ZIS bug! How does it work exactly?
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At the end of the barrage, the crew steps away from the gun for 0.5 sec as you may have noticed. If you issue an order in that exact moment, the gun bugs out. So make sure you don't spam click when you come close to the 4th shell, try to make sure the animation gets finished completely. Giving orders before the 4th round has been fired is not a problem
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Triggering the ZiS bug accidentally is pretty rare, but if people know how to do it there's a good risk they try to trigger it deliberately in advantageous positions.
Posts: 3032 | Subs: 3
It might be better to hide this thread.
Triggering the ZiS bug accidentally is pretty rare, but if people know how to do it there's a good risk they try to trigger it deliberately in advantageous positions.
the ghost ZiS bug with 0men crew has been fixed IIRC so you cant really abuse it anymore. You wouldnt get any advantage from causing it intentionally
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Posts: 2693 | Subs: 1
It might be better to hide this thread.
Triggering the ZiS bug accidentally is pretty rare, but if people know how to do it there's a good risk they try to trigger it deliberately in advantageous positions.
Like.. how? When is it a good idea to lose your AT gun through a bug?
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Posts: 817 | Subs: 5
So I changed the 'use_accessory_weapon' action to an 'artillery_attack' action which has no functional differences as far as I know, but the crew doesn't re-setup the weapon now.
Could you help me test it? I haven't been able to reproduce it yet with these changes:
https://www.dropbox.com/s/cy4ltuooadg04ru/at_gun_test.sga?dl=0
You need to save it in: C:\Users\NAME\Documents\my games\company of heroes 2\mods\tuning.
Posts: 3032 | Subs: 3
This is very helpful, now I can finally test some changes!
So I changed the 'use_accessory_weapon' action to an 'artillery_attack' action which has no functional differences as far as I know, but the crew doesn't re-setup the weapon now.
Could you help me test it? I haven't been able to reproduce it yet with these changes:
https://www.dropbox.com/s/cy4ltuooadg04ru/at_gun_test.sga?dl=0
You need to save it in: C:\Users\NAME\Documents\my games\company of heroes 2\mods\tuning.
sure thing! I need to select it in custom game tuning pack then?
Posts: 817 | Subs: 5
sure thing! I need to select it in custom game tuning pack then?
Thanks! Yes indeed.
Posts: 3032 | Subs: 3
Thanks! Yes indeed.
Oh my god I think you did it! I was not able to reproduce the bug at all, and I canceled the barrage on a lot of points during the barrage (beginning, halfway through, end etc)
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Posts: 817 | Subs: 5
Oh my god I think you did it! I was not able to reproduce the bug at all, and I canceled the barrage on a lot of points during the barrage (beginning, halfway through, end etc)
Do you think we need more tests to be 100% sure? Otherwise I will write down all changes and send in to the patch team.
Posts: 1954
Like.. how? When is it a good idea to lose your AT gun through a bug?
I had it happen once where the AT gun was overlooking a VP. I couldn't give it any commands but it fired at everything in its arc and really caused a problem for the other player. It made a section of the map dangerous for armor and also gave vision.
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