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Commander Update Beta 2021 - Ostheer Feedback

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1 Apr 2021, 16:05 PM
#41
avatar of LMAO

Posts: 163

Ost P4J vet also never got fixed.

It vets faster than a stock P4.

cuz its more accurate? lol
1 Apr 2021, 16:13 PM
#42
avatar of ZeroZeroNi

Posts: 1563


In the context of OST.
I have SPECIFICALLY mentioned OST because this is OST feedback about OST faction.
OKW could NOT be any more irrelevant to what OST has.
OKW, may it be a massive mind blown moment, is a COMPLETELY DIFFERENT faction with COMPLETELY DIFFERENT units behind that panther, making it COMPLETELY DIFFERENT dynamic then that of OST.

Was I clear enough, or should I get a sheet of paper and crayons and we'll try again?

Aha.. really do tell how faction changes the dynamics of your answer? I am very eager to listen.
1 Apr 2021, 16:31 PM
#43
avatar of Flyingsmonster

Posts: 155

So we're removing IL-2 attacks from 2 commanders, replacing it with the shitty IL-2 strafe which can't even do anything it's such a mediocre ability (and IL-2 attacks are similarly mediocre, it can't even wipe an infantry unit that just sits there during the entire duration with the exception of very low health squads)

Yet Ostheer gets to keep the Stuka anti tank skillplanes on 3 commanders, as well as the Stuka strafe which is incredibly powerful on maps like red ball and white ball where it can be called in from the edge of the map in a way that can be essentially unavoidable.

So why is soviet getting punished for their much less powerful skillplanes which only target infantry and basically only force a retreat? Ostheer needs to see changes to its own skillplanes abilities.
1 Apr 2021, 16:36 PM
#44
avatar of Unit G17

Posts: 498

Idea: could the luftwaffe officer be turned to be a bit more combat oriented? I mean right now it's a clone of the artillery officer, but with luftwaffe abilites. My idea would be replacing his 4x mp40 guards with 3x fg42s. Now this would make the squad significantly stronger in combat, so it goes without saying that the diversion ability would be taken away. Would make sense considering that the guards already use fallschirmjaeger models.

Also, minor consitency concern: the jaeger command squad is pretty much a 5 men grenadier squad with the G43 upgrade, so, shouldn't their rifle nade also be replaced with a stick nade instead?

Btw, I really like that ostheer got updated with several new repair options.
1 Apr 2021, 16:54 PM
#45
avatar of Katitof

Posts: 17914 | Subs: 8


Aha.. really do tell how faction changes the dynamics of your answer? I am very eager to listen.

If you can't tell the massive differences between the factions and their tools after playing them, there is nothing I can say that you would understand.
1 Apr 2021, 17:07 PM
#46
avatar of Tiger Baron

Posts: 3145 | Subs: 2

It's going to be interesting to see the new Forward Supply point and Self-repair abilities.

Also the Hulldown sounds more useful now as well.

Just hoping for a unique King Tiger or something for Mobile Defense, fits the theme and would help the doctrine get back to a more practical choice in my opinion.
1 Apr 2021, 17:17 PM
#47
avatar of IntoTheRain

Posts: 179

jump backJump back to quoted post1 Apr 2021, 16:05 PMLMAO

cuz its more accurate? lol


The numbers required to vet are lower. Accuracy is irrelevant.
1 Apr 2021, 17:31 PM
#48
avatar of LMAO

Posts: 163



The numbers required to vet are lower. Accuracy is irrelevant.

first time I see someone complaining about ausf j. lol
1 Apr 2021, 17:47 PM
#49
avatar of VonManteuffel

Posts: 97

Nice patch all in all. I am really looking forward to it!

Luftwaffe Supply seems like a meme commander... it's way too ammo dependent and redundant (Why Napalm and bombs when already having a Napalm run?!?). And I don't understand, why Luftwaffe Offizier comes at 2 CPs and can call in Stuka Strafe run (60 ammo) while this is a ability on its own at 6 CP fur CLose Air Support Commander?!? And on top of that, supply drop is crap, same for Ottruppen commander. How many PaKs and Mg 34s are you gonna call in? This ability gets used 1(!) single time. Thats useless... Change it to a Soviet equivalent that brings some fuel for ammo into base but can be shot by AA.

German Mechanized is absolutely underwhelimg. Nothing for lategame and nothing with high impact. My suggestion: Switch SdkFz 250 with a Mortar HT (like the description already says for years^^) and switch Smoke Run with the new cheaper MG loiter from Assault Support Doctrine. The Mortar HT can do smoke barrages therefore is no need for smoke bombs. And the loiter can easily suppress enemy infantry engagements which gives this Doctrine some offense and defense power. This would perfectly synergize with the Mechanzied theme.
1 Apr 2021, 18:06 PM
#50
avatar of Tiger Baron

Posts: 3145 | Subs: 2

Also some more ideas for Ostheer from Widerstreit, especially concerning Hulldown and possibly some new unique Trenches for Osttruppen maybe that can also act as tank ditches that slow down vehicles:





And there's also a remove ability in another video for the trenches of course.

Very unique and practical in my opinion, fits Osttruppen's theme of being defensive focused infantry and brings in a new gameplay element with the slowing down of vehicles as well.
1 Apr 2021, 18:41 PM
#51
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post1 Apr 2021, 14:43 PMMMX


lol what? that thing is easily one of the best medium tanks in the game... high armor, great ai and adequate at to fight most allied tanks head on.

You are missing the point. How good PzIV J is has to with balance of the unit and it did not claim it was bad, what it bring to the table has to do weather it is worth having a commander slot for it.
The question is worth buying over PzIV? Even if it is could it bring more to the table so people have more reason to build it?

If you compare PzIV and PzIV J at vet 3 the first one is slightly more mobile and has better rear armor(!!!) and the later have better scatter values that basically make better vs infatry.

The unit can be designed to bring much more to the table.

jump backJump back to quoted post1 Apr 2021, 14:43 PMMMX

if you want to engage heavies then a panther is obviously the better choice, but for anything else the pziv j is the best ostheer has to offer.

If one want to engage Super heavies Panther should be the choice but Panther is not very cost efficient vs heavies like KV-1, Churchill...

Designing the PzIV J like 76mm Sherman with higher penetration values and lower AI would create a unit that would have a more specialized role.
1 Apr 2021, 20:15 PM
#52
avatar of Vipper

Posts: 13496 | Subs: 1

Luftwaffe Supply Doctrine

Air Dropped Medical Supplies
The ability is good but not very player friendly. One drops 3 supplies and has no means of moving them to another a place. The ability need some extra depth.

Possible solution:
Mechanism remains the same for most units but when pioneer and grenadiers picks them up they do not activate.
Instead they temporarily replace their stock medic kit and can be activated on player demand.
and/or
item can be loaded and stored and transported in half tracks and then drop by them.

Air Resupply Drop

Supply Drop Zone being by air resupply drop look to me more like nerf a neutral change at best.

HMG-34 is pointless imo since the superior HMG-42 is available from HQ and the ATG (although allows skipping T2 building) one run the risk of being caught off guard. And the ability is rather pricey since one has to stockpile the manpower and then use even more manpower to man these weapons.

The changes also make the commander share 2 abilities with osttruppen commander which at least has access to os and can probably spare the manpower and theoretically man the weapons with Ostruppen (although with the latest changes even that is not a great idea).

My suggestion about Air Resupply Drop would be replace the HMG with mortar or remove second weapon, possibly replace the Pak with RW for flavor, (reduce the fuel/munition if you have) to but lower price and CP of package.

Luftwaffe Field Officer
Although I like the addition imo the officer would much better suited for CAS since it could easily replace more commander slots at that commander.

In addition it feel make the commander basically overlap with OS while imo being weaker. If find the barrage and Victor barrage to be stronger on the artillery commander.

Since the unit seem to have longer range to its ability and it more of support unit, I would suggest to replace the MP-40 with K98 creating a unit that would fight in the distance. An MP-40 or G43 could replace the luger with vet (or FG-42 on semi auto).

In addition the strafe seem to me to take too long and not be very effective (at frist glance it looked weaker than Airbourne Guards version) . One could consider moving the incendiary barrage here or some sort of call in planes that work similar to the "hold the line" typhoons .

Incendiary Bombing Run
The ability seem still to be lacking compared to its cousin the incendiary barrage (that is a death sentence to ATG and should be toned down a bit to allow ATG to move).

Heavy Bombing Run (new)
Although new abilities are cool this one seem rather odd. Why should a commander that already have an incendiary barrage get a second one? Is it a good idea to allow a powerful off map to a commander with access reckon planes?

Maybe the solution lies in changing the ability into massive area denial tool with planes dropping lesser bomb but for bigger duration.

In sort I am not sure I would pick this commander over osttrupen that seems to have better synergy with the abilities.

So as far as the design goes I would suggest, either moving officer or merging medic kit.
The free slot could be occupied by some of the following abilities:
A version of "mark target"
and/or
The introduction of "Arial" the "tower" from Soviet defense commander. The Arial could offer reinforcement/medic kits/some sort off map/vision recon planes/flares...
and/or
A 1-2 "engineer unit" with 5-6 entities designed similar COH1 that can repair and man weapons.
and/or
Some sort of map that utilities the hold the line mechanics of planes
and/or
the 2 CM AA emplacement.
and/or
A SWS AAHT that can set up similar to OKW base (with inferior stat) and possibly pack and move.
1 Apr 2021, 20:55 PM
#53
avatar of Stark

Posts: 626 | Subs: 1


Heavy bombing run is way too expensive. 300 munition for effectively weaker Air Supremancy (250 muni). Less area coverage, takes hell of a lot time to arrive. Saving grase is that it can come from the map corner and cant be shotdown. UKF planes cant be shotdown either (before they drop bombs) and arrive faster. With a pop on the map, but still.


It will be change to 250 ammo. 300 ammo it's a bug.
1 Apr 2021, 20:59 PM
#54
avatar of ZeroZeroNi

Posts: 1563


If you can't tell the massive differences between the factions and their tools after playing them, there is nothing I can say that you would understand.

Don't try to hind your lack of competence. I said explain your answer so do that.
1 Apr 2021, 23:10 PM
#55
avatar of Katitof

Posts: 17914 | Subs: 8


Don't try to hind your lack of competence. I said explain your answer so do that.

I have, you just kept repeating that same line over again. Seems like your record is broken and looping.
2 Apr 2021, 04:08 AM
#56
avatar of mrgame2

Posts: 1794

while the beta hull down encourages more useage.

imo it is fine to keep live version needing infantry build time.
but give it abilities like brace and perhaps scouting mode like UHU

this keeps the flavor and open more options.

The beta hulldown just makes more poppy tanks and similar to soviet kv1 etc
2 Apr 2021, 04:15 AM
#57
avatar of Letzte Bataillon

Posts: 195

So we're removing IL-2 attacks from 2 commanders, replacing it with the shitty IL-2 strafe which can't even do anything it's such a mediocre ability (and IL-2 attacks are similarly mediocre, it can't even wipe an infantry unit that just sits there during the entire duration with the exception of very low health squads)

Yet Ostheer gets to keep the Stuka anti tank skillplanes on 3 commanders, as well as the Stuka strafe which is incredibly powerful on maps like red ball and white ball where it can be called in from the edge of the map in a way that can be essentially unavoidable.

So why is soviet getting punished for their much less powerful skillplanes which only target infantry and basically only force a retreat? Ostheer needs to see changes to its own skillplanes abilities.


The Soviet strafe is already fixed. Read the patch notes and test the beta.

IL-2 Sturmovik Strafing Run
The Advanced Warfare Commander Strafe is being adjusted to provide reliable damage within a target area. Cost has been adjusted to reflect the ability's power, and its potency against soft targets.

Now strafes the target zone rather than units within; deals consistent damage throughout the radius.
Damage from 20 to 5
AOE from 0 to 4; no damage drop-off
Cost from 90 to 110

2 Apr 2021, 05:35 AM
#58
avatar of ZeroZeroNi

Posts: 1563


I have, you just kept repeating that same line over again. Seems like your record is broken and looping.
No you have not. Explain how different faction changes the dynamic of your answer.
2 Apr 2021, 07:48 AM
#59
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2

Riegel mine is still not worth a full commander slot. This mine is already gated behind a vehicle, I think we can safely bundle it with another small ability.
I once suggested the forward observation post, but defense fortifications or breakthrough equipment (buildable by pios) would fit as well.

I am very happy that the Jager Command squad got into a sevond commander (it is one of the best units OST can offer - durable, strong, provides recon but not cheesy), but I am slightly unhappy that of all things the Riegel had to give up one of its two slots. There are many other abilities that occur 3 times and more. If we want diverse commanders, we should swap those high frequency abilities for less frequently used ones, not swap within the lesser used
2 Apr 2021, 08:08 AM
#60
avatar of Vipper

Posts: 13496 | Subs: 1

Riegel mine is still not worth a full commander slot. This mine is already gated behind a vehicle, I think we can safely bundle it with another small ability.
I once suggested the forward observation post, but defense fortifications or breakthrough equipment (buildable by pios) would fit as well.

I am very happy that the Jager Command squad got into a sevond commander (it is one of the best units OST can offer - durable, strong, provides recon but not cheesy), but I am slightly unhappy that of all things the Riegel had to give up one of its two slots. There are many other abilities that occur 3 times and more. If we want diverse commanders, we should swap those high frequency abilities for less frequently used ones, not swap within the lesser used

I agree about the riegiel mine suggestions:
Rename Anti tank training

251 planting time was reduced
rigiel now available to PG also
Paks now can cloak with no first strike bonus

Ability move out of Elefant commander
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
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Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
Today, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
Yesterday, 20:34 PM
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Yesterday, 20:29 PM
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Yesterday, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Yesterday, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Yesterday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM

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