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State of the Soviets

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14 Dec 2019, 15:47 PM
#301
avatar of Garrett

Posts: 309 | Subs: 1

Can we also talk about the allied quad? Insta kills planes so you can't possibly counter artillery anymore since you can't get vision. Try to play against that when they have the B4 or smth.
14 Dec 2019, 16:30 PM
#302
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post14 Dec 2019, 15:47 PMGarrett
Can we also talk about the allied quad? Insta kills planes so you can't possibly counter artillery anymore since you can't get vision. Try to play against that when they have the B4 or smth.


We should also talk about ost smoke drop planes. It gives vison/recon. Wich is strange imo.

2 birds with 1 stone so to say.
14 Dec 2019, 16:38 PM
#303
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post14 Dec 2019, 15:47 PMGarrett
Can we also talk about the allied quad? Insta kills planes so you can't possibly counter artillery anymore since you can't get vision. Try to play against that when they have the B4 or smth.


I don't see how this is any different for the other factions. Ostwind, Quad, Centaur and AA halftrack are all very good at taking out planes. At least in team games you can always rely on OKW flares which cannot be countered.
14 Dec 2019, 16:48 PM
#304
avatar of Widerstreit

Posts: 1392



I don't see how this is any different for the other factions. Ostwind, Quad, Centaur and AA halftrack are all very good at taking out planes. At least in team games you can always rely on OKW flares which cannot be countered.


Because some of them are overproportional good, beeing so good, that they counter multible 200mun abilities by their own, solo.

You would lough if Ostwind would have same AA power as Centaur xDDD Or if 222 has same power than Quad. They arn't balanced right verus their enemies.

You have to see the mass of planes, the price, the speed, the DPS on time or on impact. -> e.g. it is way easier to shood down a fragmentation bomber (Ostheer) than soviet bombing run by the tools of your enemy.


That is no trolling, but funny to say. Because that are things most people see since years but don't say something. :P

Edit: for me 222 and Ostwind are fine. Quad has the problem of beeing the only AA vehicle, making it an ultra vehicle without handycap is kind of poor design. By beeing that mobile and cheap (for the power) it should need some stationary ability, so it becomse counter-able. While Centaur is simply OP as AA.
14 Dec 2019, 18:21 PM
#305
avatar of Widerstreit

Posts: 1392

I made a video to show how OP the Quad as AA is in comparison to Ostwind. It is imply sad xDDD

the experiment was 1 Ost vs 1 quad without vet, with full vet. 2 quad vs 2 ostwind. (no 3 vet, because the result was clear, can be added if wantet. My made had to go, that was the reason :P)

All versus british bombing-run. It needs fast kill-rate. So fast aiming + damage + reload + turning rate.


14 Dec 2019, 18:22 PM
#306
avatar of thedarkarmadillo

Posts: 5279

quad AA could probably be toned down a bit, but keep in mind too that its one of the squishiest AA units going and also costs a boat load of muni. unlike the 222 for example who is roughly equal in other cost and durability.

edit, while the ostwind is definitly an AA unit, thats not really its main job. you also have a unit that can take as many hits as a normal tank, speedy enough to chase/flee and can even bounce standard medium tank shells ontop of mulching infantry. the ostwind SHOULDNT be as good as the quad because its already so good at so many other things including pressuring the enemy line, you dont build an ostwind to sit it behind the lines and shoot at planes like you would a quad.
14 Dec 2019, 18:27 PM
#307
avatar of Widerstreit

Posts: 1392

quad AA could probably be toned down a bit, but keep in mind too that its one of the squishiest AA units going and also costs a boat load of muni. unlike the 222 for example who is roughly equal in other cost and durability.

+ extras


That it true.

But to be fair, the soviets are lacking an unit between. Only some modders could make something to fix, e.g. PTRS versus plains (as ability etc.) or a special AA structure.

edit: but its no reason to simply counter everything with one vehilce. 2 are enouth to kill everything in air.
14 Dec 2019, 18:36 PM
#308
avatar of thedarkarmadillo

Posts: 5279



That it true.

But to be fair, the soviets are lacking an units between. Only some modders could make something to fix, e.g. PTRS versus plains (as ability etc.) or a special AA structure.

edit: but its no reason to simply counter everything with one vehilce. 2 are enouth to kill everything in air.


meh, it was an issue before when tech was split (and back then the quad couldnt shoot down anything anyways) but now the quad is accessible and will still eat up cap (and those munitions to unlock) so it has a heavy impact with little else by means to reap rewards while ALSO being squishy. its a glass cannon of AA.

meanwhile the only ost armour that doesnt help shoot down planes iirc is the werfer, so the ostwind doesn't NEED to be a god at AA because volume of fire does the trick.

if anything the quad, while defintly disrupting air power helps you as a player take the ground as there will be less mines, strikes, snares and abilities. manage to take it out and you strike a hard blow to the enemy as well.

like i said, it could be toned down a bit, but if any unit deserves to be the best AA it probably should be the quad, or maybe the bofors...
14 Dec 2019, 18:40 PM
#309
avatar of Widerstreit

Posts: 1392



meh, it was an issue before when tech was split (and back then the quad couldnt shoot down anything anyways) but now the quad is accessible and will still eat up cap (and those munitions to unlock) so it has a heavy impact with little else by means to reap rewards while ALSO being squishy. its a glass cannon of AA.

meanwhile the only ost armour that doesnt help shoot down planes iirc is the werfer, so the ostwind doesn't NEED to be a god at AA because volume of fire does the trick.

if anything the quad, while defintly disrupting air power helps you as a player take the ground as there will be less mines, strikes, snares and abilities. manage to take it out and you strike a hard blow to the enemy as well.

like i said, it could be toned down a bit, but if any unit deserves to be the best AA it probably should be the quad, or maybe the bofors...


Yo udon't understand me, it is not about making Ostwind the best. But Quad is simply OP as fu**. ^^ In 1vs1 it is ok, but everything over 3vs3 it becomes boring.

-> and sweet community, fixing larger game-mode is the key, not only looking on 1vs1. (every more or less good balanced mod out there is based on larger multiplayer)
14 Dec 2019, 18:51 PM
#310
avatar of Cresc

Posts: 378

T70 OP
Quad OP
T34/76 OP
T34/85 OP
Katyusha OP
Cons OP
Guards OP
Shocks OP
SU85 OP
M3 OP
ZiS OP
IS2 OP

Let's get it on boys, carry on!
ddd
14 Dec 2019, 18:58 PM
#311
avatar of ddd

Posts: 528 | Subs: 1

50 cal OP!

Oops wrong thread.
14 Dec 2019, 19:05 PM
#312
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post14 Dec 2019, 18:51 PMCresc
T70 OP
Quad OP
T34/76 OP
T34/85 OP
Katyusha OP
Cons OP
Guards OP
Shocks OP
SU85 OP
M3 OP
ZiS OP
IS2 OP

Let's get it on boys, carry on!


Something is only op, if the counters doesn't work with same effect as the enemies. e.g. that is why Elefant is less OP than ISU, because SU can counter PaKs. Doesn't making the Elefant bad in its spot, but one vehilce simply gives you more for the price, or your enemy is lacking same cheap or effective counters, killing the micro-balance.

Sometimes there are still larger fraction-design errors. This often happens if units are missing or there are too much, and some nice designer are making good-versus-everything stuff, or mixing things. e.g. old Volks with Schrecks, or now the Quad. Good pinning tool, with some Penals can't be counters by 222 or Luchs and Puma. Story goes on... it is so simply and isn't about fractions, it is about game-design.

This forum is full of trolls... sad story of CoH.
14 Dec 2019, 19:21 PM
#313
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post14 Dec 2019, 18:51 PMCresc


T70 UP
Quad UP
T34/76 UP
T34/85 UP
Katyusha UP
Cons UP
Guards UP
Shocks UP
SU85 UP
M3 UP
ZiS UP
IS2 UP

Let's get it on boys, carry on!
14 Dec 2019, 20:57 PM
#314
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post14 Dec 2019, 19:21 PMVipper

T70 UP
Quad UP
T34/76 UP
T34/85 UP
Katyusha UP
Cons UP
Guards UP
Shocks UP
SU85 UP
M3 UP
ZiS UP
IS2 UP

Let's get it on boys, carry on!


It would be more realistic if most units mentioned where ost. Most people are claiming ost is the weakest faction by far and have no strong points what so ever.
14 Dec 2019, 21:12 PM
#315
avatar of Butcher

Posts: 1217

jump backJump back to quoted post14 Dec 2019, 18:51 PMCresc
T70 OP
Quad OP
T34/76 OP
T34/85 OP
Katyusha OP
Cons OP
Guards OP
Shocks OP
SU85 OP
M3 OP
ZiS OP
IS2 OP

Let's get it on boys, carry on!
No need to be sarcastic. The problem of Soviets isn't so much a single unit but the combination of good units overall, which leaves Soviets with no disadvantage.

It comes down to the question of what makes a good faction? I would say the following aspects (I marked every aspect for the Soviets with school grades (A - F):

1. Cheap units
a) Upfront unit cost (Soviet units are amongst the cheapest in the game) A
b) Reinforcement cost (Soviet infantry is amongst the cheapest to reinforce, Elite inf is a bit more expensive) B
c) Do Upgrades have to be researched? (This is actually a weakness since Molotovs and AT-Nades have to be researched) D

2. Firepower
a) DPS (Soviet infantry maintains a decent DPS) C
b) Wipe potential (Best wiping potential in the game due to big and cheap guns, 120mm mortar, Zis barrage, good mines, T-34/85, KV 8, ISU 152, smaller Axis Squads) A
c) Range (two 60 range TDs, Soviets are good here) A
d) Artillery options (Best artillery options in the game, 152mm, 120mm mortar, B4, Kat) A
e) Flexibility of their units (the abilites are good on some units like the ZIS and bad on others like the T-34 capping ability) C

3. Durability
a) Large squad sices (Soviets have the largest squads and the largest weapon crews) A
b) High HP and armour on vehicles (Again, excellent grades for Soviets, KV1s that can take more hits than Panthers, a great performing IS-2 and of course KV-8s that can dominate Paks even midgame). A

Now where exactly is Soviets weakness? They EXCEL at cost, firepower and durability of their units.
14 Dec 2019, 21:25 PM
#316
avatar of Aerohank

Posts: 2693 | Subs: 1

I made a video to show how OP the Quad as AA is in comparison to Ostwind. It is imply sad xDDD

the experiment was 1 Ost vs 1 quad without vet, with full vet. 2 quad vs 2 ostwind. (no 3 vet, because the result was clear, can be added if wantet. My made had to go, that was the reason :P)

All versus british bombing-run. It needs fast kill-rate. So fast aiming + damage + reload + turning rate.




I mean, to me it doesn't really look that bad. The Ostwind was slightly slower at killing the planes, but because you placed the Ostwind in the direct flight path, it had to swing the turret all the way around to track, losing a lot of shooting time, which made the difference in AA firepower seem more drastic than it is in actual games. The first plane was also still shot down very quickly, which means the Ostwind practically offers the same protection as the Quad in terms of protecting a Howitzer battery from recon+bombstrike.
14 Dec 2019, 21:28 PM
#317
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post14 Dec 2019, 21:12 PMButcher
Now where exactly is Soviets weakness? They EXCEL at cost, firepower and durability of their units.


Where’s the Soviets weakness? Let’s see:

You have to rush the t70 or you lose the game to a light vehicle, especially vs OKW. You can’t fight this light vehicle unless you pay 100mp 15 fuel to get snares. If you get an AT gun, its rate of fire is abhorrent and you likely won’t get the killing blow on the light vehicle. Any other early AT is doctrinal (guards) or doctrinal and useless lategame (47mm). You don’t get a good MG unless you pick a Dshka doctrine. You have no infantry for offense unless you sidetech to T1 (Penals). Your workhorse medium tank has the least pen of all mediums and dies to 4 AT gun shots.
14 Dec 2019, 23:13 PM
#318
avatar of Widerstreit

Posts: 1392



I mean, to me it doesn't really look that bad. The Ostwind was slightly slower at killing the planes, but because you placed the Ostwind in the direct flight path, it had to swing the turret all the way around to track, losing a lot of shooting time, which made the difference in AA firepower seem more drastic than it is in actual games. The first plane was also still shot down very quickly, which means the Ostwind practically offers the same protection as the Quad in terms of protecting a Howitzer battery from recon+bombstrike.


I made it to test the ingame-performance. e.g. OKW flak-base is only turning, instead of shooting, because it is simply to slow. Same for Ostwind etc. simply don't shoot because of bad stats (too fast plain, or too slow turret rotation). Then the reload of Ostwind often breaks the run.

You can see the difference when 2 of them are build, Quatds can shoot down the bombers even befor the run, no bomb hits the target. -> that is simply too good.

Ostwind is more or less fine, but quad seems to overperform. In the experiment one Quad performs even better than 2 Ostwinds.
15 Dec 2019, 04:31 AM
#319
avatar of thedarkarmadillo

Posts: 5279



I made it to test the ingame-performance. e.g. OKW flak-base is only turning, instead of shooting, because it is simply to slow. Same for Ostwind etc. simply don't shoot because of bad stats (too fast plain, or too slow turret rotation). Then the reload of Ostwind often breaks the run.

You can see the difference when 2 of them are build, Quatds can shoot down the bombers even befor the run, no bomb hits the target. -> that is simply too good.

Ostwind is more or less fine, but quad seems to overperform. In the experiment one Quad performs even better than 2 Ostwinds.
. Made the tests to emulate in game performance but I don't think I have ever seen a pair of m5 quads built at the same time let alone sitting around for AA. that's how you get over run by armour. I HAVE however seen multiple Ostwind's at a time...

The quad has to be effective at AA because that's more or less the only feasible thing it can do late game. If you try and use it on the front it can be deleted in a blink (like, there's actually 4 units that will literally OHK it) you are comparing an over grown T70 with medium tank durability that can ALSO shoot down tanks with an HMG that can also shoot down planes. It's a significant tally in favor of the Ostwind for general stats and forgiveness as well as battle field impact (obviously it also costs more too)

The quad, if it fails to shoot down a plane rapidly could literally then be killed by the plane very rapidly (stuka at loiter for example)
Its a glass cannon by every metric when it comes to AA.
15 Dec 2019, 04:49 AM
#320
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



I made it to test the ingame-performance. e.g. OKW flak-base is only turning, instead of shooting, because it is simply to slow. Same for Ostwind etc. simply don't shoot because of bad stats (too fast plain, or too slow turret rotation). Then the reload of Ostwind often breaks the run.

You can see the difference when 2 of them are build, Quatds can shoot down the bombers even befor the run, no bomb hits the target. -> that is simply too good.

Ostwind is more or less fine, but quad seems to overperform. In the experiment one Quad performs even better than 2 Ostwinds.


-I'll argue that all AA should work at the same power level as the Quad. While you can field AA on teamgames, it's a luxury and a conscious decision on 1v1.

-AA can't counter single payload planes in a real game. You don't have free vision and by the time you can see the plane it already has delivered it's payload and it's already leaving the map. If you actually kill it, there's a high chance the plane will crash towards your units.

-AA can't counter most of the time recon planes. Same as single payload planes. There's also a bug which is probably there since game release, on which planes will keep giving vision after they crash in direction North East.

-AA real job is to counter LOITER PLANES.
With this in mind, there are some AA platforms which have decent to great AA capabilities but they lack turret rotations which might make them sometimes unable to fire at all.

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Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
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18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
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16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
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13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM

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