The infiltration grenades should probably be moved to a different spot, because the construction menu on the volksgrenadiers is already there.
Roger, will adjust it. Thank you!
Excellent work as usual!
I do have one difference of opinion: I think that UI positioning should be based on ability function. All frag grenades at 31, snares at 32, sprints at 33, for instance. That matters more than keeping all vet 1 abilities in the same spot, which is applied so inconsistently that I'm not sure if it was ever intended.
There will have to be exceptions, but these can be made consistent as well: conscript, panzergrenadier, and infantry section repair at 13, as an example.
You know,this kind of this system i was trying to do here. As you can see, offensive abilities are always more on the left for regular units, and on the right/top for engineers. Vetability slot is just a try to keep some consistency with original version of the game. Your idea sound good for units with clear role, but need some research for units with unique or mixed role on the field.
On the other hand, for vehicles it’s definetly sounds as a good idea, i will review it later. Thank you!
Edit: i see you have unique profile portrait, if you have something to suggest for the game - go on. More UI artist is always better!