Winter Patch Buglist 2021
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DhSK and .50 cal share the same unit icon. Please revert this back, they used to be unique
The .50 cal used to use the default MG icon, so no unique content has been lost. Since they are both HMGs, I think this change fits.
Posts: 615
The .50 cal used to use the default MG icon, so no unique content has been lost. Since they are both HMGs, I think this change fits.
Whatever the icon was before, it was different than other MGs. So now you cannot tell in the tactical map for example the diff b/w a DhSK and a .50 cal
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Hover over the MG Build Button, the Text reads "Requires: Any Converted Headquarters":
However, if a player Converts the Battlegroup HQ, the MG does not unlock until Battlegroup Upgrade is researched.
Hover over STG or G43 Upgrade Buttons, text reads "Requires: Any Converted Headquarters":
However, if a player Converts the Battlegroup HQ, the Weapons cannot be built until Battlegroup Upgrade is researched.
Hover over the Schwerer Panzer Headquarters Build Button, text reads "Requires: Converted BattleGroup Headquarters or Mechanized Regiment":
However, if a player converts the Battlegroup HQ, the Schwerer cannot be built until Battlegroup Upgrade is researched.
Battlegroup Upgrade does not mention or include Schewerer Headquarters Unlock in the description.
I think this is very confusing, especially for beginners and casual players. Please take this as constructive advice. Thanks for supporting this game and keeping it fresh!
Respectfully.
Posts: 40
soviet maxim's activated ability becomes unusable for a little moment while standing still. After testing, it turns out this occurs whenever one of the infantry models in the squad rotates as a part of their idling behaviour (weapon relocates -> all squad models are facing forward -> after some time, a few soldiers turn to look at the HMG)
Also (possibly intentional) activating the ability only requires the unit to remain stationary, the weapon does not have to be set up AND the ability stays activated even if the unit is moved somewhere else after activation.
Not sure if this ever occured to anyone, but I recall the "exit vechicle" hotkey being under the A key instead of the usual E (on grid hotkeys). In the place where it usually was it got replaced by the passive detection (m3 scout car) or healing (m5 halftrack). When I spawn these units in with the cheatcommands mod now, everything is fine.
Posts: 4474
1)Battlegroup Headquarters
The OKW Battlegroup has been split into two parts. This will allow OKW to have an easier time backteching to medics or indirect-fire if they went Mechanized or for faster access to HMGs. Prices have been adjusted on all upgrade items available in the Battlegroup Headquarters.
the hmg comes after upgrade so it come later, faust too
2)the SU il2 strafe lack a targeting mg like the osther or usf one (u can see it targets and kil models when it pass instead of only the AOE) so it deals very low damage to inf
3) the 0 hp deflection damage bug posted by thighrope https://www.youtube.com/watch?v=DMNeWwgvRrI
4) idk if this si a bug but volks have 80 deflection damage on faust while ostehr have 45
Posts: 960
Additionally, the upgrade is required to deploy the Schwerer HQ (T4), which doesn't appear to be an intended change, and if it is, isn't indicated via the tooltip (also says 'any converted hq'). It's also required to unlock Panzerfausts, which also isn't listed as a change (and isn't explained by the tooltip) - as pointed out by 'Stug Life' above.
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Posts: 4
observer is still broken you cant watch custom games
any news on fixing that?
Posts: 43
any news on fixing that?
sadly no fix for this it really sucks atm to organize tourneys without being able to cast them live
Posts: 36
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Another thing that is rather confusing is that the vehicle "unlock" has a medic icon on it...
It supposed to unlock reinforcement capability. Anyway, i hope it will be adjusted, because current one wasn't the latest version of it.
Posts: 366
It also looks rather stupid but hilarious.
Posts: 240
Happend before the hotfix and on the map road to baku.
Just wondering if somebody else noticed some odd behaviour with the unit.
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Not sure if it was just how I perceived it, but I had one game where the raketenwerfer refused to fire out of stealth. Once manually disabling stealth it fired.
Happend before the hotfix and on the map road to baku.
Just wondering if somebody else noticed some odd behaviour with the unit.
Have seen the same with hmgs not firing not related to cloak
Posts: 1594
Not sure if it was just how I perceived it, but I had one game where the raketenwerfer refused to fire out of stealth. Once manually disabling stealth it fired.
Happend before the hotfix and on the map road to baku.
Just wondering if somebody else noticed some odd behaviour with the unit.
Isn't this something to do with attack moving while stealthed on the Raketenwerfer?
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