Login

russian armor

IR Halftrack durability...

27 Oct 2019, 11:00 AM
#23
avatar of Vipper

Posts: 13496 | Subs: 1

The unit could become doctrinal and be available with IR ST44.

IR ST44 upgrade could be redesigned to be an upgrade for all OKW infatry that provide an small buff and have synergy with the IR HT.

For instance the unit could have a timed ability where the IR spotlight would increase the damage vs units in garrison and cover.

It could also have other utility like increased sight and flares.
27 Oct 2019, 20:50 PM
#24
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post27 Oct 2019, 11:00 AMVipper
The unit could become doctrinal


And what would we replace it with? Battlegroup can't have just two units in it.
27 Oct 2019, 21:00 PM
#25
avatar of Grim

Posts: 1096

Would like to see the IR half track and all call-in flare spotting abilities removed/changed.

27 Oct 2019, 21:03 PM
#26
avatar of murky depths

Posts: 607

Turn it into normal sight extension, like a permanent 'focus sight' with greater range.

Maybe make the 'IR' part of it a timed/muni ability alongside it.
27 Oct 2019, 21:24 PM
#27
avatar of Doomlord52

Posts: 960

And what would we replace it with? Battlegroup can't have just two units in it.


Back around release it had the JP4; I wouldn't move it back to the med truck, but maybe some other light/medium vehicle? A copy of the OST doc 250-HT could work, since OKW doesn't have any infantry carriers. Alternatively, a Stug could also be interesting replacement (lock it behind the retreat point upgrade?) as it would give a mobile AT option before reaching T3/Vehicle unlock tech - which might help make medtruck a more viable choice compared to mech.

27 Oct 2019, 21:32 PM
#28
avatar of SupremeStefan

Posts: 1220

jump backJump back to quoted post27 Oct 2019, 21:00 PMGrim
Would like to see the IR half track and all call-in flare spotting abilities removed/changed.


+ just delete flares and make IR halftruck doctrinal in panther commander doctrin and we gut easy fix


And what would we replace it with? Battlegroup can't have just two units in it.
mg34 ? :)
27 Oct 2019, 21:51 PM
#29
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

If they’re gonna move the IR HT to overwatch or remove it, the best replacement in the BQHQ would be the 250/7 mortar halftruck. It would fill a huge hole in the okw roster.
27 Oct 2019, 21:57 PM
#30
avatar of Katitof

Posts: 17914 | Subs: 8

If they’re gonna move the IR HT to overwatch or remove it, the best replacement in the BQHQ would be the 250/7 mortar halftruck. It would fill a huge hole in the okw roster.

And you want to put that unit into a tier that has ISG?
27 Oct 2019, 22:05 PM
#31
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post27 Oct 2019, 21:57 PMKatitof

And you want to put that unit into a tier that has ISG?


I’d like the ISG reworked a bit, I don’t think it’s in the best spot rn.

Tbh okw tech needs some refining, it’s a bit confused atm.
27 Oct 2019, 22:54 PM
#32
avatar of distrofio

Posts: 2358

Move ISG to t0, pupchen to t1, give isg a small AT direct fire mode, adjust price. Move Mg34 to t1, also implement a IRHT rework as a doctrinal infantry support tool.
Remove volks sandbags and flamenade and make pfaust available with the first truck

Okw earlygame fixed and now t1 is worth.
27 Oct 2019, 23:29 PM
#33
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Move ISG to t0, pupchen to t1, give isg a small AT direct fire mode, adjust price. Move Mg34 to t1, also implement a IRHT rework as a doctrinal infantry support tool.
Remove volks sandbags and flamenade and make pfaust available with the first truck

Okw earlygame fixed and now t1 is worth.


No thanks, I’d rather build a T0 raketen than chase around UCs and Scout Cars.
27 Oct 2019, 23:38 PM
#34
avatar of Acidfreak

Posts: 281

Alternatively a sight cone can be added like the one su 85 has with a set up time. So it doesn't reveal flanking units etc. What say?
28 Oct 2019, 02:36 AM
#35
avatar of thedarkarmadillo

Posts: 5279

Put it in spec ops instead of same priced but uncomfortable/undetectable flares

Put an AT squad in bghq that spawns with AT rifles and a snare and upgrades to Shreks once schwere is up.
28 Oct 2019, 04:42 AM
#36
avatar of Antemurale
Senior Moderator Badge

Posts: 951

Move ISG to t0... give isg a small AT direct fire mode, adjust price.


Miragefla tried that a while back. He gave the leIG a 7.5cm "hollow charge" ability for 30 munitions that did 80 damage, 50 range, direct-fire. Our testing concluded that it was inadequate as an AT tool and the idea as scrapped; hence you have the 270MP leIG you have now.

Personally, I would put the IR Halftrack into Special Operations (replacing artillery flares), and give the Battlegrouppe HQ the Sdkfz. 250 Halftrack. Start with a clone of the Ostheer version and adjust from there.

Because the Panzerfusiliers were reworked, I do not believe that giving T1 an AT squad would be the best course of action (as the roles would overlap).
28 Oct 2019, 09:54 AM
#37
avatar of Vipper

Posts: 13496 | Subs: 1



And what would we replace it with? Battlegroup can't have just two units in it.

There is a number of options like:
Obers so all truck have 3 units in them
JP IV requiring a second truck
JLI so that OKW have a stock recon infatry
The 6 men engineer squad from TOW so that some burden is taken away from SP
A medical sqaud
VG with 1 rifle grenade weapon
250
MHT
OPEL
221 so with 0 fuel cost so that OKW can counter cars, and the 223 can be doctrinal and have time and cost adjusted.
Pak40
28 Oct 2019, 10:59 AM
#38
avatar of Stug life

Posts: 4474



Miragefla tried that a while back. He gave the leIG a 7.5cm "hollow charge" ability for 30 munitions that did 80 damage, 50 range, direct-fire. Our testing concluded that it was inadequate as an AT tool and the idea as scrapped; hence you have the 270MP leIG you have now.

Personally, I would put the IR Halftrack into Special Operations (replacing artillery flares), and give the Battlegrouppe HQ the Sdkfz. 250 Halftrack. Start with a clone of the Ostheer version and adjust from there.

Because the Panzerfusiliers were reworked, I do not believe that giving T1 an AT squad would be the best course of action (as the roles would overlap).
maybe make the 250 half truck upgrade to mg 34 - light at gun - or mortar ? like the panzer elite had 3 250 variants
28 Oct 2019, 12:30 PM
#39
avatar of ullumulu

Posts: 2243

maybe make the 250 half truck upgrade to mg 34 - light at gun - or mortar ? like the panzer elite had 3 250 variants


make it a open top 251 for one squads.
28 Oct 2019, 12:43 PM
#40
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Would be cool if Medic truck would have an AT rifle Volks squad available instead of the IRHT. It would give T1 an AT option that's somewhere inbetween the Raketen and Puma in terms of flexibility.

This would be better than the double Schreck for Sturms idea, because they would not conflict with the role of Schreck Pfusi's, being only good against lights, which is the main weakness of T1 builds.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

661 users are online: 661 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49150
Welcome our newest member, Bohanan
Most online: 2043 users on 29 Oct 2023, 01:04 AM