Login

russian armor

fallschirmjager units are too broken imo

21 Jan 2020, 03:34 AM
#41
avatar of C3 TOOTH

Posts: 176

As I had mentioned.
A squad that is decent vs Infantry, have a hand grenade & snare. It spammable.

You never see Storm trooper spam. Because they lack snare, or they have to sacrifice 25% AI power for a shreck.

This can also explained why Fusilier is also a spammable unit.
21 Jan 2020, 07:26 AM
#42
avatar of Toxicfirebal

Posts: 66

Just remove the snare
21 Jan 2020, 08:34 AM
#43
avatar of Sander93

Posts: 3166 | Subs: 6

Hits apply AoE suppression. AoE suppression seems to apply to the entity itself, therefore it matters.


A simple test shows that RA seems to do nothing to slow down suppression. Vet 3 Rangers (target size of 0.57) get suppressed at the same time as vet 0 Assault Engineers (target size of 1).



In the same test also a 6 men squad (Paratroopers) gets suppressed just as fast as a 4 men squad (vehicle crew) so at first glance squad size does not seem have a noticeable effect either.
21 Jan 2020, 17:09 PM
#44
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post21 Jan 2020, 00:09 AMKatitof

You might want to learn to retreat before your last man is on 20% of health while needing to run through multiple enemy vehicles, across literally whole map.

Good thing noobness isn't infectious, so you don't need to be contained.


Change the T70 with 222 and T34 with Panzer4 and make the test. They will perform worse. ;D

Simply try it, I know you never do it.
21 Jan 2020, 17:17 PM
#45
avatar of Katitof

Posts: 17914 | Subs: 8



Change the T70 with 222 and T34 with Panzer4 and make the test. They will perform worse. ;D

Simply try it, I know you never do it.

Umm.... P4 got better AI then T34 and 222 is NOT equivalent of T70, not even 2 are, neither in cost nor in performance.

You're trying to say something here or just wanted to write an exceptionally stupid post?
21 Jan 2020, 17:21 PM
#46
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post21 Jan 2020, 17:17 PMKatitof

Umm.... P4 got better AI then T34 and 222 is NOT equivalent of T70, not even 2 are, neither in cost nor in performance.

You're trying to say something here or just wanted to write an exceptionally stupid post?


You play the same game? P4 isn't better than T34 versus inf, T34 often performs way better only because of the broken hull-mg having same DPS as bouth P4 MGs but forcing on one squad-member so it becomes a weapon-crew-fuker.

So your argument is, that T70 is allowed to hunt units on retread that effective? Answer is no, it simply overperforms.

You would be first crying if the game gets balanced and all unfrair sh*t get fixed, boy.


Edit: There is no excuse for an unit with that price fuking so effective. T70 shouldn't perform better that Luchs, T70 has the advanatge to defend itself versus 222 and Luchs while have a larger range advanatge, also beeing able to hunt Panzerwerfers etc. BUT it shouldn't be such a no-brainer.

Maybe you should play OKW/OKH again, then you see how units should perform? Not only play op-stuff and rub your dong.
21 Jan 2020, 17:33 PM
#47
avatar of Katitof

Posts: 17914 | Subs: 8



You play the same game? P4 isn't better than T34 versus inf, T34 often performs way better only because of the broken hull-mg having same DPS as bouth P4 MGs but forcing on one squad-member so it becomes a weapon-crew-fuker.

So your argument is, that T70 is allowed to hunt units on retread that effective? Answer is no, it simply overperforms.


Now, that's some advanced stupid right there you've produced.
1) P4 shoots FASTER and got better AoE and lower scatter.
2) That's pure asspull bullshit about the MG.
3) T70 is a TANK that uses SCATTER and AoE to deal damage. 222 is ARMORED CAR which uses its COAX MG primarily to deal damage to infantry with lucky occasional hits from main 20mm. You're comparing apples to bananas here.

You would be first crying if the game gets balanced and all unfrair sh*t get fixed, boy.

And yet, here we are, with you doing just exactly that.

Edit: There is no excuse for an unit with that price fuking so effective. T70 shouldn't perform better that Luchs, T70 has the advanatge to defend itself versus 222 and can hunt Panzerwerfers etc. BUT it shouldn't be such a no-brainer.

Umm, yeah, there is an excuse for that.
T70 comes later and costs more.
Its called balance.
But:



Maybe you should play OKW/OKH again, then you see how units should perform? Not only play op-stuff and rub your dong.

Maybe you should stop hugging that Manstein bodypillow and accept some facts about cost efficiency, prices, timings and relations between these things?

Cheaper units perform worse.
Incomparably cheaper units that cost less then 50% of what you compare it to will perform less then 50% of what you compare it to.

Deal with it, boy.
21 Jan 2020, 18:05 PM
#48
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



A simple test shows that RA seems to do nothing to slow down suppression. Vet 3 Rangers (target size of 0.57) get suppressed at the same time as vet 0 Assault Engineers (target size of 1).



In the same test also a 6 men squad (Paratroopers) gets suppressed just as fast as a 4 men squad (vehicle crew) so at first glance squad size does not seem have a noticeable effect either.


The parameters that i've used for the test were the following.

Heavy cover in the form of sandbags. Both for aligning models and making changes in suppression more noticeable. I didn't run test in the open or in yellow cover cause i assume that bursts amount would vary little.
Also, squads would be invulnerable as to not reduce model count on squads.


The problem is that there is no easy way to quantify how much suppression value a squad has.

An MG which is perfectly positioned, uses full burst against a single squad approaching, you probably won't notice any difference. The problem is that there is no perfect scenarios.

Let me make my point clear:

I'm not saying that accuracy is an important factor for suppressing squads but that what we believed to be true (accuracy only matters for AoE suppression and not applying to the individual squad) is not.




21 Jan 2020, 18:18 PM
#49
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post21 Jan 2020, 17:33 PMKatitof


Now, that's some advanced stupid right there you've produced.
1) P4 shoots FASTER and got better AoE and lower scatter.
2) That's pure asspull bullshit about the MG.
3) T70 is a TANK that uses SCATTER and AoE to deal damage. 222 is ARMORED CAR which uses its COAX MG primarily to deal damage to infantry with lucky occasional hits from main 20mm. You're comparing apples to bananas here.


And yet, here we are, with you doing just exactly that.


Umm, yeah, there is an excuse for that.
T70 comes later and costs more.
Its called balance.
But:




Maybe you should stop hugging that Manstein bodypillow and accept some facts about cost efficiency, prices, timings and relations between these things?

Cheaper units perform worse.
Incomparably cheaper units that cost less then 50% of what you compare it to will perform less then 50% of what you compare it to.

Deal with it, boy.


You pay for T2-building, so 222 is cheaper. It doesn't arrives that earlier than T70, doesn't is an argument T70 ouperforms as hell.

You say you can't compare the situations, sure you can. It doesn't is important that weapon type it is, the real DPS is important, not the theoretical.
21 Jan 2020, 18:21 PM
#50
avatar of Katitof

Posts: 17914 | Subs: 8

Oh boiiii, I'm not even going to attempt to respond to that lunacy.
Take a chill pill there, axis ritter and do a fact check.
4th minute is significantly earlier then 8th, just to get you on track.

If 222 and T70 arrive at similar timing, you might want to learn to play and stop being roflstomped in early game.
21 Jan 2020, 18:34 PM
#51
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

So on a thread about Falls people have to explain to Widestrait why some Ostheer guy who attempted a horrible baserape deserved to lose his 1-man squads and why balance is irrelevant in that scenario.

Nice
21 Jan 2020, 21:07 PM
#52
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



You pay for T2-building, so 222 is cheaper. It doesn't arrives that earlier than T70, doesn't is an argument T70 ouperforms as hell.


Have you ever played the soviets? Like once?

You know t3 by itself is more expensive than bp1+t2 building right?

Dude make your own thread for once, you clearly have a lot of thoughts on the game you want to share. Just stop hijacking threads with them...
21 Jan 2020, 21:27 PM
#53
avatar of Kobal

Posts: 155

So on a thread about Falls people have to explain to Widestrait why some Ostheer guy who attempted a horrible baserape deserved to lose his 1-man squads and why balance is irrelevant in that scenario.

Nice


Exactly my thought, people do get sidetracked sometimes don't they -_-
22 Jan 2020, 04:50 AM
#54
avatar of C3 TOOTH

Posts: 176

Just remove the snare


However remove an ability will make them too weak compared to other.
Add another man to be inline with other AI elite infantry will make them too great at AI

The only way is to limited all Elite infantry maxium at 2 squads.
22 Jan 2020, 05:04 AM
#55
avatar of distrofio

Posts: 2358

Removing the falls snares will end up in them being bullied by the shittiest yet abundant Light vehicles allied has.

Why not simply remove the "snare" part, leaving falls with a single use AT dmg kind of grenade.
22 Jan 2020, 15:43 PM
#56
avatar of thedarkarmadillo

Posts: 5279

Isn't the point of removing the snare so they are vulnerable to vehicles? Like the exact reason is suggested? So they have SOME weakness? It would be a terrible shame if a nerf had the exact effect it was intended to wouldn't it?
22 Jan 2020, 16:16 PM
#57
avatar of Lago

Posts: 3260

Removing the falls snares will end up in them being bullied by the shittiest yet abundant Light vehicles allied has.


That's the point.

That's how Obersoldaten, Paratroopers, Commandos, Shock Troops, Rangers and Jaeger Light Infantry are balanced.
22 Jan 2020, 16:27 PM
#58
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post22 Jan 2020, 16:16 PMLago


That's the point.

That's how Obersoldaten, Paratroopers, Commandos, Shock Troops, Rangers and Jaeger Light Infantry are balanced.


Support Paratroopers lay M6 mines. Haven’t seen you bitch about them. They can also pick up elite bazookas.

Same with Commandos, camouflage, demo, double PIATs.

Rangers can pick up triple elite bazookas.

Edit: And before I hear your “but muh Falls can do both” excuse for the 50th time, all 3 squads I mentioned can KILL a light vehicle with ease if they focus on AT. Falls cannot kill a light vehicle, only snare it. If you have micro you can also kite them very easily due to snare range and bleed them dry.
22 Jan 2020, 16:33 PM
#59
avatar of Katitof

Posts: 17914 | Subs: 8



Support Paratroopers lay M6 mines. Haven’t seen you bitch about them. They can also pick up elite bazookas.

Elite, supporting AT squad is good at AT? PREPOSTROUS! CALL IMBALANE POLICE!

Same with Commandos, camouflage, demo, double PIATs.

If you put double piats on mandos, they aren't exactly going to be AI unit anymore. They also aren't going to be a good AT unit either.

Rangers can pick up triple elite bazookas.

And they no longer are exceptional AI squad when they do.
22 Jan 2020, 16:35 PM
#60
avatar of distrofio

Posts: 2358

jump backJump back to quoted post22 Jan 2020, 16:16 PMLago


That's the point.

That's how Obersoldaten, Paratroopers, Commandos, Shock Troops, Rangers and Jaeger Light Infantry are balanced.

I get you, but maybe devs wanted specifically that LV dont bully falls. Maybe meds and AI tanks.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Yesterday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Yesterday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Yesterday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

421 users are online: 421 guests
1 post in the last 24h
6 posts in the last week
40 posts in the last month
Registered members: 53815
Welcome our newest member, ae888build
Most online: 2043 users on 29 Oct 2023, 01:04 AM