[...]
Quite a wall of text, but a good first post nonetheless!
Posts: 999 | Subs: 1
[...]
Posts: 320
Posts: 247 | Subs: 2
I...what first attracted me to COH wasn't the gameplay. It was what I call the "atmosphere". Unlike old RTS where units' voices sound generic, they have emotions in COH...
Posts: 8154 | Subs: 2
...
I did see someone make a Blizzard comparison earlier, but it's a laughable one. Blizzard would never constantly redesign their factions and break abilities, nor make so many schoolboy errors with regards to basic localization and syntax. There used to be (andI assume still is) a running joke about CoH2 being designed as an e-sport, but there simply isn't the basis there for any kind of strict high-level competitive play. No serious RTS continuously redesigns factions/civs or core mechanics and expects the tournament crowd to take the game seriously.
Posts: 2145 | Subs: 2
Bunch of disrespectful people came out to insult our unpaid volounteer modders that made this game better than it ever was... what the fuck is wrong with people?
Posts: 1794
Posts: 789
Axis OP?
Posts: 247 | Subs: 2
..I did see someone make a Blizzard comparison earlier, but it's a laughable one. Blizzard would never constantly redesign their factions and break abilities, nor make so many schoolboy errors with regards to basic localization and syntax. There used to be (andI assume still is) a running joke about CoH2 being designed as an e-sport, but there simply isn't the basis there for any kind of strict high-level competitive play. No serious RTS continuously redesigns factions/civs or core mechanics and expects the tournament crowd to take the game seriously...
Posts: 13496 | Subs: 1
Posts: 574
This post feels like a typical example of the unfounded critique COH2 is facing again and again, mostly from people who have not an in-depth experience with RTS games in general. You sound like you never really played Starcraft on a competitive level. No offense.
Again, balancing 5 completely different factions has never been achieved in RTS history on that level as COH2 delivers. The list of failed attempts at balancing even 3 factions is endless.
The game is not a competitive title because of its huge RNG part. It was a bargain between historical atmosphere and competitiveness which Relic clearly decided on.
Still, I would say the best PvP RTS games of 2020 in terms of playablitity are SC2, AoE and COH2. I stand to be corrected.
Posts: 2272 | Subs: 1
I used to be actually pretty ok at COH2. If you look at my stats, I had a few good years (or at least good 2v2 partners). Pretty crazy how easy it was. There was stuff to be exploited for sure, before they turned everything over to the community and now we inch, every patch. closer to mirror matches. Which is also ironic, because I always wanted to see mirrors in competition. Skin the units differently, it feels better I guess? It's really the only solution, because no one on in this community mod team, or Relic (whatever remains of Relic) has the big picture vision to understand asymmetric balance and strategic, vs, by-the-numbers, unit-vs-unit balance. This is an aside, but COH1 will be remembered 50 years from now for getting that. COH2 doesn't. Most other RTSes don't.
Then came the patches, most particularly the patch, I think, in 2016, that increased lethality a lot, making manpower about 5x more valuable than fuel or ammo, whereas before I'd say it was 2-3x more valuable. Before that, I beat Symbiosis (old schoolers will know who that was) in 1v1 once (see my Twitch). This isn't really widely remembered , but that patch turned the game, finally, and irrevocably, in favor of two types of players: 1) people with fast reflexes and 2) ultra-cautious tacticians who are still fast enough with multitasking to react to situations across the map (Luvnest is your hero and guide here).
That's when I really started sucking. It destroyed me, because my age was starting to show. Just don't have that CPM or multitasking. Just couldn't deal with the changes. And it was about this time when even sub-intermediate rank 500 players started chasing retreating units. I think there might have been another patch that encouraged this, by reducing the damage reduction to retreating units? That REALLY started ruining the game for me. Just the lamest fucking gameplay ever, 2v2s turned into a battle where the players were basically just jockeying for position to get retreat wipes after the initial engagement. If you're still a noob and are looking for a winning 2v2 strat, just do this - cap what you can, then go help your mate by flanking from behind. Even top 100 you don't always see this, but it's the easiest way to win a 2v2. Wipe all that stuff, win game. It really is that simple and that stupid a game now.
I guess this is just to say, it was a good time. But the combination of the lack of strategic gameplay plus the total emphasis in the last 3 years on reaction time has meant I just can't play anymore, not seriously. Maybe I'll pop in once in a while to screw around but I know I can't do what I used to, because I'm not at that level really anymore, and the game has definitely made it harder to play at that level. But always remember, the level of competition we've gotten to is ONLY tactical, not strategic. And that's not the fault of the players, that's the fault of the game.
GGs everyone.
Noise of Carpet
Posts: 1954
Lol
CoH is one of the very VERY few RTS s which dont consist of only APMing better, but als rewards good preparation, ideas, reading the game and thinking.
whine less.
and don't get me started with CoH1. that game only consisted of who could blob snipers better
Posts: 179
Again, balancing 5 completely different factions has never been achieved in RTS history on that level as COH2 delivers. The list of failed attempts at balancing even 3 factions is endless.
Posts: 17914 | Subs: 8
Anyway the idea that wanting tooltips not filled with typos or outright broken string connections is being entitled is completely laughable, and I would ask you to name another developer that would leave the game in that state.
Posts: 6
Anyway the idea that wanting tooltips not filled with typos or outright broken string connections is being entitled is completely laughable, and I would ask you to name another developer that would leave the game in that state.
Posts: 33
The abundance of bugs and oversights only completes the picture. This was a real "Wtf happened?" moment for me and Im sure that it will be for many players who decide to return to the game(and then ultimately won't due to its state).
Posts: 8154 | Subs: 2
Electronic Arts
Ubisoft
Bethesda
FatShark
GhostShipGaming
Chromatic Games
THQ Nordic
Grimlore Games
List goes on without an end.
Posts: 17914 | Subs: 8
I know it's pedantic but Publisher =/= Studios. After the fiasco of the last BF5, we can't really meme the fault towards EA.
It's DICE, or DICE Sweden if you want cause DICE LA were mostly the ones who rescued BF4. Whether you like the genre or not, Apex Legends was a solid game and they had freedom to market and develop it however they like under the wing of EA.
Do you remember that amazing AAA title called Anthem?
Same with Bioware with Andromeda/Anthem. It's not bad EA fucking things up, is the upper management in charge of the "vision" who constantly fucked up.
Posts: 682
I did see someone make a Blizzard comparison earlier, but it's a laughable one. Blizzard would never constantly redesign their factions and break abilities, nor make so many schoolboy errors with regards to basic localization and syntax. There used to be (andI assume still is) a running joke about CoH2 being designed as an e-sport, but there simply isn't the basis there for any kind of strict high-level competitive play. No serious RTS continuously redesigns factions/civs or core mechanics and expects the tournament crowd to take the game seriously.
Numerous mods are more polished and cohesive than the live game; we can argue about faction design and unit balance, but in terms of a product looking professional and correctly informing the player what's going on or what something does, that is simply a statement of fact.
Posts: 247 | Subs: 2
This is pretty disingenuous description. A 5 faction game suggests there are 15 matchups to balance, (assuming you include mirrors) but with the Axis / Allied split, its actually only 6, which is a very reasonable number to balance.
Starcraft has 3-6 depending on if you count the Mirror as a matchup, while Warcraft 3 has at 6 matchups if you don't include the mirror, and 10 if you do. Balancing 6 matchups in an already casual RTS isn't an unreasonable goal. (One that is close to being achieved already)
24 | |||||
845 | |||||
7 | |||||
3 | |||||
3 | |||||
1 | |||||
1 | |||||
1 |