game is far from expensive, especially with how good the 57mm becomes.
4 May 2021, 19:07 PM
#27
avatar of Descolata

Posts: 486


The Pak40 has the same penetration of the Pounder and about the same as the Zis
You don't need to spend munitions with anything but heavy tanks to use hvap. In a meta where medium tanks are far more frequent, spending 30 munition for when an heavy tank happens to show up by late game is far from expensive, especially with how good the 57mm becomes.


The kicker is Axis armor is normally much higher than Allied, so the Pak (which the 6lber was cloned from) doesn't bounce, while allied AT does. Its a great consistent tank slayer. The stun is basically Tulip rockets with a super long activation time, pretty good icing on the cake.
5 May 2021, 01:48 AM
#28
avatar of leithianz

Posts: 472


The Pak40 has the same penetration of the Pounder and about the same as the Zis


With incredible skill that stuns enemy tank. And don't forget that almost all (except for some heavy tank from Soviet) allies tank armor is lower than axis. Even churchil(240) has only 6 higher than p4(234).


You don't need to spend munitions with anything but heavy tanks to use hvap.


As I've mentioned earlier, 57 only has 55% chance of penetrating even p4. 45% to panther. I don't know about you, but I'd not be happy with 55% chance of dealing dmg. with AT.
5 May 2021, 02:36 AM
#29
avatar of Grumpy

Posts: 1958

I don't think the RAK is as bad as some people make it out to be. I notice it being too slow to fire sometimes but it's only a little worse that other AT guns. I'm not a big fan of the retreat. I'd much rather have a reverse with it (or wish I could just get a Pak 40 instead).

The 57 is okay in 2v2 or less, and maybe some 3v3 maps. They end up decrewed in 4's so much that they're nearly useless, plus they turn into huge ammo sinks. If you're not floating ammo, they're not very good. There's a reason why you see ranger/zook blobs in 4v4's. The worst thing about the 57 is that if you lose it to an Axis player, the thing becomes godly because they don't have to use the ammo to pen tanks, and the rate of fire makes it terrible to play against as USF.

I'm not sure why this thread got started. The Pak 40, ZIS, and 6 pounder are all clearly better.
5 May 2021, 03:58 AM
#30
avatar of Descolata

Posts: 486

jump backJump back to quoted post5 May 2021, 02:36 AMGrumpy
Snip
The reason for rage is a 3 rak blob is effectively a schreck blob. Pop a shot, try for 2, then retreat at the first sight of pain. Its not necessary good, just incredibly aggravating.

Its not a great AT gun.
5 May 2021, 04:51 AM
#31
avatar of thedarkarmadillo

Posts: 5279

The 57 is fantastic for its price.
Look at it this way:
Say you had grens. 240mp squad that ain't shit compared to 280mp squads. No imagine they had an ability called "meth chocolate" that made em into obers for a while.
You then have all the advantages of cheap grens, but the ferocity of obers when you need it.
As is the 57mm
Its 50mp cheaper than other at guns, but with only 30 mu when you need it it will shot faster, further and with more pen.

Alternatively double AT gun-often regarded as the fuck you of choice for fighting tanks. For many, it will set you back 640mp. For USF it'll only cost you 540mp and for the cost of a BAR you will have the best chance of any faction for securing that kill! You will out range, or pen and out reload the competition! While saving 100mp to put towards your already powerful infantry game.

This is the way MORE things should be, performance spikes at the cost of economy make for far more dynamic play. It's really too bad that weapon upgrades are as they are - specifically designed to suck as much dynamic out of the game ass possible...
MMX
5 May 2021, 08:32 AM
#32
avatar of MMX

Posts: 999 | Subs: 1

The 57 is fantastic for its price.
Look at it this way:
Say you had grens. 240mp squad that ain't shit compared to 280mp squads. No imagine they had an ability called "meth chocolate" that made em into obers for a while.
You then have all the advantages of cheap grens, but the ferocity of obers when you need it.
As is the 57mm
Its 50mp cheaper than other at guns, but with only 30 mu when you need it it will shot faster, further and with more pen.

Alternatively double AT gun-often regarded as the fuck you of choice for fighting tanks. For many, it will set you back 640mp. For USF it'll only cost you 540mp and for the cost of a BAR you will have the best chance of any faction for securing that kill! You will out range, or pen and out reload the competition! While saving 100mp to put towards your already powerful infantry game.

This is the way MORE things should be, performance spikes at the cost of economy make for far more dynamic play. It's really too bad that weapon upgrades are as they are - specifically designed to suck as much dynamic out of the game ass possible...


though i agree in principle, the price you pay is quite a bit higher if you want to make use of both the higher pen and greater range/sight at the same time. that's 60 mun per activation of the take aim + AP sabot combo for one AT gun... and more often than not you'll have two working in tandem, meaning you'll burn through 120 mun in a blink of an eye. that's pretty significant and only ever sustainable if you forgo other mun-heavy abilities or weapon upgrades.
5 May 2021, 08:50 AM
#33
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2

The 57 is fantastic for its price.
Look at it this way:
Say you had grens. 240mp squad that ain't shit compared to 280mp squads. No imagine they had an ability called "meth chocolate" that made em into obers for a while.
You then have all the advantages of cheap grens, but the ferocity of obers when you need it.
As is the 57mm
Its 50mp cheaper than other at guns, but with only 30 mu when you need it it will shot faster, further and with more pen.

Alternatively double AT gun-often regarded as the fuck you of choice for fighting tanks. For many, it will set you back 640mp. For USF it'll only cost you 540mp and for the cost of a BAR you will have the best chance of any faction for securing that kill! You will out range, or pen and out reload the competition! While saving 100mp to put towards your already powerful infantry game.

This is the way MORE things should be, performance spikes at the cost of economy make for far more dynamic play. It's really too bad that weapon upgrades are as they are - specifically designed to suck as much dynamic out of the game ass possible...

The 57mm is an ATG that is 50 MP cheaper and needs at least 30 mun to perform slightly better to similar at best compared to other ATGs. It is not that bad, but 30 mun times however often you use it is not necessarily worth the 50 MP. And the higher ROF is lost at veterancy compared to other ATGs, often already at vet2. At this point you basically pay mun to get the same ATG as the other factions (with a tiny bit more pen if you pay the mun and way less pen if you don't).
The resource argument works in reverse too. For only 100 MP that I need to invest more I can get reliable AT from the very first shot and save the mun for mines, grenades, offmaps etc.

I am not saying the 57mm is a bad ATG, but the plus sides it has certainly has a lot of downsides as well.

i agree with your last part though, in the case of ATGs this would require a complete rework of how deadly tanks are. With the current effectiveness of them, ATGs must counter them quickly and reliably.
5 May 2021, 08:55 AM
#34
avatar of jagd wölfe

Posts: 1660

No imagine they had an ability called "meth chocolate" that made em into obers for a while.

Kek
5 May 2021, 10:17 AM
#35
avatar of Esxile

Posts: 3602 | Subs: 1


Its 50mp cheaper than other at guns, but with only 30 mu when you need it it will shot faster, further and with more pen.


Too bad that's a wrong assessment rending all your comparaison ridiculously stupid.


Anyway, M1 is trash the moment you realize that even dumping 30 or 60 munition it still bounce regularly on panthers and higher armored units.

M1 is the atgun you don't want but there nothing else available unless dumping 150 munition on rangers or waiting for the 145fuel jackson.
5 May 2021, 12:20 PM
#36
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post5 May 2021, 10:17 AMEsxile


Too bad that's a wrong assessment rending all your comparaison ridiculously stupid.


Anyway, M1 is trash the moment you realize that even dumping 30 or 60 munition it still bounce regularly on panthers and higher armored units.

M1 is the atgun you don't want but there nothing else available unless dumping 150 munition on rangers or waiting for the 145fuel jackson.


What is this non-sense?
5 May 2021, 12:26 PM
#37
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post5 May 2021, 10:17 AMEsxile


Anyway, M1 is trash the moment you realize that even dumping 30 or 60 munition it still bounce regularly on panthers and higher armored units.

M1 is the atgun you don't want but there nothing else available unless dumping 150 munition on rangers or waiting for the 145fuel jackson.

What??
It has the highest penetration of any AT unit, competes straight with Jackson and Firefly
5 May 2021, 12:44 PM
#38
avatar of Katitof

Posts: 17914 | Subs: 8


What??
It has the highest penetration of any AT unit, competes straight with Jackson and Firefly

And all you have to do is constantly pump muni into it on a muni starved faction that needs 120 muni pers squad!
5 May 2021, 12:53 PM
#39
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2


What??
It has the highest penetration of any AT unit, competes straight with Jackson and Firefly

To be fair though, the HVAP rounds give you about 3% better chance to penetrate a Panther/Brummbar than an equivalently vetted 6 pounder and about 6% compared to a ZiS. It's better, but overall not THAT much. Especially if you consider that a first shot might often be wasted during an enemy attack because the rounds are not popped yet and that without them you have a way way worse chance.

Again, at vet, the vanilla 57mm performs decently worse than other ATGs and about similar with HVAP rounds. Without vet, it performs worse without and better with HVAP.
5 May 2021, 12:59 PM
#40
avatar of Esxile

Posts: 3602 | Subs: 1

Highest penetration vs highest armor does already mean shit as argumentation.
Now highest penetration requiring 30 munitions each minute vs highest armor that still bounce regularly means trash. You spend 30 minutions for nothing.

M1 Atgun is great only vs USF because you don't need to worry about penetration. Once you have to fight OKW pz4 level of armor and bigger cats, your atgun is just a trash unit that requires you to dump 30 munitions in it to still see it not penetrating 1 shot every 3.
PAGES (7)down
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

Livestreams

United Kingdom 130
United States 13
Russian Federation 5
Germany 1
United States 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

348 users are online: 348 guests
0 post in the last 24h
3 posts in the last week
51 posts in the last month
Registered members: 53588
Welcome our newest member, Strib236
Most online: 2043 users on 29 Oct 2023, 01:04 AM