fallschirmjager units are too broken imo
Posts: 176
A squad that is decent vs Infantry, have a hand grenade & snare. It spammable.
You never see Storm trooper spam. Because they lack snare, or they have to sacrifice 25% AI power for a shreck.
This can also explained why Fusilier is also a spammable unit.
Posts: 66
Posts: 3166 | Subs: 6
Hits apply AoE suppression. AoE suppression seems to apply to the entity itself, therefore it matters.
A simple test shows that RA seems to do nothing to slow down suppression. Vet 3 Rangers (target size of 0.57) get suppressed at the same time as vet 0 Assault Engineers (target size of 1).
In the same test also a 6 men squad (Paratroopers) gets suppressed just as fast as a 4 men squad (vehicle crew) so at first glance squad size does not seem have a noticeable effect either.
Posts: 1392
You might want to learn to retreat before your last man is on 20% of health while needing to run through multiple enemy vehicles, across literally whole map.
Good thing noobness isn't infectious, so you don't need to be contained.
Change the T70 with 222 and T34 with Panzer4 and make the test. They will perform worse. ;D
Simply try it, I know you never do it.
Posts: 17914 | Subs: 8
Change the T70 with 222 and T34 with Panzer4 and make the test. They will perform worse. ;D
Simply try it, I know you never do it.
Umm.... P4 got better AI then T34 and 222 is NOT equivalent of T70, not even 2 are, neither in cost nor in performance.
You're trying to say something here or just wanted to write an exceptionally stupid post?
Posts: 1392
Umm.... P4 got better AI then T34 and 222 is NOT equivalent of T70, not even 2 are, neither in cost nor in performance.
You're trying to say something here or just wanted to write an exceptionally stupid post?
You play the same game? P4 isn't better than T34 versus inf, T34 often performs way better only because of the broken hull-mg having same DPS as bouth P4 MGs but forcing on one squad-member so it becomes a weapon-crew-fuker.
So your argument is, that T70 is allowed to hunt units on retread that effective? Answer is no, it simply overperforms.
You would be first crying if the game gets balanced and all unfrair sh*t get fixed, boy.
Edit: There is no excuse for an unit with that price fuking so effective. T70 shouldn't perform better that Luchs, T70 has the advanatge to defend itself versus 222 and Luchs while have a larger range advanatge, also beeing able to hunt Panzerwerfers etc. BUT it shouldn't be such a no-brainer.
Maybe you should play OKW/OKH again, then you see how units should perform? Not only play op-stuff and rub your dong.
Posts: 17914 | Subs: 8
You play the same game? P4 isn't better than T34 versus inf, T34 often performs way better only because of the broken hull-mg having same DPS as bouth P4 MGs but forcing on one squad-member so it becomes a weapon-crew-fuker.
So your argument is, that T70 is allowed to hunt units on retread that effective? Answer is no, it simply overperforms.
Now, that's some advanced stupid right there you've produced.
1) P4 shoots FASTER and got better AoE and lower scatter.
2) That's pure asspull bullshit about the MG.
3) T70 is a TANK that uses SCATTER and AoE to deal damage. 222 is ARMORED CAR which uses its COAX MG primarily to deal damage to infantry with lucky occasional hits from main 20mm. You're comparing apples to bananas here.
You would be first crying if the game gets balanced and all unfrair sh*t get fixed, boy.
And yet, here we are, with you doing just exactly that.
Edit: There is no excuse for an unit with that price fuking so effective. T70 shouldn't perform better that Luchs, T70 has the advanatge to defend itself versus 222 and can hunt Panzerwerfers etc. BUT it shouldn't be such a no-brainer.
Umm, yeah, there is an excuse for that.
T70 comes later and costs more.
Its called balance.
But:
Maybe you should play OKW/OKH again, then you see how units should perform? Not only play op-stuff and rub your dong.
Maybe you should stop hugging that Manstein bodypillow and accept some facts about cost efficiency, prices, timings and relations between these things?
Cheaper units perform worse.
Incomparably cheaper units that cost less then 50% of what you compare it to will perform less then 50% of what you compare it to.
Deal with it, boy.
Posts: 8154 | Subs: 2
A simple test shows that RA seems to do nothing to slow down suppression. Vet 3 Rangers (target size of 0.57) get suppressed at the same time as vet 0 Assault Engineers (target size of 1).
In the same test also a 6 men squad (Paratroopers) gets suppressed just as fast as a 4 men squad (vehicle crew) so at first glance squad size does not seem have a noticeable effect either.
The parameters that i've used for the test were the following.
Heavy cover in the form of sandbags. Both for aligning models and making changes in suppression more noticeable. I didn't run test in the open or in yellow cover cause i assume that bursts amount would vary little.
Also, squads would be invulnerable as to not reduce model count on squads.
The problem is that there is no easy way to quantify how much suppression value a squad has.
An MG which is perfectly positioned, uses full burst against a single squad approaching, you probably won't notice any difference. The problem is that there is no perfect scenarios.
Let me make my point clear:
I'm not saying that accuracy is an important factor for suppressing squads but that what we believed to be true (accuracy only matters for AoE suppression and not applying to the individual squad) is not.
Posts: 1392
Now, that's some advanced stupid right there you've produced.
1) P4 shoots FASTER and got better AoE and lower scatter.
2) That's pure asspull bullshit about the MG.
3) T70 is a TANK that uses SCATTER and AoE to deal damage. 222 is ARMORED CAR which uses its COAX MG primarily to deal damage to infantry with lucky occasional hits from main 20mm. You're comparing apples to bananas here.
And yet, here we are, with you doing just exactly that.
Umm, yeah, there is an excuse for that.
T70 comes later and costs more.
Its called balance.
But:
Maybe you should stop hugging that Manstein bodypillow and accept some facts about cost efficiency, prices, timings and relations between these things?
Cheaper units perform worse.
Incomparably cheaper units that cost less then 50% of what you compare it to will perform less then 50% of what you compare it to.
Deal with it, boy.
You pay for T2-building, so 222 is cheaper. It doesn't arrives that earlier than T70, doesn't is an argument T70 ouperforms as hell.
You say you can't compare the situations, sure you can. It doesn't is important that weapon type it is, the real DPS is important, not the theoretical.
Posts: 17914 | Subs: 8
Take a chill pill there, axis ritter and do a fact check.
4th minute is significantly earlier then 8th, just to get you on track.
If 222 and T70 arrive at similar timing, you might want to learn to play and stop being roflstomped in early game.
Posts: 3588 | Subs: 3
Nice
Posts: 3423 | Subs: 1
You pay for T2-building, so 222 is cheaper. It doesn't arrives that earlier than T70, doesn't is an argument T70 ouperforms as hell.
Have you ever played the soviets? Like once?
You know t3 by itself is more expensive than bp1+t2 building right?
Dude make your own thread for once, you clearly have a lot of thoughts on the game you want to share. Just stop hijacking threads with them...
Posts: 155
So on a thread about Falls people have to explain to Widestrait why some Ostheer guy who attempted a horrible baserape deserved to lose his 1-man squads and why balance is irrelevant in that scenario.
Nice
Exactly my thought, people do get sidetracked sometimes don't they
Posts: 176
Just remove the snare
However remove an ability will make them too weak compared to other.
Add another man to be inline with other AI elite infantry will make them too great at AI
The only way is to limited all Elite infantry maxium at 2 squads.
Posts: 2358
Why not simply remove the "snare" part, leaving falls with a single use AT dmg kind of grenade.
Posts: 5279
Posts: 3260
Removing the falls snares will end up in them being bullied by the shittiest yet abundant Light vehicles allied has.
That's the point.
That's how Obersoldaten, Paratroopers, Commandos, Shock Troops, Rangers and Jaeger Light Infantry are balanced.
Posts: 3588 | Subs: 3
That's the point.
That's how Obersoldaten, Paratroopers, Commandos, Shock Troops, Rangers and Jaeger Light Infantry are balanced.
Support Paratroopers lay M6 mines. Haven’t seen you bitch about them. They can also pick up elite bazookas.
Same with Commandos, camouflage, demo, double PIATs.
Rangers can pick up triple elite bazookas.
Edit: And before I hear your “but muh Falls can do both” excuse for the 50th time, all 3 squads I mentioned can KILL a light vehicle with ease if they focus on AT. Falls cannot kill a light vehicle, only snare it. If you have micro you can also kite them very easily due to snare range and bleed them dry.
Posts: 17914 | Subs: 8
Support Paratroopers lay M6 mines. Haven’t seen you bitch about them. They can also pick up elite bazookas.
Elite, supporting AT squad is good at AT? PREPOSTROUS! CALL IMBALANE POLICE!
Same with Commandos, camouflage, demo, double PIATs.
If you put double piats on mandos, they aren't exactly going to be AI unit anymore. They also aren't going to be a good AT unit either.
Rangers can pick up triple elite bazookas.
And they no longer are exceptional AI squad when they do.
Posts: 2358
That's the point.
That's how Obersoldaten, Paratroopers, Commandos, Shock Troops, Rangers and Jaeger Light Infantry are balanced.
I get you, but maybe devs wanted specifically that LV dont bully falls. Maybe meds and AI tanks.
Livestreams
5 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.272108.716+23
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, hilldrugs
Most online: 2043 users on 29 Oct 2023, 01:04 AM