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.1. Move all call-in heavy tanks back to CP-12
I had also pointed out the timing of Super heavies was to early even when OKW Tiger was firstly introduced.
Heavy tanks have too much shock value they should either be delayed (cp 12 might be late?) or have much less shock value by reducing their base stat/performance and moving to veterancy.
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2. A more radical solution, but still one that does not involve much stat changing, would be to require heavy tanks be physically built from tech structure and with a long production time.
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Replacing a lost Super heavy is an even bigger problem.
Making build-able is solution that I have also suggested, other option are the CD start after unit is lost (the can be moded as far as I know) and/or the unit does longer to appear after it has been called in.
1. A 75% or so decrease in TD accuracy via the target-table when being used on medium tanks via type medium_tank.
This is not good idea because it very difficult to check if thing work as intended when using target tables.
There are easier and "better" solution and even created a MOD of it. Greatly increase the target size of Super heavies. That actually has a similar affect.
Super heavies become easier to hit but not penetrate and mediums are harder to hit easier to penetrated.
This affect can also be amplified by creating 2 type of munition for TDs AP with high penetration
low accuracy (one can also increase damage and reduce ROF) and normal rounds with low penetration and higher accuracy vs mediums.
In addition the is little reason why ROF of TDs should not be affected by range, one of the main problems with TDs is ow effective they are at max range.