Another idea for the ones who care about m-42 being viable:
- Current m-42 stats on most things.
- Penetration up to 120-110-100
- Sherman-like AI/AT toggle that allows it to shoot 37mm AI shells (for example t-70 shells) with 5 second ammo change time.
- price about 280-300 mp
- possibly retreat
The aim is to make it usefull without overlapping with zis-3 in case someone wanted to go both tiers. With AI shell toggle, it can be worth about as much as maxim in AI role. |
dont really give a rats backside about its RA cuz from gameplay experience it has the worst survivability out of all the AT guns. And whats so good about its damage per model? you want to go attack a rifleman squad with your rekketen?
isnt tier 1 suppose to be like a risk reward tier, you go for it to have better AI at the cost of AT. If soviets need AT, then do what ostheer does and tech up. It stupid enough that penals are getting some form of AT and now people want a buffed m-42 in it lol.
People don't really want anyting overpowered. All they ask is a solid tier they can go for instead of maxim spammy T2. Right now soviets are absolutely only faction without any tech choices. I don't count T1 as a choice as it is too easily countered and nobody uses it seriously. |
lol, play OKW much?
But isn't having raketen-style weapon for soviet T1 all we ask for? How is raketen being, in your opinion, bad against this idea? |
Why is access to one of the better AT guns in the game at T2 not enough? Please just stop this agenda of giving Soviets more and more AT.
I really feel like you guys are just f-ing with stuff just to f with stuff.
When was the last time you have seen m-42 being used? It is a completely forgotten unit. Though it is still something that can be modified into fun to use weapon team with some changes. Like it's said in the post quoted in the OP, that doesn't even have to be a AT solution for T1. These ideas can also be used to salvage commanders if ptrs penals are here to stay. |
Penetration: 140 / 120 / 100
Damage: 120
Ability to Retreat
Rapid Movement at Vet 1
50% deflection damage at Vet 3
Somewhat inspired by the Puma's gun.
Isn't it better than zis-3 though? |
Sorry, but modders didn´t finished that idea, they want to implement good AI for penals first. Right now tier1 is so inefficient with or without penals with or without m42. There is no particular reason why you want to build little bit stronger yet expensive cons and shitty AT gun when you can have cons, maxims and good AT gun
Then let's make the AT gun different, instead of shitty. |
OP, srsly?
You want an AT gun in tier 1 that has both AI and AT?
+1
+1.
Have tried, didnt like, dont want to see PTRS penals
Wut?
Conspam is countered by 2 MG's.
Said 2 MG's get raped by clown car strafing and penal or engy flamer
+1
It's already turning into a clusterf*ck
+1 on all sentences
RIP historical accuracy... No AT gun in the world can fire canister shot...
No AT gun in the world is also delivered to the front with AT ammo only... The other AT guns are specialised and powerful units already so there is no need for them to have AI shells but the one that is aimed to be terrible against tanks, yet still be build, could get some AI love. |
False, OKW mechanized is high risk high reward tier and I see it regulary in all gamemodes
False, mechanized units are balanced toward allied counterparts
False, actually high risk high reward units are played in top enviroment because you can rid most of high risk by good play (sniper is example of this)
True, but only for players that don´t like to risk that much and rather will give game into opponents hands
Well the mechanised has such a combination of units that one of them (the luchs) is amazing in 1v1s, so people go that tier just to get it, and the other is good for team games (the stuka). This means the tier has actually as much as two units that are either OP or UP depending on game mode making the building being build in all game modes. Another things are that in team games you need no medics as you can be served some and that okw needs all tiers either way to go KT.
Soviet T1 lacks all of this. Nobody will backtech to it, the soviet mine is not good enough to outright kill LV (good play that saves ostheer T1 builds) and most of the players will just either forget about it or forget about most doctrines. |
Can we actually try new penals first and then start discussing around lil at gun ?
Tier1 was never meant to have AT gun. Its mobile tier that give you good AI and early game pressure so you can field tanks on your own as counters to enemy tanks.
It it hight risk high rewards tier. I think mobile AT in terms of PTRS is best thing it can get
Sadly what "high risk high reward tier" means is just that:
- it can only be ballanced in one game mode
- it must consist at least one imballanced unit
- it is never going to be used competitivly (mind word risk)
- players are ment to use the other tier usually but this if they "risk" so most of the times we will still see maxim spam. I would like to see about equal amount of both openings. |
I just like the way raketen works. Also, as T1 looses the flamer on penals it lacks staying power against/in garrisons. T2 has maxim and mortar combo for that but T1 can only throw a satchel and its hard against good players. An AI version of the gun would allow killing garrisoned mgs and keeping buildings for yourself by putting powerful unit in.
It also promotes the support team oriented playstyle of soviet army, combined arms and usage of abilites like merge becouse the gun would be great against infantry and LVs if supported but hopless alone.
And last, but not the least, such implementation of the gun is, in my opinion, good enough to go T1 just for the gun not in spite of it. |