Ram + off map needs to go. Considering off maps are largely fine on their own the balance team really needs to look into ram. Losing heavy tanks to two clicks of a button is retarded and there is nothing that can be done about it. And no you can't reliably keep your tanks from being rammed even though rank 1000 Allied mains think so.
Yes.
Either the range needs to be decreased on ram, or there needs to be a a 'wind-up' time, or the stun needs to last less time, or it needs to be interruptible (taking damage cancels the ram, for example). Right now, even with absolutely perfect reaction time, there is a good chance that once the opponent clicks "ram", there is nothing the axis player can do, which means that the targeted vehicle is effectively destroyed.
Really:
example
The Ele starts reversing
before the T34 starts its ram. You can't faust the T34 because its at full HP, and once it does take damage (which allows the faust to snare), the T34 has already started the "ram" (which can't be snared). Once it does hit, the Ele starts moving
instantly and still can't escape the off-map.
Basically, in that clip, for any chance of counter-play, the OST player needs to hit the T34 with AT and then also fire off a faust, all
BEFORE the Ram starts. That window There's no opportunity for counter-play.
Land mattress dies in two tank or Pak shots
When the targeting on the LM got changed they should have reduced pack up time now it can be killed so quick. It's kind of lame right now
Yes, but every other rocket-arty is destroyed by a direct hit from on-map arty - the LM is not.
OUT OF SCOPE!
(I agree with most of the wishes btw)
If you know what the size of the 'scope' is, let us know. Its hard to make suggestions when there's no solid understanding of what can and can't be done.