I would like to say thank you to Miragefla and Sander for interesting idea to post your feelings in the separate thread like "how it would be". Here is the changelog of my dream for CoH 2. It is based on vanilla CoH2 and doesn't include ideas from Sander's and miragefla's threads. Mail goal - UI and QoL changes, some techical fixes. Special thanks goes to SneakEye and Kasarov. I've used some their UI assets.
Note:
- I didn't concentrate on soundlines issues. So you can help me and write about issues you've spotted.
- It's time consuming to collect everything. List include ideas and suggestions from last 3-4 years. So something may be missed or forgotten. WFA and UKF will be added later.
- Some issues, probably, can't be fixed. But my goal was to collect as much issues in one place as possible.
Feel free to add new spotted issues or give your feedback about already listed stuff.
One thing i would like to see changed is the little icon on call-in vehicles with tech requirements. The icon they have is different from all the other call-in abilities and it still looks off to me. It's not the case for abilities with a required structure, but it is for call-ins requiring a player upgrade. So i used required not and set the required played upgrade to: is present, false. So it looks like this.
One thing i would like to see changed is the little icon on call-in vehicles with tech requirements. The icon they have is different from all the other call-in abilities and it still looks off to me. It's not the case for abilities with a required structure, but it is for call-ins requiring a player upgrade. So i used required not and set the required played upgrade to: is present, false. So it looks like this.
Is it possible to give the Stug Heat Shell ability a unique icon? It currently shares the same icon with target weak point.
Yes, it's possible. It should be made altogether with other fixes for StuG's vetabilities, because G version shares textstrings with other TWP. In my mind, HEAT icon will fit perfectly here.
Great, I really hope it can be changed in the future since it always looked weird to me.
There are some other things i would liked to see changed/fixed.
The extra text on the fallschirmjäger dispatch ability is: "effective at all ranges against infantry".
This should probably be changed to: New unit - Fallschirmjäger - available for deployment. This unit is dropped by air at the target location. Dropping into areas with a number of large objects increases the risk of a deadly landing.
There are also a lot of units with multiple upgrades, where the upgrade requirements aren't set to usage and display. I think this is the case for the Ostheer Bunker, Grens (G43), Pgrens, Volks (MP40), paratroopers and probably quite a few other units.
The ui position of infiltration grenades could also be changed to 23 so they're in the same place for all units with the ability.
I do like that you give credit whereas needed, but I would like to reiterate that I do not personally believe that it is a must to appropriate ideas and suggestions to individual people. It is the community who creates ideas and discussions, I always roll my eyes when people try to self-appropriate content they vaguely described years ago. It is a bad habit and utterly disheartening and counterproductive. Good work to yourself man for putting it all together into a nice well written manner. If you really need to thank people, thank them all at once instead of thanking for individual points.
The extra text on the fallschirmjäger dispatch ability is: "effective at all ranges against infantry".
This should probably be changed to: New unit - Fallschirmjäger - available for deployment. This unit is dropped by air at the target location. Dropping into areas with a number of large objects increases the risk of a deadly landing.
I didn't put any text issues, which can be fixed with numerical localizations. Listed here issues with text are about technical part, which cannot be fixed without Relic.
And i don't have a data of this kind of issues, since i fixed them long time ago in russian localization mod.
Technical issues with text i've collected here: https://docs.google.com/spreadsheets/d/1ZsVcT2zuDtvSGPpgAI7tkEOlWFu0Ing-q11zNnklFQQ/edit
There are also a lot of units with multiple upgrades, where the upgrade requirements aren't set to usage and display. I think this is the case for the Ostheer Bunker, Grens (G43), Pgrens, Volks (MP40), paratroopers and probably quite a few other units.
I do like that you give credit whereas needed, but I would like to reiterate that I do not personally believe that it is a must to appropriate ideas and suggestions to individual people. It is the community who creates ideas and discussions, I always roll my eyes when people try to self-appropriate content they vaguely described years ago. It is a bad habit and utterly disheartening and counterproductive. Good work to yourself man for putting it all together into a nice well written manner. If you really need to thank people, thank them all at once instead of thanking for individual points.
Maybe you are right. I just don't want to appropriate anything from anybody, and i was sure, that credits for exact points is a good idea.
You are a beautiful wizard. Thank you for everything. Tbh I can't even think of anything else because I'm blown away by your attention to detail. Very nice work.
Awesome work! You do an impressive work to keep this game up-to-date. You're picky and you uncovered some points that I never realized (for example, different templates for vet abilities not located at the same case). Thank you!
I do like that you give credit whereas needed, but I would like to reiterate that I do not personally believe that it is a must to appropriate ideas and suggestions to individual people. It is the community who creates ideas and discussions, I always roll my eyes when people try to self-appropriate content they vaguely described years ago. It is a bad habit and utterly disheartening and counterproductive. Good work to yourself man for putting it all together into a nice well written manner. If you really need to thank people, thank them all at once instead of thanking for individual points.
I disagree on that one. Credit should be given for what a specific person did where ever possible. Getting at least some acknowledgement for the work/thought that someone did motivates people and also makes it visible how large the contribution of someone was.
Should I get credit because I posted the 20th post in a thread complaining about the bad USF base layout? No. But the people that actually came up with the new idea, designed and tested it, they should. That's also how it works in science: You cite the people that were able to show something for the first time. Crafting theories and testing them requires effort and is an achievement. And while many people participate in discussions at least to some degree, truth still is that the main contribution comes from only a hand full like OP.
The boasting that some people here unfortunately do á la "nice to see something I suggested 3 years ago" often lacks major parts of the whole process: Most of the time they only complained about something, but very rarely they offered the solution that was implemented in the end and/or put work into the actual fixing of the issue.
The boasting that some people here unfortunately do á la "nice to see something I suggested 3 years ago" often lacks major parts of the whole process: Most of the time they only complained about something, but very rarely they offered the solution that was implemented in the end and/or put work into the actual fixing of the issue.
That is exactly what I do not want to see on this forum; individual people taking full control and attribution over some idea that has been discussed for months with a lot of threads with a lot of posts from a lot of users.
If there are major implementations, solutions and contributions that can be identified to individuals, yes, that's more than OK. But it is just stupid when people are trying to say it was their idea to fix a problem or some to individual fix/nerf (and thus should, therefore, be credited). Let's suggest, for example, the hot topic of the moment, the OKW flares, is fixed in a future patch. If that is ever fixed, I do not think a unique individual can be thanked, as the problem was discussed for months in the forums. The credit of fixing it would be the balance team who merged all the posts together to find a unique fitting solution. Nonetheless, I bet people will try to credit the fix to themselves.
There's nothing stopping people to try to force people's hands saying that each point might be theirs. It is mostly to protect Osinyagov, if he starts crediting individual users, he might feel or be forced that he has to do it for everyone for every point, I don't want him to get endless PMs from random users who want credits due because they posted some similar idea months or years ago.
I know it is very off-topic, but I generally rant when people try to get individual credit for community work. Credit due, yeah, but I beware that it might spiral out of control. The forum is to me a welcoming place to discuss the game we love and to be a community, it is not there to win e-pen points about who has the most suggestions and to boast with them.
TLDR: I agree with proper naming of individual valid contributions - but I beware of people who want to get internet points whilst piggy back-riding on others (and them having naming and shaming them) for just posting about something.
I disagree on that one. Credit should be given for what a specific person did where ever possible. Getting at least some acknowledgement for the work/thought that someone did motivates people and also makes it visible how large the contribution of someone was.
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Yes people who contribute should be acknowledged to become more motivated.
Unfortunately people who bring up issues and make suggestions are more often personally attacked and trolled usually by user who have made very few suggestions on improving the game themselves. In many cases it seems that people are more often discouraged than encouraged.
That is why I would like once more congratulate Osinyagov, Kasarov, Rita Rush and all the other people who have contributed so much in improving the aesthetics of the game.