Yes, and? He was lamenting the lack of midgame weapon upgrades for Cons, I was stating that the faction is instead balanced around the "mandatory" t70, which is a rather larger powerspike than either STGs, or the Luchs. I'm not stating this is "good", but this is why they don't have a midgame weapon upgrade. (As well as a strange desire for Lelic to insist cons can't have nondoc weaponry).
Cons also scale to be far better infantry than Volks, coupling with their increased utility this helps to explain why the molotov is "worse" (Until vet2, at which point it is relatively equal to the Incendiary. Shorter range, but cheaper and does its damage immediately... and also comes on a squad that can sprint nondoctrinally.)
Directly comparing individual abilities between factions is really not productive, there're a lot of factors that need to be taken into account.
Yeah you cant compare it directly,
Axis mg's suppress a lot faster limiting the sprint advantidge greatly.
molly can be sprinted forwards for 15 muni i believe it is. Because of this the shorter range is logical. The vet 0 low throw speed made sense when flame crits excisted. Shorter range and longer aninimation are to much to compensate for sprint, its double punishment. And you need to tech it just for cons.
Now vet 2 buffs speed instead of range, wich is great, it makes the molly usable instead of the lollotov.
As for cons being cheaper, they are cheaper out of the gate but not for long. Their 3 techs make sure off that. That is why they scale better, along sider weaker stock medium and no stock elte inf.
The maxim still reguraly eats nades frontaly, allowing volks to get their inc nade of frontaly wich cons can never hope to do with slower animation is a great advantidge on top of their range advantidge. The timer is a soft counter to both those advantidges, it still forces movement already deneying cover a lot of the times. The combination of range on both stg and inc nade also makes volks stronger anti garrison.