Should soviet Combat E ngineers be buffed?
![avatar of BasementParadise](/uploads/avatar/68745.jpg?updated=1572745647)
Posts: 15
Thoughts?
I mean they're called Combat engineers but they have almost no potential to actually perform well in combat if you don't build like 6 of them, in which case it's more of a meme.
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
They are by far the worst engineer squad in the game, why can't the price be raised to 200 and they get ppshs(with the same stats as German pioneers mp40s)
Thoughts?
I mean they're called Combat engineers but they have almost no potential to actually perform well in combat if you don't build like 6 of them, in which case it's more of a meme.
That would be a nerf. C.E. with flamer are better than pioneer with Flamers.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
They are the cheapest engi squad in game as well.
![avatar of BasementParadise](/uploads/avatar/68745.jpg?updated=1572745647)
Posts: 15
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
A soviet close range unit early on are cons.
2 CE opening is very common, so its not like CEs are unpopular.
![avatar of BasementParadise](/uploads/avatar/68745.jpg?updated=1572745647)
Posts: 15
![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
Posts: 2184 | Subs: 2
They just needed a slightly higher repair speed without any ifs and buts.
![avatar of Taksin02](/images/no_av.png)
Posts: 148
![avatar of maahowl](/images/no_av.png)
Posts: 40
Cons are close range? 🤔🤔
They are better at close range than grens and volks I think (without stg44 upgrade)
Also combat engineers have a flamethrower for close combat, it's quite strong already for just 170 mp + 60 muni.
BTW if you want close combat squads as soviets early on, go for a doctrine with partisans and put them in a scout car. Now you can engage in CQC super quick, wipe retreating infantry AND set up mines with just one squad and a light vechicle.
![avatar of Princeps](/uploads/avatar/30014.png?updated=1542386870)
Posts: 214
They are by far the worst engineer squad in the game, why can't the price be raised to 200 and they get ppshs(with the same stats as German pioneers mp40s)
Thoughts?
I mean they're called Combat engineers but they have almost no potential to actually perform well in combat if you don't build like 6 of them, in which case it's more of a meme.
And then ? make the already STRONGEST faction even better .... what the fuck is wrong with you???
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
![avatar of Lago](/images/no_av.png)
Posts: 3260
I'd actually be more inclined to make the Ostheer Pioneers more like Combat Engineers than the other way around.
![avatar of Hannibal](/images/no_av.png)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 3114 | Subs: 2
2 CE opening is very common, so its not like CEs are unpopular.
2 CE opening is common only in Soviet T1 builds and not due to CEs being good infantry, but because going Penals only delays your map capping heavily. Many compensate by getting a second engineer early on.
Appart from that I also think CEs are fine. Cheap and shitty, but with a flame thrower they become quite capable for fighting.
![avatar of blvckdream](/uploads/avatar/21827.jpg?updated=1545085779)
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![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
All it does it make it so you can't demo bunkers if your opponent places them close enough to the territory
Demos were the only thing unique about engineers, while they deserved nerfing it went too far imo
![avatar of Mazianni](/uploads/avatar/31312.png?updated=1583036488)
Posts: 785
Grants Combat Engineers helmets.
![avatar of Hannibal](/images/no_av.png)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 3114 | Subs: 2
Remove the restriction on demo charges in territory points. Thats the only thing i would do. If any squad can reveal them just by LoS then there's no reason for the territory point rule
All it does it make it so you can't demo bunkers if your opponent places them close enough to the territory
Demos were the only thing unique about engineers, while they deserved nerfing it went too far imo
+1 on that point.
They were a bit cheesy when only sweepers could see them, but now they are almost useless. You have to use sight blockers (not the actual LOS in-game system, but that block the view from the camera to the ground) to use them. So only bushes, trees, some buildings. That's even cheesier.
Also someone brought up a comparison to the Teller mine in a discussion months ago to argue demos should only be seen by sweepers as well. Hard to argue against that to be honest with the only exception that OST is not able to spam Tellers, while SOV often have munis floating for demos.
Posts: 3588 | Subs: 3
Also someone brought up a comparison to the Teller mine in a discussion months ago to argue demos should only be seen by sweepers as well. Hard to argue against that to be honest
Very easy to argue against that.
Recommend uninstalling the game for good.
![avatar of Hannibal](/images/no_av.png)
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