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Soviet T1 redesign/rebranding

29 Mar 2020, 14:08 PM
#1
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Hello,

As everyone knows, since the 7man conscripts and airbourne commander introduction the meta has shifted heavily towards Conscript and T2 builds, which has dramatically reduced the role of the Soviet T1 structure and its units as an alternative to a T2 build. This has led to the unfortunate situation where 3 core soviet units are being underutilized because of their cost, role and T1 cost. This is why I would like to suggest a change to the T1 structure, from an alternative to the T2 I think it would be best utilized as a form of a Soviet early Ost T4 structure. What I mean by that is that Conscripts should remain the core unit of the Soviet army and the T1 units should be designed around that. Let's get into more specifics.

First of all, T1 should have its fuel cost removed and instead carry a 150mp cost. T3 should not unlock with T1 built, only if T2 is built. T2 should be built normally as is now. T1 will thus be a completely optional tier that can be built at any point during the match. Now let's look at the units.

M3A1 Scout Car, a frustrating unit for some OKW players but one that definitely has a role as a counter to faust-less and support weapon heavy builds. The unit in itself is fine but there is no reason to build one in the mid/late game. I think this unit would be better served if its cost was increased to 200mp 25 fuel and in return it received some abilities to help perform its role as a scout vehicle. A good change would be the addition of camouflage at vet 1, which would allow the vehicle if not garrisoned with a squad to become camouflaged and slowly move. This would allow it to act as a spotter in all stages of the game. As a forward vehicle a small 5m AoE healing aura for 10secs at a 20muni cost could also be allowed once T3 is built, to allow limited forward healing of its forward detatchment. Once T4 is built the unit could receive flares like the ones the PM81 mortar and the sniper gets. This gradual increase in utility could help the unit scale into the late game in its intended role as a scout vehicle and incentivize players to build it late in the game.

Snipers, the most frustrating units in the game, which can be extremely annoying to counter especially if you're a faction that can't countersnipe. I like an idea where snipers would have 50%/75% of normal infantry speed when moving around and 100% speed during retreats. I think it would go very nicely with the Soviet sniper, although this loss of durability would have to be compensated with the addition of a 2nd model to the squad, just like old times. This would allow counterplay by simply running at the sniper, meaning you have to support them in order to get the most out of them, while still allowing retreats to be done at normal speeds to preserve them. If the change with the speed is good then Ost and ukf snipers could receive similar treatment.

Penals, an alternative mainline infantry which has completely fallen out of favour since the introduction of 7man and SVT conscripts. I think a role change would suit them nicely. My opinion is that they should lose their SVTs in favour of Conscript mosin nagants, their PTRS upgrade and homing satchel (but not regular) should be removed and instead they should upgrade with HQ AT grenades like conscripts, their weapon upgrade should be a single flamethrower and their combat veterancy should be altered to not make them a mainline replacement but a specialist squad, something like vet 1 out of combat healing, vet 2 flamer burst rate of fire boost and suppression resistance, vet 3 5-10% damage reduction lower grenade and satchel cooldown and cheaper satchels. That way veterancy would fit their role and they wouldn't be of value if spammed as conscripts replacement since they'd be expensive, high target size and no accuracy bonuses.

Obviously my suggestion in general is T1 as an optional tier and its specialist units to be even more specialized for all stages of the game. The numbers and specifics of each unit are up for debate, anyone is welcome to propose alternatives, I'm just putting my own ideas forward.

I think T1 needs to be looked at in the next patch, it would make Soviets a lot more enjoyable to play and give more variety.
29 Mar 2020, 14:10 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

I've got better idea - let the 7 man con nerfs land first, wait and then re-evaluate if any kind of changes are needed.

Now that being said, since I have some free time to waste, I'm going to read this :snfPeter::snfPeter:

Ok, I've read it and I hate every single thing.
Here is very brief reasoning:

M3 - given how no one uses shared vet, 0 fuel kubel for that role, 25fu M3 wouldn't even be considered at -all-, regardless of T1 being fuel free or not, also no one uses it as a scout, because much safer, useful and survivable T70 takes over that role in mid-late game.

Penals - what I've said above applies perfectly, also making them even more of a con clone with different upgrade only further takes away all of their appeal.

Sniper - that would make it completely useless unit as single squad of anything would hardcounter it and it would massively impact its ability to move from cover to cover without revealing itself.
29 Mar 2020, 14:12 PM
#3
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post29 Mar 2020, 14:10 PMKatitof
I've got better idea - let the 7 man con nerfs land first, wait and then re-evaluate if any kind of changes are needed.


I mean yeah, I said it’s something to talk about for next patch Kappa
29 Mar 2020, 14:41 PM
#4
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2

The general idea of redefining T1 is appealing, but I don't think that it is necessary or should be done at this point. T1 builds were the meta in a strong SOV faction before Conscripts got their Mobilized Reserves buff. And Penals were totally fine by that point. Just because Conscripts now got slightly overbuffed it does not mean that Penals suddenly are bad, they are just cost inefficient compared to Cons. As soon as Cons are back in line, we will see both Tiers again.

To the specific suggestions:
I agree with Katitof on the M3. Utility would be nice, but SOV has already a better scout in the form of the T70 that scales alright into the late game.

I suggested a sniper movement nerf some time ago although I would not be as drastic. 10-20% will probably be fine, and a second model not needed with this. Overall I think this change could be out of scope and cause a lot of issues for balancing.

The Penal change I really do not like. 6 men flamer should only be an exception, and it is not needed since SOV already have a flamer squad that can be merged into. I know that it is meant in the context of the reworked T1, but I think this whole idea is out of scope and could break SOV for good or bad for a long time. Also it could lead to a less diverse and more boring SOV faction. When Cons are fixed, there will likely be two quite different play styles depending on your teching path. This could all be destroyed by your suggestions.
29 Mar 2020, 19:42 PM
#5
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I'll rather wait to see how the next patch lands.

And the only change i'll see is making Penals require the HQ upgrades for either the normal satchel and the PTRS upgrade, if the faction AND tier requires any nerf.
30 Mar 2020, 02:19 AM
#6
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Don't touch T1 until next patch.
30 Mar 2020, 05:48 AM
#7
avatar of Aerohank

Posts: 2693 | Subs: 1

I think the sniper idea is bad. Snipers are very expensive and unsupported snipers already get forced off the field by a single enemy squad if the enemy commits to the chase. They simply don't have the rate of fire to successfully kite enemy squads on their own, and engaging an enemy squad with just a sniper is best done by only taking 1 shot and then fleeing back. There really is no need to give them reduced speed, as it will make countering snipers trivially easy.

Making the scout car better late-game is a good idea (this goes pretty much for all light vehicles), but instead of a 5m healing aura, I would just make it a single med-kit drop, as a small healing aura is very clunky to use with spread-out 6 men squads.
30 Mar 2020, 16:53 PM
#8
avatar of Grumpy

Posts: 1958

Hello,


M3A1 Scout Car...

Snipers, ...

Penals, ...

I think T1 needs to be looked at in the next patch, it would make Soviets a lot more enjoyable to play and give more variety.


Penals bleed too much MP in 3v3 or 4v4. They seem expensive for what you get versus PGrens. The PTRS upgrade is still a joke compared to the shreks on PGrens. Even in AI, they don't seem to be worth 30 more MP than something like Panzerfusiliers. They must be godly in 1v1's because I don't think I've seen even 300-level players use them in 3v3 or 4v4 recently.

The sniper seems fine.

For the M3A1
Compared to Kubel, the M3A1 has less health, same DPS, seems to have a smaller shooting arc, costs fuel, and can't cap. It always dies if fausted or snared, unlike the Kubel. It's only advantage is the ability to carry squads.

Compared to the 251HT, which costs the same MP and only 15 more fuel, 320hp versus 200, both can carry squads, free passive heal on the 251, free reinforce on the 251, higher armor on the 251.

Giving it 40 more HP so that it has similar surviveability to the Kubel, then giving it a fuel or muni upgrade to allow reinforce and a timed small area heal (or heal inside like the 251) would make this a lot more worthwhile.

30 Mar 2020, 16:55 PM
#9
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post30 Mar 2020, 16:53 PMGrumpy

For the M3A1
Compared to Kubel, the M3A1 has less health, same DPS, seems to have a smaller shooting arc, costs fuel, and can't cap. It always dies if fausted or snared, unlike the Kubel. It's only advantage is the ability to carry squads.

Compared to the 251HT, which costs the same MP and only 15 more fuel, 320hp versus 200, both can carry squads, free passive heal on the 251, free reinforce on the 251, higher armor on the 251.

Giving it 40 more HP so that it has similar surviveability to the Kubel, then giving it a fuel or muni upgrade to allow reinforce and a timed small area heal (or heal inside like the 251) would make this a lot more worthwhile.



The problem is I consider the M5 to be a soviet 251 analog. If the team wants some kind of healing oriented vehicle, I think the M5 would take precedent over the M3A1.
30 Mar 2020, 17:50 PM
#12
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post30 Mar 2020, 17:49 PMGrumpy


Penals are 300, PF's are 270. Does the difference really equal 5?

I love how you said "full potential". We should play a game some time where you can only build penals and I can build PF's. It will be great fun and we can post the results of Penal's full potential.


Please don’t derail the thread, this is about T1 redesign suggestions, not Fusiliers vs Penals. Make a separate thread if you wanna argue.
30 Mar 2020, 18:29 PM
#14
avatar of Grumpy

Posts: 1958



The problem is I consider the M5 to be a soviet 251 analog. If the team wants some kind of healing oriented vehicle, I think the M5 would take precedent over the M3A1.


The M5 is more the equivalent but the thread was looking for options for the M3a1. If heal/reinforce isn't considered reasonable, then letting the M3 cap would make it more useful.
30 Mar 2020, 18:33 PM
#15
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post30 Mar 2020, 18:29 PMGrumpy


The M5 is more the equivalent but the thread was looking for options for the M3a1. If heal/reinforce isn't considered reasonable, then letting the M3 cap would make it more useful.


Yes, capping would be good too, but not from the get go as it would basically be a jacked up Kubel. Perhaps letting it cap once T2 is up would be good, so it can cap but not at the T0 stage.

Maybe healing the squad inside it as an activated ability would be nice.
30 Mar 2020, 18:42 PM
#16
avatar of Grumpy

Posts: 1958



Please don’t derail the thread, this is about T1 redesign suggestions, not Fusiliers vs Penals. Make a separate thread if you wanna argue.


I made a comparison between Penals and PGrens or PFusiliers. Vipper is the one that wants to argue. My point on Penals was just that they're too expensive and the upgrades are still more of a downgrade.

Your suggestion on the flamethrower upgrade won't go anywhere. They used to have it and it made 1v1's on city maps terrible to play, particularly as OKW. Other than cost and different upgrades, I'm not sure what to propose for this.
30 Mar 2020, 18:53 PM
#17
avatar of Grumpy

Posts: 1958



Yes, capping would be good too, but not from the get go as it would basically be a jacked up Kubel. Perhaps letting it cap once T2 is up would be good, so it can cap but not at the T0 stage.

Maybe healing the squad inside it as an activated ability would be nice.


Is it a jacked up Kubel? Combat-wise, they seem really close. I do agree that healing the squad inside as a activated ability would be good. If it had a cost, it should be nominal, around 5 munies, since it's only one squad.
30 Mar 2020, 19:56 PM
#18
avatar of WAAAGH2000

Posts: 732

I though just 7men Consript too good……but for penal,I'd like to see Mobilize Reserve and some commander ability will have some buff for penal too
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Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
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27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
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27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
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24 Mar 2025, 02:46 AM
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20 Mar 2025, 10:16 AM
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18 Mar 2025, 19:01 PM
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18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
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16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
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14 Mar 2025, 22:09 PM
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14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
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14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
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03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
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02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM

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